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Card ideas: 2025-02-24 09:05:45


krinid 
Level 63
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@alex
@(ง︡'-'︠)ง let's fight!!
the Resurrection card is here!

https://www.warzone.com/MultiPlayer?GameID=40512678
Fyi, here's a game demonstrating it ... both players' Commanders are killed & respawned once each before blue player dies b/c Commander dies and he doesn't have a Resurrection card in hand yet

This has a setting so you can play classically with just 1 Commander, or switch to a "don't need to wait for Commander to die" mode, where you can deploy as many Commanders as you have cards as you have, and doesn't matter if it's a Commander game or not. (Let's Fight requested this)
Card ideas: 2025-03-07 17:49:37


Rex Imperator 
Level 59
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lol resurection card
Card ideas: 2025-03-07 17:49:47


Rex Imperator 
Level 59
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It's just perfect
Card ideas: 2025-03-08 13:56:25


Rex Imperator 
Level 59
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Also, krinid, can you make a slider on the neutralize card so it can can as a blockade card, with an army multiplicator ?
Card ideas: 2025-03-08 14:41:54


old yeller 
Level 60
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stealth (attack?) card.
i’m still figuring out specifics but the idea is to either make a territory appear neutral (with standard distribution armies on it) to everyone else or attack and conquer a territory and it appears neutral still.
this would give a new element to surprise attacks, could be great in 1v1 mme type games.
would be neutralized by spy type cards.
Card ideas: 2025-03-08 19:13:55

(deleted)
Level 47
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^sounds like the Decoy Card (which fakes army count) https://www.warzone.com/wiki/Decoy_Card

Edited 3/8/2025 19:15:54
Card ideas: 2025-03-08 19:50:23


old yeller 
Level 60
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that is similar with neutral grey the difference.
Card ideas: 2025-03-08 19:59:59


krinid 
Level 63
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I think what Old Yeller has requested is more like Decoy v2

Existing v1 makes:
- a territory one owns with X armies appear like some amount of armies Z where Z=X-Y but still appear as a territory owned by that player
- can't deploy to it, attack from it or send an airlift from it

and hypothetical v2 (or maybe "Illusion Card v1" or "Mirage Card v1") would:
- make it appear neutral
- be able to deploy, attack from it, send airlift from it while preserving the appearance of neutral with Z armies

Thinking of how this could be done, a mod could make a territory neutral with some fake # of armies, keep track of original owner & army count separately, permits the owning player to interact with it through a card or mod menu and queue actions with the territory, and then when implementing those actions, either swap the territory back to original owner with proper # of armies and let WZ do the operations (best option imho), or totally manually implement the operations to preserve the mysterious neutrality (not a great option imho)

An interesting idea, tho I wonder if it would be effective; it means you have to get a territory while not being seen by enemy, hold it for some period of time (presumably such a card would have a Duration, after which the effect wears off -- but maybe not, maybe it's a permanent change until revealed by some action, this is probably better) and then use it to attack from. And instead of doing that, using those armies to expand will probably lead to a better position. Maybe on a large map game, it could be useful. Especially if it were made to give the appearance of playing a Blockade card. Then every blockade you see, you couldn't be sure if it was really neutrals or the enemy in disguise

But tbh at this point I think I'd just settle for one or some combo of:
- Decoy v1
- your Trap Card
- Smoke Bomb to just fog the territory

None of these is what Old Yeller is asking for, but they feel like the next best closest things to it that are already available
Card ideas: 2025-03-08 20:07:18

(deleted)
Level 47
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Trap Card (part of Custom Card Package 2) isn’t available, but I’m mostly done with updating the mod with a new implementation of the Recycle Card, which takes advantage of newest mod API features and better detection of useless orders because of cards the mod adds being played in certain ways. Also has much better territory search/select when cards need territory/ies to be selected.
Card ideas: 2025-03-08 20:16:00


old yeller 
Level 60
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makes sense krinid.
Card ideas: 2025-03-10 07:25:14


JK_3 
Level 63
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There is lots of pages here, so idk if its already been suggested.

But how about a tornado card?
Moves from territory X to territory Y and destroys (a percentage of) all units and buildings in its path.
Card ideas: 2025-03-10 07:55:50


krinid 
Level 63
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@JK, there is a Tornado card in my new Disasters card pack, but it's stationary for some # of turns, and coming soon is Forest Fire, which will move each turn

There's also Quicksand & Earthquakes (and I think you know about the Pestilence already)

I considered random movement, but opted for predictable movement, so strategy is preserved

Edited 3/10/2025 15:52:26
Card ideas: 2025-03-10 10:24:37


Adam
Level 61
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At the biggining of this forum was good, had crazy, but very good ideas. Then stupid zombies and aliens came. This thing is nonsense.
Card ideas: 2025-03-10 11:14:01

(deleted)
Level 47
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Are they not creative ideas?
Card ideas: 2025-03-12 03:02:52


krinid 
Level 63
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@Adam, you have any good ideas?
Card ideas: 2025-03-19 12:21:21


Le Paysan
Level 54
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Pardon ?
Card ideas: 2025-04-15 21:52:07

Krulle 
Level 63
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I am too lazy to scroll through the 6 pages of proposals....

In a game someone wished he could reverse the spy card and show (all/some) of his territories to ALL players, so he can brag about his territories.

Just as an idea.
Many variations possible.
I.e. spy card to disclose only the own ones; or disclose one of yours and it's neighbouring territories; with/without showing you what you disclose to the rest; ...
Card ideas: 2025-04-15 23:19:48


old yeller 
Level 60
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this is better in game as a mod that gives a % chance for a card to go wrong. spy yourself, reinforce a random player, blockade the wrong territory (or not at all). airlift crash
Card ideas: 2025-04-15 23:24:21

(deleted)
Level 47
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I'm not really sure why you'd want a reversed spy card. Some diplomacy mods already implement some type of share map functionality (by playing spy cards on diplomacy team members, though they could be modified to use custom fog instead).
Card ideas: 2025-04-15 23:31:18


old yeller 
Level 60
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dan, it’s about the fear of a glitch when playing the card.
“wtf, i diplomacied me and dan but now it’s jk and traitor? nooooooo”
as an example of a glitch card. it can be applied to any card and adds a layer of paranoia to the game.
is this mod possible?
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