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What Best Trophy Players Doesn't Want You To Know!: 2/15/2021 12:37:43


hedja 
Level 61
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This is awesome
One thing regarding the top players not having an income advantage after turn 5 - it could be because of adverse selection. If a top player has a game that is stretching out it is likely much closer than the games they win and clean up quickly (eg with a good counter / breaking the enemy's first or second bonus)

Edited 2/16/2021 23:26:51
What Best Trophy Players Doesn't Want You To Know!: 2/16/2021 11:46:47

(deleted) 
Level 60
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so the avg: income, territory, and army depend on the opponent you are against. So +2000 players play with other +2000 players so there are more variables you should take into account.

I added another feature avg number of territories on which income is distributed per income - idea from Beep Beep I'm A Jeep

So here you can see who likes to stack armies and you tell that Beep is pretty good at it. To see how stacking armies can help I'll add a game that I lost against Beep - https://www.warzone.com/MultiPlayer?GameID=25444958



Edited 2/16/2021 11:47:26
What Best Trophy Players Doesn't Want You To Know!: 2/16/2021 16:33:32

(deleted) 
Level 60
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I added another feature % of moves from one territory that you own to another one from all moves

You can see that with time and rank, you might have more such moves (as probably here are all the movements of 1's to the front lines)


What Best Trophy Players Doesn't Want You To Know!: 2/16/2021 16:33:32

(deleted) 
Level 60
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I added another feature % of moves from one territory that you own to another one from all moves

You can see that with time and rank, you might have more such moves (as probably here are all the movements of 1's to the front lines)


What Best Trophy Players Doesn't Want You To Know!: 2/16/2021 17:35:21

(deleted) 
Level 60
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I added another feature - % of using Transfer Only/ Attack Only/ Attack by % - idea from Derfellios and Beep Beep I'm A Jeep

So this is pretty interesting, as I never used them myself. So I learned something valuable here. As you can see only top players use it. I will pass forward the examples I got from Beep:

https://www.warzone.com/MultiPlayer?GameID=24877276 - turn 8, if Beep wouldn't use the transfer-only, he would run into Rufus stack
https://www.warzone.com/MultiPlayer?GameID=24116803 - turn 5, Rufus did attack-only



Top Transfer Only players



Edited 2/16/2021 17:35:51
What Best Trophy Players Doesn't Want You To Know!: 2/16/2021 20:59:55

(deleted) 
Level 60
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Inspired by https://www.warzone.com/Forum/5071-ladder-wins-color I'm adding the current numbers



Edited 2/16/2021 21:01:10
What Best Trophy Players Doesn't Want You To Know!: 2/19/2021 15:27:21


KaelF
Level 59
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Try Average turns of winning games.
What Best Trophy Players Doesn't Want You To Know!: 2/21/2021 15:32:33

(deleted) 
Level 60
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Territories that are most likely to be held by the winner - idea from l6v.r2v

Example - in 70% of the games (out of all games where Japan was taken) winner of the game controlled Japan in the last turn.

