| Clan League - Format Idea: 2025-05-31 02:46:18 |
old yeller
Level 60
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tldr past 1/3-1/2 through. i’d say “get a room” but you did and shared it.
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| Clan League - Format Idea: 2025-05-31 07:43:50 |
Tr4gic
Level 59
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I see the value in making changes to Clan League especially to speed it up, however I think if the changes become a whole reworking of the promotion/relegation system it makes more sense to just start a different event.
My ideal change to speed up CL would be something like 3 day boot (or 2 for 1v1 and 3 day for teams) + 5 day bank to start, no vacations, and use the setting that allows you to regain banked time based on how much time was left when you commit your orders. Something like 12hours, for each day you had left would be fine I think.
I think that change could lead to faster games while still allowing for a longer picking phase, gives leeway for people that need more time at some point during the league, and doesn't allow people who constantly use their max time to delay that much longer the regular boot time unless they also make a few turns quickly.
Reducing the amount of days between game allocation is also a great idea to speed up the league. It may put more pressure on people with multiple slots but that shouldn't be an issue for the league format to solve but instead the clans when they are creating their roster.
I've seen it brought up a few times that it shouldn't take 4 years for a talented clan to get to Div A - I agree, however if we reduce the amount of time the league takes and cap the amount of divisions to 3, rather then adding on a Div D like we've seen in the past I can see a new clan promoting into Div A within 1.5-2 years which seems like a reasonable amount of time for a promotion/relegation system. Capping it to 3 tiers would require reworking how promotion works from Div C with a playoff format if there's too many groups in C maybe? Or have larger groups but with a reduced amount of games.
I've also seen it mentioned that the lower tiers are a waste of time for clans that have potential to make it into Div A. My counter to that would be where is the line that makes it a waste of time? Is it winrate? Yeah Mythbusters have won Div D and C with a 90% win rate, and are leading this current seasons with an 82% winrate, but Master also won the past two seasons with a 75% winrate in Div A. Were those seasons also a waste of time for Masters?
It should also be noted that Mythbusters have been a bit unlucky in that their competition has been a bit watered down, their first season had 3 Division D groups, and this current season 1 clan moved down from A, 3 moved up from B, and 4 moved up from C. Was their climb inevitable? Probably. But there has been plenty of clans that have grown in talent over time and plenty that have collapsed.
Optimum is currently leading Div A, they promoted into Div A after a second place Div B finish in CL16 behind blitz, the next season blitz relegates back down and Optimum manages to finish third in A after adding several people onto their roster. Or what about FCC winning A in CL14 and relegating down to C After CL16.
Div A is perceived to be the pinnacle of competition but in reality the only reason for that is that there hasn't been another real alternative for clans. I'm sure we could go back and find multiple clans in the past that were in Div C or lower but could have been competitive in A with their rosters. It's never been an perfectly accurate way of finding the best of the best and that's okay.
It would be great to have more high level competitions especially ones that allow clans that haven't established themselves as "elite" to quickly face the strongest competition there is, but I also think there's a place for a format that lets clans progress through tiers over time. So instead of changing CL into something that it's never been the clan community should support the creation of some new events that fill the holes that a promotion/relegation league can't. While also still allowing CL to exist in a format, similar to it's current one, that rewards longevity and growth.
Edited 2025-05-31 08:02:56
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| Clan League - Format Idea: 2025-05-31 16:12:20 |

bliss machine
Level 62
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League and cup sounds great. Getting rid of the league sounds awful. Like dry, I've spent many many years getting to division A with my clan. An extra cup tournament would be awesome, and then we could field more players from within the clan. Getting rid of the divisions would make it less meaningful.
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| Clan League - Format Idea: 2025-05-31 17:39:43 |

bliss machine
Level 62
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most clans have enough players who would be willing to participate in both. if they don't, i assume they'd prioritise the league over the cup. league is better
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| Clan League - Format Idea: 2025-05-31 18:05:16 |

