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Card ideas: 2025-02-18 12:34:08


Babydalorian
Level 58
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Anti AI card

In a team game where your team mate gets booted and turned into an AI you play it to get all the AI's territories as your own.
Card ideas: 2025-02-18 12:43:04


Babydalorian
Level 58
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Bomb bonus

bombs a whole bonus instead of just one territory.
eg For the times some smug player takes Asia on small earth for example ;-)
Card ideas: 2025-02-18 15:54:00


krinid 
Level 63
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@Babydalorian
Bomb bonus

bombs a whole bonus instead of just one territory.
eg For the times some smug player takes Asia on small earth for example ;-)

in my upcoming mod release, the Earthquake card does damage to an entire bonus for a number of turns (configurable)

I'll be posting an FFA for it in the near future



Edited 2/18/2025 22:58:14
Card ideas: 2025-02-18 16:12:30


TR-8R 
Level 62
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Survival card:
Whatever territory you choose with this card, no matter how large of attacks are made, your last army will survive and you will retain the territory that turn
Card ideas: 2025-02-18 22:30:19


krinid 
Level 63
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@TR-8R
Survival card:
Whatever territory you choose with this card, no matter how large of attacks are made, your last army will survive and you will retain the territory that turn

in the upcoming mod release, there is a "Monolith" unit spawned by playing a card that does 0 damage, absorbs 0 damage, protects 0 units, but cannot be killed/destroyed and thus the territory cannot be captured as long as it remains (has a configurable duration)



Edited 2/18/2025 22:57:44
Card ideas: 2025-02-18 22:57:24


krinid 
Level 63
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@Babydalorian
Uprising card

2 armies (or a freely definable number before the start of the game) attack a territory of your choice anywhere on the map. So even if it's 1 army must stand guard, it would become neutral afterwards.
If there are more armies than 1 the card would only reduce them by 1 I guess.
In my upcoming mod release, there will be a Tornado card which lets you target any territory on the map and does a configurable amount of set damage for a configurable # of turns.

It doesn't make the territory go neutral (I could consider that), but it would kill the OMS army and make it go to 0.

Card ideas: 2025-02-18 22:59:25


krinid 
Level 63
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@old yeller
scorched earth card

in commerce games trade your cities for gold to avoid them taken over.
This is a great idea! I'm adding this to my list
Card ideas: 2025-02-19 21:21:38


(ง︡'-'︠)ง let's fight!! 
Level 62
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Stealth Card

Your territories turn into neutral colour for X turns.
Card ideas: 2025-02-20 03:08:03


old yeller 
Level 60
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that’s good let’s fight
Card ideas: 2025-02-20 03:44:41


alexclusive 
Level 65
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Messiah card
Your commander is reborn after it has been killed.
Card ideas: 2025-02-20 03:56:54


krinid 
Level 63
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@ (ง︡'-'︠)ง let's fight!!
Stealth Card

Your territories turn into neutral colour for X turns.

This exists in my upcoming mod release, called the "Neutralize" card



I've also showed its partner card Deneutralize
Card ideas: 2025-02-20 04:03:55


krinid 
Level 63
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@alex
Messiah card
Your commander is reborn after it has been killed.
Is the idea that you have to play the card on the right turn, estimating when you're going to be killed in order to activate the effect?

I think someone suggested this earlier, but the criteria was to just hold the card, as long as you have it in hand at time of death, commander revives elsewhere

It's an interesting idea, I'm done to do it ... but not sure "Messiah" is the right name for it, lol; I can just see the card pic of Jesus on a cross and everyone complaining to Fizz about religious overtones

Maybe the Jon Snow card (;