70.1	41014	Japan
69.7	51560	Hawaii
68.4	29345	Alaska
67.9	80632	Xinjiang
67.2	68313	Iran
66.5	115613	Ufa
66.4	76165	Western Siberia
66.4	71877	Mongolia
66.2	78707	Georgia
66.1	73271	Tibet
66.1	66469	Kamchatka
65.9	103248	Tomsk
65.7	82716	Eastern Kazakhstan
65.6	72688	Khabarovsk
65.4	74604	Tadschikistan
65.3	68345	Chita
65.2	5130	Korea
65	116342	Moscow
64.9	104706	Omsk
64.8	71251	Inner Mongolia
64.7	42524	Afghanistan
64.7	50328	Turkey
64.7	102178	Pakistan
64.7	64424	Shaanxi
64.6	61153	Qinghai
64.2	56416	Ukraine
64.2	66387	Turkmenistan
64.1	92026	Hong Kong
64	116618	Brazil
64	68153	Eastern Siberia
64	99044	Dudinka
63.9	104715	Thailand
63.9	66898	Kyrgyzstan
63.8	114272	Argentina
63.8	67693	Western Kazakhstan
63.8	72655	California
63.7	57338	Heilongjiang
63.7	64487	Mys Lopatk
63.7	95305	Malaysia
63.4	50103	Iraq
63.3	94751	Tura
63.2	106006	Myanmar
63.2	96794	Jessej
63.1	113917	Venezuela
63	108287	Murmansk
63	105652	Arkhangelsk
63	117142	Colombia
62.9	125298	Cuba
62.9	103377	India
62.9	50541	Italy
62.9	118262	Finland
62.8	88050	Shanghai
62.6	82238	Solomon Islands
62.6	76500	Western Australia
62.4	101379	Vorkuta
62.3	50328	Israel
62.2	42918	Saudi Arabia
62.2	69503	Danmark Havn
62	120307	Norway
61.8	121567	Mexico
61.8	63610	Nuuk
61.8	51619	British Columbia
61.8	85862	Florida
61.8	59021	Quebec
61.6	79522	Beijing
61.5	91349	Papua New Guinea
61.5	84735	Jiangxi
61.4	78006	Queensland
61.4	83165	Taiwan
61.3	110874	Siple
61.3	111731	Svalbard
61.2	60991	Iceland
61.1	66076	Itseqqortoormiit
61.1	87505	Philippines
61.1	65381	Nord
61	118622	Panama
61	114367	Sweden
61	49928	Nunavut
60.9	53935	Germany
60.9	86062	Borneo
60.8	60252	Qaanaaq
60.6	53389	Alberta
60.6	102027	Bolivia
60.5	112111	Baja
60.5	51858	France
60.5	48319	United Kingdom
60.5	41850	Yukon
60.5	96145	Nigeria
60.5	42396	Poland
60.4	79303	South Australia
60.2	79611	Tasmania
60.1	78946	Midwest
60	82094	Gulf Coast
59.9	75863	New Zealand
59.8	72421	Egypt
59.8	47674	Spain
59.8	112163	South Pole
59.8	75173	New Southwales
59.8	64944	Southwest
59.7	107912	Scott
59.6	44417	Northwest Territories
59.6	76823	Atlantic Northeast
59.5	48876	Ontario
59.3	57059	Great Plains
59.3	55472	Pacific Northwest
59.2	80658	Tennessee
59	78136	Great Lakes
58.8	64435	Texas
58.5	57208	Great Basin
58.1	55646	Rocky Mountains
58	108426	Novolazarevskaya
57.5	90084	Chad
57.4	75765	Sudan
56.7	55420	Algeria
56.5	87857	Congo
56.1	54880	Libya
55.7	84703	Cameroon
55.5	79744	Ghana
55.5	56006	Niger
54.6	68363	South Africa
54.5	70951	Kenya
54.3	69283	Somalia
53.5	64642	Ethiopia
52.6	51351	Mali
51.7	58022	Botswana
51.7	46787	Mauritania
50.4	52241	Angola
49.9	52913	Namibia
49.9	50433	Madagascar


Edited 2/21/2021 16:38:44
What Best Trophy Players Doesn't Want You To Know!: 2/21/2021 16:54:34

(deleted) 
Level 60
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Bonuses that are most likely to be held by both players or only the winner in the last turn

Example 1 - in 24% of the games (out of all games where West China was played) both players had territories in this bonus in the last turn

Held by both | Name
24.2	West China
22.5	Caucasus
22	West Russia
21.6	Europe
21.3	Middle East
20.9	Central Russia
20.9	Southeast Asia
19.7	East Russia
18.2	East China
17.7	West US
17.3	South America
17.2	Central America
16.9	Canada
16.4	East US
16.3	Indonesia
15.4	Australia
15.3	West Africa
15.3	East Africa
14.6	Scandinavian Peninsula
14.3	Greenland
12.7	Antarctica
11.9	North Africa
7.4	South Africa

