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What statistics would you like to see?: 6/13/2021 06:13:14


Kratt 
Level 61
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Statistics 4 should reveal how many armies are available in a mercenary camp before getting it.
What statistics would you like to see?: 6/13/2021 14:14:21

Phoenix
Level 25
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Statistics 4 should reveal how many armies are available in a mercenary camp before getting it.

Do you mean A mercenary camp? Then this is one of the two numbers that describe each camp: In ₳189M available for ₩17 each the ₳189M is the maximum number of armies available in this camp.
If you mean ALL camps in total, then sure, this would be a nice information but probably too primitive for statistics, this then should just be available for everyone, I guess.
What statistics would you like to see?: 6/13/2021 14:51:52

Toadee 
Level 56
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I think Kratt is suggesting that before you conqueror a mercenary camp, it would be nice to see information about it.
What statistics would you like to see?: 6/13/2021 15:37:10


Kratt 
Level 61
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I think Kratt is suggesting that before you conqueror a mercenary camp, it would be nice to see information about it.

Exactly.
What statistics would you like to see?: 6/13/2021 15:58:50

Phoenix
Level 25
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Then we had to include:

  • the items/alloys a market sells
  • the base production of an army camp
  • the base savings of a hospital
  • (to some extend) the cache sizes

because that all is effectively the same
What statistics would you like to see?: 6/13/2021 16:03:28


Kratt 
Level 61
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And why not have all of those available with level 4?
What statistics would you like to see?: 6/13/2021 16:11:50


SubLunar Unit 
Level 60
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And why not have all of those available with level 4?


Those are not statistics. Yes, there could be an advancement that would reveal details of assets before the are conquered.
What statistics would you like to see?: 6/13/2021 16:17:14


Kratt 
Level 61
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How would upgrading the advancement work?

Also, statistics literally is an advancement so..?
What statistics would you like to see?: 6/13/2021 16:29:03


SubLunar Unit 
Level 60
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How would upgrading the advancement work?


It was just a suggestion based on your suggestion. It could work in the similar way as the asset revealing advancements do. Something along: reveals the details of the first x army camps/merc camps/markets/caches that you encounter on each level.

Also, statistics literally is an advancement so..?

Yes, it is, but what you are asking is not a statistic. It's a fog busting of sorts.
What statistics would you like to see?: 6/13/2021 16:51:17


Master Jz 
Level 62
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It'd be nice to have visibility enhancements, possibly in a later Phase. Or, it could just be a perk that you get after beating the level once (or twice). In addition to what Phoenix said, I would include:
Recipe name/time/ingredients/sell value
Mine names and ores earned

Some of the visibility advancements already need to be tuned.
What statistics would you like to see?: 6/13/2021 16:52:41


JK_3 
Level 63
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yeah, the fog buster for recipes doesnt even show what recipe it is, it only shows the location....
What statistics would you like to see?: 6/16/2021 01:04:47

Phoenix
Level 25
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Given the discussion we just had over there (pointing to the reveal of the Phase 4 advancements: https://www.warzone.com/Forum/557734-phase-4-advancements-unlock-costs ) I would like to know, what I spend my money on. Just like the Statistic for my money income (territories, bonuses, ore/alloy/item sell, caches) but for spending (army camp/mine/hospital upgrade, mercs, markets, diggings). That way I could better see, whether certain advancements get me as much benefit as I estimate.
What statistics would you like to see?: 6/18/2021 17:00:33


krinid 
Level 62
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@Phoenix
Do you mean suggestions in phase 3 in order to unlock phase 4?

If so, I recommend:
  • Increased Money from Bonuses
  • Increased Item Sell Values

Those two alone are enough to unlock phase 4.

