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What statistics would you like to see?: 1/8/2021 15:16:52


JK_3 
Level 63
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Aligning numbers based on comma doesn't work, cause they have different "units" (k/M/B/etc). So if you really wanted to align it by comma to compare the values, you would need to reduce all the units to 1, by padding those numbers with trailing 0s.

                      1,23
                     12,3
                    123
                   1230
               12300000
           123000000000
What statistics would you like to see?: 1/14/2021 23:07:40

Alsadius
Level 42
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If you were to add Statistics 5, here's some things I would definitely like:

- When you click on a bonus, you can see how many armies it'd take to conquer the visible territories in that bonus. (Sort of like the Stats 4 bonus, but localized)
- At the top of the Hospitals section, show the total effect of all of them(ignoring local bonuses). Or maybe show this on unconquered territories, along with Joint Strike savings(if any).
- The stats of visible buildings that we haven't yet conquered - production, upgrade costs, and the like. (Especially for mines, I'd like to know what they produce)
- The number of various buildings on the map. It'd be quite useful to know if there's another army camp or hospital I could be hunting in the fog for.
- Some of the same cost efficiency numbers on upgrades that other people have mentioned.
- Info on all the recipes in the level, the same way Stats 4 gives info on all the techs.

That's a lot for one level, so maybe add a bit to Stats 2 or 3 to flesh them out a bit, and give players who've invested in stats a bit of a perk.

Nice-to-haves, but not as big a deal:
- Time required to gain a tech, using current production rate of your smelters/crafters.
- The AP cost of upgrades after the current one, so that we know better how much it'll cost to raise a bonus more than one level.
- The size and timing of your next draft. And next to that, put a button to find the dang thing - the Scandinavia map I'm on now is a real pain when it's buried in those tiny territories.

Also, a couple related requests. First, can we get an option to collapse merc camps that we've emptied? That list gets really long. Second, I'd love to be able to sort buildings by upgrade cost, effect, and level, not just by when we got them.

Thanks.

Edited 1/14/2021 23:16:39
What statistics would you like to see?: 1/15/2021 23:26:12

Krulle 
Level 62
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@Z: in the settings I can turn off ballons and animations, made it much easier to click through a series of territories to be conquered.
Using the app (iOS, the general WZ and the WZidle app both habe the settings)
What statistics would you like to see?: 1/16/2021 15:17:22


KiRByTheAverage
Level 55
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In the recipe stats page it would be nice to have a column that shows number of items on hand.

Also, is the stat for "Techs Need" just the total of available tech and does that calculate based on the number of the items currently on-hand?
What statistics would you like to see?: 1/16/2021 21:17:39

Phoenix
Level 25
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The number of various buildings on the map. It'd be quite useful to know if there's another army camp or hospital I could be hunting in the fog for.

+1
A simple list like this is all I would need:

Army Camps: 3 of 5
Mines: 7 of 8
Arenas: 2 of 2
...

Where the second number is the total of this kind (including invisible ones) and the first number is the number of already claimed ones. Therefore, I would ask for more than just a list saying:

Army Camps: 5; Mines: 8, Arenas: 2, ...
What statistics would you like to see?: 1/17/2021 09:36:41

Dj Storm
Level 59
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For mine upgrades: return-on-investment. Stats 1 give you what the new output will be, one can calculate the increase by substracting the current output, then check the ore price and multiplying with output increase to get a monetary value, divide upgrade cost with this value to get number of seconds to ROI, and divide with 86400 to get this number in days. Quite cumbersome.

For smelter/crafter stats: I would like to see crafters separated from smelters, all to be placed at the bottom of the list. The same change is needed in the market screen.
Another column needed: currently owned alloys/items. Since there's little space on a phone screen, I would give up the "currently active" column.

Regarding the suggestion from other players of showing owned/total buildings of each type: I played half of Europe 1066 feeling I'm missing a crafter, and found when there were 10 territories left that Kingdom of Norway extends 5 territories west. Another workaround for the same problem would be hiding owned buildings and bonuses - if it shows up on the map, you don't own it yet.
What statistics would you like to see?: 1/17/2021 09:36:41

Dj Storm
Level 59
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For mine upgrades: return-on-investment. Stats 1 give you what the new output will be, one can calculate the increase by substracting the current output, then check the ore price and multiplying with output increase to get a monetary value, divide upgrade cost with this value to get number of seconds to ROI, and divide with 86400 to get this number in days. Quite cumbersome.

For smelter/crafter stats: I would like to see crafters separated from smelters, all to be placed at the bottom of the list. The same change is needed in the market screen.
Another column needed: currently owned alloys/items. Since there's little space on a phone screen, I would give up the "currently active" column.