I think someone else just called it "Revive" or something similar

Technically speaking, at least at this point in time with WZ, this wouldn't be a "revival" of the commander, it would be annulling the order that kills the commander (b/c once it's dead, you're out, period, no way to alter it, no way to get back into the game) and then either just continue with the commander happy and proud, or move it somewhere else on the map; but it would function as a revival from a gameplay perspective; could even pop up a "your commander died on territory X! but has mysteriously been resurrected on territory Y"
Card ideas: 2025-02-20 04:08:00


alexclusive 
Level 65
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I was thinking that the commander just respawns after it is killed and the card is used up automatically, not that you have to anticipate it and play it at the right moment (even though that idea is also interesting).
Card ideas: 2025-02-20 04:49:28


krinid 
Level 63
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respawns to the same territory it died on?
Card ideas: 2025-02-20 04:56:00


alexclusive 
Level 65
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That territory would be conquered, so I would suggest a random held territory instead :)
Card ideas: 2025-02-21 15:44:53


Rex Imperator 
Level 59
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So many good ideas here...
Card ideas: 2025-02-21 18:43:01


krinid 
Level 63
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Pondering on the Commander Revival card. When the Commander dies, namely by attack by player A on player B at territory X with commander C present on X

Options are:

(A) reject death of C, X remains owned by B
(B) C respawns randomly elsewhere on another territory owned by B (if no territories left, B loses), A claims X
(C) C respawns at a location chosen by B, A claims X

(A) feels clunky, and 90% of the time still leaves B at high risk for elimination on the next 1-2 turns

(B) feels too luck based; random teleportation just feels like a poor solution

(C) is appealing. And I was originally going to write this:
but it poses some implementation issues. Namely, the attack & death of C happens mid-turn, so there's no opportunity to ask B where to place C. It can't wait until the next turn, b/c C needs to be on the board else B will be eliminated, so it requires some kind of preemptive "where would you like to place your C in the event it dies" type of contingency in place

But then I went and tested it, so I'll say this instead:
It poses no implementation issues at all**. WZ doesn't care if you have a C on the board or not, if just cares that if you do have one, whether it dies or not. So I can cancel the death of Commander, remove it from the board, ask player B where to place the newly revived C @ start of next turn. The C won't be able to move during the revival turn, which is kind of a nice minor cost of being revived. Teleporting elsewhere on the board is a heck of a move on its own tho tbh, so really all it's losing is the ability to attack and do damage on that same turn. A fair trade off imho

** = WZ as of 2025-02-21; it's possible WZ will update so that players who start with C's but are missing them @ end of turn thus lose. But until then, this is totally possible

Sooooo, what would be a good card graphic for this?

This is chatGPT's attempt. Not bad but it kind of looks more like a "power up" than a resurrection/revival
Card ideas: 2025-02-21 18:49:00


alexclusive 
Level 65
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Love both the implementation concept and the graphic!
Card ideas: 2025-02-21 20:36:06


old yeller 
Level 60
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graphics are ok but having the comm climb out of a grave conveys resurrection better. he can look a bit haggard as well.

thanks for your work krinid
Card ideas: 2025-02-22 11:58:51


krinid 
Level 63
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New Custom Card Pack - Go Public 40 player FFA game is here

https://www.warzone.com/MultiPlayer?GameID=40494450

The first 12 cards have arrived. Come witness the power of Nuke, Pestilence, Isolation, Shield, Monolith, Neutralize, Deneutralize, Card Block, Card Piece, Tornado, Quicksand & Earthquake

I called it "Testing game", but it's more an "Introduction game", to introduce the cards to the WZ world. The "testing" is to see what strategies with each card works in order to win an FFA. I'm not looking for anyone to actually test the functionality - everything is working already (thanks to Rex Imperator, M.Poireau, Dutchman & yamada sergata for testing). So if you join ... play to win!





Future cards that didn't make it into this release: Airstrike, Forest Fire, Card Hold, Portal, Commander Revival

If any members (already used my free modded game allocation this week) want to try a 1v1 with a smaller set of cards on a smaller map, hit me up

Edited 2/22/2025 22:21:43
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