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What statistics would you like to see?: 1/27/2021 12:39:49

Phoenix
Level 25
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You don't see the amount the mine's output in increased BY, just the amount the output is increased TO, but that is part of "Statistics Level 1" already. Though, I agree seeing both numbers could be a small improvement of the already available information.
What statistics would you like to see?: 1/29/2021 17:06:11

Astarac
Level 58
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I think that a sum of minimal hospital saved army could be very useful, especially in later maps where you have more than a dozen of them

Each hospital has 2 army values, one that changes with the distance between the hospital and the territory being captured (and his bigger) and the minimal value (which works for each territory on the map)

I think that having a sum of all the minimal values could be good: otherwise you always has to do the math again every time you upgrade one or two of them ^^

NB: I am not talking about knowing how much armies have been saved in total, which is already shown, but how many will saved for each new conquered territory
What statistics would you like to see?: 2/18/2021 20:11:28

Phoenix
Level 25
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I rarely sell ores because in early game you are lucky to be able to sustain your smelters and in late game ores don't mean enough profit that bothering with selling them is worth the time (not to say, that I never sell ores, it happens from time to time to make some quick money). Therefore, on the recipe statistics, the column "Profit per sec" is not of any particular use to me. In the early game I rarely sell alloys but save them up for techs and in the late game (when I don't sell ores anymore) the alloy's ingredients value has no meaning to me. Hence, I would like to run my smelters based on "Value per sec", so the actual selling value of each alloy in relation to its smelting time without taking into account its ingredients values.

So, I'd like to have such a "Value per sec" statistic on the recipe statistics.

Edited 2/18/2021 20:12:52
What statistics would you like to see?: 2/18/2021 20:32:14


stonemender
Level 58
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Not a stat, but a function.

new buttons: 'sell all ores', 'sell all bars/crafted'
What statistics would you like to see?: 2/19/2021 15:54:06


(deleted) 
Level 61
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When you use time warp let's you see what you've accumulated
What statistics would you like to see?: 2/19/2021 15:56:04


JK_3 
Level 63
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When you use time warp let's you see what you've accumulated


This is a very good idea and should be implemented!

Edited 2/19/2021 15:56:12
What statistics would you like to see?: 2/19/2021 19:54:00


krinid 
Level 62
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When you use time warp let's you see what you've accumulated


This is a very good idea and should be implemented!


Do you mean just money & armies? Or all the captures if you have AQ on? If the first, sure, why not? But if you're clicking TW, just look up & right and watch the #'s change.

If you mean captures, etc, then all this stuff pops up to show you, doesn't it?

And if you mean even include stuff like 3 iron bars smelted, 7 copper wires crafted, etc ... that could be useful.
What statistics would you like to see?: 2/22/2021 00:28:42


Banxi 
Level 58
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idle ladder
What statistics would you like to see?: 3/16/2021 13:05:36

DoobyDan
Level 57
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I would love to see the total number of armies saved from hospitals for a territory anywhere - useful for scooping up the "free" cheap ones you have left
What statistics would you like to see?: 3/16/2021 13:28:06


krinid 
Level 62
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@Banxi
idle ladder

What would an Idle Ladder look like? Most AP earned?

@DoobyDan
I would love to see the total number of armies saved from hospitals for a territory anywhere - useful for scooping up the "free" cheap ones you have left

Yes please. I do the math myself and it's cumbersome, but at least I know my minimum free to capture hospital limit. DON'T MAKE ME DO MATH JUST TO PLAY A GAME. Especially when I've already spent a whack of AP to get stats to avoid having to do math.
What statistics would you like to see?: 3/16/2021 17:28:12

Dr_Rob
Level 61
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I hand calculate (to determine what to smelt and craft, especially while idle) and thus would like to see:

1. How many hours can a smelter generate an alloy given current ore supply and rate of production by mines using currently enabled artifacts and purchased technologies? If ore production outpaces a single smelter's need, how many smelters can be sustained?