Held by the Winner | Name
55.3	East Russia
54.5	South America
54.4	Central America
54.3	Scandinavian Peninsula
53.9	Greenland
53.8	Central Russia
53.6	Middle East
53.5	Antarctica
53.3	Caucasus
53.2	Canada
53.1	Australia
53.1	East China
53.1	West Russia
53.1	Southeast Asia
53	West China
52.7	Indonesia
52.4	West US
52.3	East US
50.5	West Africa
50.4	Europe
50.1	North Africa
49.7	South Africa
49.6	East Africa


Edited 2/21/2021 16:55:45
What Best Trophy Players Doesn't Want You To Know!: 2/21/2021 21:23:06


l4v.r0v 
Level 59
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Thanks for doing that last analysis (and for all the other ones), _!

Unsurprising to see chokepoints at the top, but now we have some measures of relative value among them. I'm surprised to see Hawaii above Alaska. Anyone else see surprises in those last two lists?
What Best Trophy Players Doesn't Want You To Know!: 2/21/2021 21:27:35


Beep Beep I'm A Jeep 
Level 64
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Yea East Russia is actually a huge surprise to me, even though the margins between the bonuses are small.
I totally would've expected smaller bonuses at the top, since, obviously they are less territories to control and also more difficult and less worth to break. I don't really know what to read out of that, though.
What Best Trophy Players Doesn't Want You To Know!: 2/22/2021 18:55:58


Math Wolf 
Level 64
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Tukey type of multiple comparison testing and confidence intervals to check if there's a significant difference would be an added value.
Very interesting overall though!
What Best Trophy Players Doesn't Want You To Know!: 2/26/2021 23:00:45


Coronel Gavilan
Level 59
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wow wonderful and useful info. I personally play MME often but your job is just impressive.

May I know what software you used for this?

Edited 3/2/2021 22:58:33
What Best Trophy Players Doesn't Want You To Know!: 2/26/2021 23:08:51

(deleted) 
Level 60
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1 warzone API to get the games
2 simple python scripts to parse the data to csv
3 google sheet to visual it
What Best Trophy Players Doesn't Want You To Know!: 2/27/2021 19:54:29

Oilspotter 
Level 61
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This is fascinating. Thank you for taking the time!
What Best Trophy Players Doesn't Want You To Know!: 2/27/2021 20:19:56


Norman 
Level 58
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Yea East Russia is actually a huge surprise to me, even though the margins between the bonuses are small.
I totally would've expected smaller bonuses at the top, since, obviously they are less territories to control and also more difficult and less worth to break. I don't really know what to read out of that, though.


Perhaps the problem isn't that you don't understand what to make of those numbers but that you don't understand the numbers at all. That would make two of us then. What is "where West China was played" even supposed to mean?

Perhaps the 55.3 percent East Russia means the following: 100% is the amount of games where either the winner or the loser owns East Russia. 55.3% of times it's the winner and 44.7% of times it's the loser. With that in mind East Russia having the highest percentage probably means something which should be intuitively clear:
- If your opponent breaks East Russia, you probably lose the game
- If you manage to keep East Russia you probably win the game. The causation can be here either "You keep East Russia" --> "You win" and also "You win" --> "You keep East Russia".

Edited 2/27/2021 20:22:15
What Best Trophy Players Doesn't Want You To Know!: 3/4/2021 03:30:03


Johnny Silverhand 
Level 58
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I really like this. Going to join the 1v1 ladder soon, but do it on this account, because I'm curious how the data looks when it isn't muddled. I inputted some of my other accounts, but they had unclear data due to improvement over time. ie. They had games played while I was a ~2200 elo player, and games played while I was a ~1500 elo player. Improvement over time obfuscates the data.
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