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Card ideas: 2025-05-08 22:29:41


(ง︡'-'︠)ง let's fight!! 
Level 62
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Travel into Future card.

Lets you travel in time. Can be played at the end of a turn. The entered turn is executed normally. After that. The further X turns are played by AI for all players. You take over the game again after this X turns played by AI.

Edited 5/8/2025 22:31:01
Card ideas: 2025-05-08 22:33:33


(ง︡'-'︠)ง let's fight!! 
Level 62
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Travel back in time card.

You travel back to X turns prior. This way you get a 2nd chance if you messed up some things. Or if you used the future card before, get a 2nd chance if the AI messed up some things.

Edited 5/8/2025 22:34:38
Card ideas: 2025-05-08 23:44:08


krinid 
Level 63
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What's the story regarding trolls in CL? Sounds like there are non-serious players, and their teammates accept their surrenders?

Sounds like a team/clan problem, not something you can solve via any additional mechanism, they'll just find new ways to troll, like always treating teammates as enemies instead of transferring, etc
Card ideas: 2025-05-09 00:01:36


old yeller 
Level 60
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trolls can only be perma killed with fire.
it is known
Card ideas: 2025-05-09 00:24:12


Corn Silver 
Level 62
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You've convinced me krinid - the troll clan is probably rotten beyond redemption. Only excommunicating the troll would show me that they are serious.

Otherwise maybe they should be banned from CL then? Or at the least be given a severe point penalty.

It's not optimum to let the troll run rampant all over us. I just wish that an enormous python would incapacitate and squeeze some sense into the troll - is that too much to ask?
Card ideas: 2025-05-09 00:34:43


old yeller 
Level 60
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maybe a different forum for this?
here we tell krinid our great card ideas and he either creates them or tells us why were stupid.
Card ideas: 2025-05-09 06:41:42


krinid 
Level 63
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lol, I would agree that you want a different forum for trolls in CL; there's no mod that will solve a troll problem
Card ideas: 2025-05-09 06:47:42


krinid 
Level 63
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here we tell krinid our great card ideas and he either creates them or tells us why were stupid
lol, more like why I respond indicating why:
(A) it's not possible (eg: can't interact with surrenders, can't modify teams in a game, can't bring back eliminated players, etc)
(B) it's possible, is an interesting/fun idea but really not likely to be used in games
(C) it's possible, interesting and actually practical

i look for the mod ideas that fulfill (C)

it can easily take 10-20 hrs to code and test a mod, so i focus on the ones where players will actually:
(i) create games using this mod
(ii) actively join games that use this mod
(iii) enjoy this functionality in a game when this functionality is played
Card ideas: 2025-05-09 06:59:19


krinid 
Level 63
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regarding some of the recently posted ideas:

  • Travel into Future card - an intriguing idea, but I'm not sure it really makes sense; would anyone actually like to play in a game where all their plans and strategies suddenly get sent to hell by the AI playing a few turns for them? Just doesn't seem practical/fun, but complexity-wise, if it's possible (I'm not sure yet) it's medium; have to ensure the settings for players to turn into AIs is enabled, figure out to turn players into an AI for some # of turns (this is the part I'm not sure is possible yet), then how to undo them going into an AI (or just require them to reclaim control on their own; 1 player would have to remain non-AI to prevent the game from auto-ending); but more importantly, does this mechanic work? would people want to play a game using such a mod?

  • Travel back in time card - this is interesting; it's been asked for a few times now so I'm considering it; but I do ask - who among the player base would:
    (i) actually create games using this mod?
    (ii) actively join games that use this mod?
    (iii) enjoy this functionality in a game if this card was played and impacted your moves? (ie: you have to redo your moves of the previous turn, keeping in mind that the turn # can never go backward, but the state of the map/cards/etc could theoretically be rolled back

    the complexity to implement this is HUGE, it literally requires a rollback of every component of the game for all players for all territories/cards/gold/armies/etc for each turn in the rollback; it would have to ignore all mod functionality b/c mods can't transfer information between each other, but even limiting to core WZ mechanics, it's not 100% possible, but it could be done to some reasonable degree (restoring armies/gold/cards/territory ownership, etc); eliminated players for example can not be brought back to life with the currently available API

  • delayed blockade - a legit good request, need to think through how it would exactly work
  • Card ideas: 2025-05-09 07:04:20


    JK_3 
    Level 63
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    While I think reverting turns is a cool idea, the frustration it might bring to all other players in the game, in combination with the numerous implementation challenges (interacting with other mods, not having enough mod storage to store all game data needed, etc) should probably be enough reason to consider it failing the "C check".

    Edited 5/9/2025 09:02:39
    Card ideas: 2025-05-09 07:36:48

    Dan
    Level 47
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    Delayed Blockade Card I could do in an about 2 hours (including testing, excluding card image design). Main delay would be making an authentic card image. Community doesn't seem to want to provide card design images or even card design ideas though - https://www.warzone.com/Forum/814662-custom-card-design-suggestions
    Card ideas: 2025-05-09 09:00:45


    krinid 
    Level 63
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    @JK, yea that's my main aversion to it tbh; seems like it'd be fun for the person playing it, but annoying for everyone else, esp when there are multiple cards being played in the same game, may have to replay the same set of turns multiple times, feels like it'd drain the fun; the high complexity of it, and the seemingly low satisfaction of having it used in a game makes this kind of unattractive -- and yet the idea keeps coming back up, lol

    but yea the mod data storage definitely be a factor here; would have to store not only the army counts on each territory but the actual SU objects themselves, b/c they can't be recreated w/o the PNG files associated to the mod

    so yea the more i go through the details, the more this aligns to category (B)
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