2a. How many hours can a crafter generate an item given current alloy and item supplies?
2b. How many smelters (alloys) and crafters (items) are required to sustain a crafter making a given item?

3. How long until enabled smelters and crafters complete production required to buy each visible technology?

Thank you!
What statistics would you like to see?: 3/16/2021 17:28:50


PK_3
Level 55
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i would like to be able to see how many chat messages i've send in clan chat
What statistics would you like to see?: 3/16/2021 17:32:40

Dr_Rob
Level 61
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For hospital upgrades, number of armies saved by the upgrade based upon the currently unconcerned territories to help understand the cost/value proposition - we can do the math based upon projected cost and availability of mercenaries.

Thank you.
What statistics would you like to see?: 3/17/2021 03:13:43


krinid 
Level 62
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Great job with MODIFIERS. I've complained a few times about the opacity of the WZ calculations ... and while I haven't gone through it extensively yet and will need to play a couple levels to get a feel for it, but it seems fantastic! Thanks for this.
What statistics would you like to see?: 3/17/2021 16:23:50


krinid 
Level 62
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Btw, following up on the topic of Hospitals and useful stats for them, I'm thinking something like this:



So it shows the minimum savings hospitals provide in the squares brackets by the Hospitals title.

And then each hospital shows the max savings it can provide in square brackets, if a capture is made within 4 territories of the hospital.

I suppose "max" isn't the right word b/c it's not totally accurate since technically you could have more than one hospital within 4 territories so both of their "near" reduction values would apply.

But it gives a good idea of what you can safely capture.

Edited 3/17/2021 16:25:13
What statistics would you like to see?: 3/17/2021 18:55:48

Phoenix
Level 25
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The "min savings" idea isn't new but I still support having this kind of statistics. Instead of the "max savings" - mainly because of its difficult semantics - I'd rather prefer to have some option to highlight all territories within this range of four. Similarly to the way bonuses are highlighted if clicked on the bonus reward. Sure, counting to four isn't that hard, but that would give a better feeling for the amount of territories (left) that are eligible for the double savings. Whether there is a button in the Army tab of on the hospital itself isn't that important to me (though, Army tab would be more convenient).
What statistics would you like to see?: 3/17/2021 21:21:49


krinid 
Level 62
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Just being realistic. Highlighting territories and showing their true cost (minus the "min savings") would be great ... but that's a fair bit of work = less likely to happen, whereas just displaying values like this is very easy and could be swept into an update with minimal effort = more likely to happen.
What statistics would you like to see?: 3/18/2021 07:36:03

Ben Olson
Level 24
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not a statistic, but I would love being able to mark at least one (preferably 2) territory, just to know where I wanted to go next (the 2nd would only be for future planning)
What statistics would you like to see?: 3/23/2021 10:08:44


JK_3 
Level 63
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+1 to krinids minimum value


+1 to Bens idea as well, especially since i only play once a day and rarely remember what i was planning on doing (probably best implemented as a new advancement, phase 2)

Edited 3/23/2021 10:09:07
What statistics would you like to see?: 3/23/2021 13:01:08

Phoenix
Level 25
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@krinid, @JK_3
There is no sum of hospital saving, but with the last update we got a "hospital savings preview" on every territory. Just select a territory you haven't conquered yet (either one you can't afford, or by using the Connections List of an already conquered neighbor) and you will see how many armies and which percentage is saved for this exact territory.

For me it reads on one territory far, far away from my hospitals:
"Your hospitals will save you ₳6.68M (14%)"
and near one of them it says:
"Your hospitals will save you ₳9.28M (11%)"
What else could we wish for.

Edit: the first number was taken right before my running hospital upgrade finished, but there still is a difference in the values of these territories. The far, far away savings is now at 7.48M. But you can still see that distance to hospitals change the values.

Edited 3/23/2021 13:04:34
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