Regarding the suggestion from other players of showing owned/total buildings of each type: I played half of Europe 1066 feeling I'm missing a crafter, and found when there were 10 territories left that Kingdom of Norway extends 5 territories west. Another workaround for the same problem would be hiding owned buildings and bonuses - if it shows up on the map, you don't own it yet.
What statistics would you like to see?: 1/26/2021 05:58:29

Jef 
Level 63
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Hey Fizzer, It looks like from this thread that everyone has suggestions about Idle, but I have a suggestion for Warzone. After the picks it would be nice to be able to mark any territories you know your opponents have.
What statistics would you like to see?: 1/26/2021 13:22:46

Phoenix
Level 25
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@Jef: you know that there is both a forum specifically dedicated to WZC and a tracker for feature requests for the game? I suspect that this post will draw any attention by the devs if placed here.
What statistics would you like to see?: 1/27/2021 11:22:15

Andrju
Level 55
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It would be great to see how much upgrading a mine would increase the output of each ore.
What statistics would you like to see?: 1/27/2021 12:39:49

Phoenix
Level 25
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You don't see the amount the mine's output in increased BY, just the amount the output is increased TO, but that is part of "Statistics Level 1" already. Though, I agree seeing both numbers could be a small improvement of the already available information.
What statistics would you like to see?: 1/29/2021 17:06:11

Astarac
Level 58
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I think that a sum of minimal hospital saved army could be very useful, especially in later maps where you have more than a dozen of them

Each hospital has 2 army values, one that changes with the distance between the hospital and the territory being captured (and his bigger) and the minimal value (which works for each territory on the map)

I think that having a sum of all the minimal values could be good: otherwise you always has to do the math again every time you upgrade one or two of them ^^

NB: I am not talking about knowing how much armies have been saved in total, which is already shown, but how many will saved for each new conquered territory
What statistics would you like to see?: 2/18/2021 20:11:28

Phoenix
Level 25
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I rarely sell ores because in early game you are lucky to be able to sustain your smelters and in late game ores don't mean enough profit that bothering with selling them is worth the time (not to say, that I never sell ores, it happens from time to time to make some quick money). Therefore, on the recipe statistics, the column "Profit per sec" is not of any particular use to me. In the early game I rarely sell alloys but save them up for techs and in the late game (when I don't sell ores anymore) the alloy's ingredients value has no meaning to me. Hence, I would like to run my smelters based on "Value per sec", so the actual selling value of each alloy in relation to its smelting time without taking into account its ingredients values.

So, I'd like to have such a "Value per sec" statistic on the recipe statistics.

Edited 2/18/2021 20:12:52
What statistics would you like to see?: 2/18/2021 20:32:14


stonemender
Level 58
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Not a stat, but a function.

new buttons: 'sell all ores', 'sell all bars/crafted'
What statistics would you like to see?: 2/19/2021 15:54:06


(deleted) 
Level 61
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When you use time warp let's you see what you've accumulated
What statistics would you like to see?: 2/19/2021 15:56:04


JK_3 
Level 63
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When you use time warp let's you see what you've accumulated


This is a very good idea and should be implemented!

Edited 2/19/2021 15:56:12
What statistics would you like to see?: 2/19/2021 19:54:00


krinid 
Level 62
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When you use time warp let's you see what you've accumulated


This is a very good idea and should be implemented!


Do you mean just money & armies? Or all the captures if you have AQ on? If the first, sure, why not? But if you're clicking TW, just look up & right and watch the #'s change.

If you mean captures, etc, then all this stuff pops up to show you, doesn't it?

And if you mean even include stuff like 3 iron bars smelted, 7 copper wires crafted, etc ... that could be useful.
What statistics would you like to see?: 2/22/2021 00:28:42


Banxi 
Level 58
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idle ladder
What statistics would you like to see?: 3/16/2021 13:05:36

DoobyDan
Level 57
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I would love to see the total number of armies saved from hospitals for a territory anywhere - useful for scooping up the "free" cheap ones you have left
What statistics would you like to see?: 3/16/2021 13:28:06


krinid 
Level 62
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@Banxi
idle ladder

What would an Idle Ladder look like? Most AP earned?

@DoobyDan
I would love to see the total number of armies saved from hospitals for a territory anywhere - useful for scooping up the "free" cheap ones you have left

Yes please. I do the math myself and it's cumbersome, but at least I know my minimum free to capture hospital limit. DON'T MAKE ME DO MATH JUST TO PLAY A GAME. Especially when I've already spent a whack of AP to get stats to avoid having to do math.
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