bliss machine
Level 62
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If the p/r system is removed, the whole idea of clan league is gone.
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| Clan League - Format Idea: 2025-05-31 18:37:32 |
Tr4gic
Level 59
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If the other event is not a round robin then adding on too many games seems like a manageable issue. I completely understand not wanting to take on more games. I'm at the low end of people who actively play as I try to stick to 2 active games at a time unless I'm participating in a ladder.
In my experience most people who actively play warzone are in 3+ games at a time, with many sitting at double or triple that amount, for the people that are in the high end amount of games one additional game at a time doesn't seem like a big ask. And speaking from my own perspective as someone who keeps a low amount of games, adding on one additional game at a time for a clan event would be something I'd be willing to do.
Let's also not ignore that there's a push to speed up clan league which implies people have extra time they could dedicate to split their attention. Also the playerbase is already split. As several people pointed out CL's current format is already not the most welcoming for startup clans, so the argument that keeping just one event would preserve some level of participation or competition is moot.
Edited 2025-05-31 18:48:30
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| Clan League - Format Idea: 2025-05-31 19:29:06 |
Timothy
Level 62
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I feel like the opinions being brought by CORP are the opinions that will run CL into the ground. They speak for those who have fought and bled under the prior system and as a result they do not want to have their hard work and sacrifice devalued by a change to how it is run(specifically regarding how clans move up and down). As a result they wish to keep their glory at the risk of becoming a dying breed.
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| Clan League - Format Idea: 2025-05-31 21:35:32 |
Tr4gic
Level 59
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If a majority want a complete reformating of how the league is structured then I'd welcome it. As is though it's just a discussion and I wanted to offer a counter point to the changes being proposed.
Edited 2025-05-31 21:51:26
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| Clan League - Format Idea: 2025-06-06 11:02:39 |
Naviiso
Level 63
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These are great ideas that I don't think would find many people against it:
3. Introduce Tiered Divisions Tier 1 - Division A has the Top 5 seeded Clans - the Clan finishing top is Champion and the Clans finishing 4 & 5 are relegated. Tier 2 - Division B1 & B2 have Clans seeded 6-15 - the Clans Finishing top are Division Champions and they promote to Division A. The bottom Clan in each Division is demoted. Tier 3 - Division C1, C2, C3, ....Cn have the remaining Clans in divisions of 5 Clans or fewer where the top Clan from each is promoted.
* In the even that there are more than two Divisions in Tier 3, more Clans will demote from Tier 2 much of that will be managed in concert with new Clans joining and others retiring.
4. Reduce Banked Time 1v1 games to 7d 2v2 to 10d 3v3 to 12d
Honestly, the variance of skill in Div A has been crazy not just this year but also realier. Making it just 5 clans would be it more balanced I think. On the other hand I feel like clans 6-15 are close enough to each other in skill that it would make sence to have them in same division. Only problem with this is to decide who would play in Div A next season.
Banked times should be reduced indeed, and single player turn time can be considered, but please dont touch team game turn time...
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| Clan League - Format Idea: 2025-06-06 13:42:12 |
Rento
Level 62
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I'm not quite sure why we're considering groups of 5 clans each when 6 feels so much more natural.
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| Clan League - Format Idea: 2025-06-06 19:23:20 |

Tjoex
Level 62
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I think that to a certain extent people underestimate how much fun this competition can be in the lower levels. Even if you’re not an elite player, you can still have the feeling that you’ve helped your clan into achieving something. If the format would change into something more related to a cup format, imagine how non-elite players would feel. You play a few matches and then you’re knocked out and you’ve got nothong to do anymore for the rest of the time. I think it could be a scenario that clan league would die because of this change, because there are not enough lower league players to keep it going
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| Clan League - Format Idea: 2025-06-06 19:25:58 |

Tjoex
Level 62
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Speaking for myself, I’ve been playing in C and B for all my warlight years, I’vs never not enjoyed a clan league, even when we got relegated. The excitement of a league system where you have the anticipation of achieving something is really cool. If all B and C clans woulx be pushes together in some sort of cup format, what’s even the point for them to participate? There is not much sense of achievement in becoming second in your group and then get knocked out in the quarter finals
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