Don't know about stats, but gotta say this, for those of us aged with poor eyesight, I'd love to see a button similar to the "can't find territory" for "can't find stash" then you could remove the random/timed pings and we could click on that to see the ping.... that would really help when the colors meld in
What statistics would you like to see?: 8/4/2021 23:41:50
Some stuff that I would REALLY love to see in here:
1. How much ore a smelter recipe consumes per second
2. (Related to 1) How many smelters your ore production can keep going at an optimal rate for that recipe. For example, if a smelter consumes 49.2 copper ore per second and you produce 76 copper ore/sec, you can support 1.54 smelters working on copper. This is useful so that you know in the example that you can leave a smelter on copper without ever running out of ore for it, but not 2.
3. How long it will take you to conquer all visible territories based on your current army production rate.
4. The value/second of a crafting recipe based on the full time it takes to craft the item, including making its ingredients. For example, if a recipe requires 50 sillicon bars (10s/bar) and 5 welding rods (20 lead (15s/bar) & 60s for sake of argument) over 100 seconds and is worth $1M, it isn't just $1M/100 to calculate value/second because it takes time, smelters, and other crafters to create the ingredients necessary that could otherwise be working on other things. So this would actually be $1M/((50*10s)+(20*15s)+(5*60s)+100s). This is important because if you have the ore to be making high-value bars, it's usually more cost effective to make those than to create the ingredients for complex recipes due to your smelters and crafters being forced to work on lower tier-items when they could have been making higher-tier items. This stat would make that more clear. In this example, the base calculation of $1M/100s=$10,000/s, whereas the "total" calculation would be $833.33/s, which is drastically different and tells you that it may be better to focus on less time intensive items.
5. Guaranteed armies saved from hospitals. This would add together all the "armies saved everywhere" from all hospitals for easy reference
What statistics would you like to see?: 8/15/2021 13:40:44
Well, now that clan request are a thing, I think they should naturally be a part of the armies-statistics; how much you recieved and gifted via clan requests
What statistics would you like to see?: 8/23/2021 21:17:47
Also: 1) Total armies on map. Minimally, Total armies conquered, so that at the end of the level we know how many armies the level had in total. Or just add it as a stat to the "All Level Stats" in "Level Stats"
2) Armies saved from DT/FT/TS/QS/Mortar. Currently these counts just disappear into the void. Minimally just have an "Other armies saved or received" count and put them there.
In the end, Total armies on level should equal the sum of: Armies earned Armies from ACs Mercs bought: Armies from caches Armies from draft fixed + sliding Armies saved by JS Armies saved by hospitals Armies saved/damage done by Other means (DT/FT/TS/QS/Mortar - anything else?)
3) Money/sec for territories you own & Money/sec for all territories. These stats exist for Bonuses, but not for Territories.
4) # armies captured that didn't use JS.
5) Money spent on AC upgrades, mine upgrades, hospital upgrades, on buying mercs, mortars.
What statistics would you like to see?: 8/23/2021 21:18:46