I don't recommend:
  • Start with Tech - b/c it unlocks the easiest to achieve Techs (the ones you need the least help to unlock yourself) up to a max of the first 10, once you've Ascended and have the achievement for unlocking all Techs on all maps, you tend to not get all the Techs b/c it takes more effort and resources than most of them are actually worth for that level
  • Tech Discount - same reason as above, don't need Techs, so making them cheaper is not an effective strategy
  • Can Skip Levels - you're going to have to finish them anyhow in order to ascend (or ascend a 2nd/3rd time), so may as well just plow through them, not much value in spending AP in order to change the order you finish the levels
  • Silver/gold production - All the ore production items are too specific; if it were increased ore in general, could be worth it but not specific to 1 ore type
  • Merc/market visibilty - not terrible but there are better things to spend AP on; also similar to the ore production items, likely would be better to just have a fog buster AP adv
  • Auto-upgrade mines - Yikes, terrible and scary - which mine gets upgraded? Wouldn't this just end up getting you SCADLOADS and SCADLOADS of copper, tin, iron & zinc (the cheap ones to upgrade) but not so much aluminum, titanium, thorium, neodymium, etc -- more importantly, you only need to upgrade a key 1 or 2 types depending on what you're aiming for, and this would just waste money getting your ore you likely don't need


Edited 6/18/2021 17:00:51
What statistics would you like to see?: 6/18/2021 17:42:55


Master Jz 
Level 62
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Upvote for Phoenix's suggestion. For phase 3 it's kind of moot (no discount advancements related to money), but nice to know for earlier phases and artifacts. I'd also like to know how much I spend buying stuff from the market.

An upgrade or two to Can Skip Levels is a nice addition if you plan to prioritize Simultaneous Levels in Phase 4.

Edited 6/18/2021 17:52:02
What statistics would you like to see?: 6/18/2021 17:49:12

Phoenix
Level 25
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krinid, thanks for the advise, that's pretty much what I'm going for (although even Tech Discount has SOME potential for me, because some of the techs will be beneficial even on a second or third run and cheaper techs also mean that you are able to unlock them sooner), but in this thread I was just asking for a summary of my money expenses. I maxed out (almost) all Discount advancement I have available so far, but at this point, I'm just guessing the ballpark of money that I for example spent on mine upgrades. If I had a statistic for that (just like for the sources of my money) I'd be able to see where I spend how much of my money and whether the advancement really paid off.

Some (theoretical) numbers: If I usually spent 50% of my money on mines and with the advancement this went down to 40%, then I know how much money I now can spend on other things (markets/mercs/etc).
What statistics would you like to see?: 6/24/2021 14:39:21


krinid 
Level 62
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yeah, the fog buster for recipes doesnt even show what recipe it is, it only shows the location....

Just saw this comment. WOW... this reeeeeeaaaaaaaally dilutes the value of that AP Adv. Knowing what the Recipe is is vital. I'd hate to make a significant diversion to capture a recipe that you thought was rivets or bolts or boiling flasks, but was just barbed wire.

Recipe Visibility
Can see the location of the first 3 recipes. Upgradable to 30 in increments of 3.

I suppose this is another case of WZI descriptions not lying, still being technically accurate but not outright highlighting the limitations while kind of leading us to believe we're getting a different value from it (see the Drafts thread, I won't recap it here). At least in this case, you'll realize it as soon as you start using it that it's not what you signed up for. To me, having "visibility" implies that you can also recognize what it is. Not just that it is a recipe, but that it is a recipe for a specific thing. I would define what this AP Adv provides is "poor visibility" to the recipes.

And does this mean that the other visibility AP Adv's don't show you how mercs are in the camp, what type of ore is in the mine, the value of the hospitals/army camps, etc? If so ... yuck & no thanks.

Makes me wonder how Fog Busters would work if you maxed out all Visibility AP Adv's ... would it still count as one of the 150 in the fog bust to fully reveal it? So you make it "Visibile" and then you "Bust" the fog off it? lol ... crazy mechanics.
What statistics would you like to see?: 6/26/2021 07:25:00

Dj Storm
Level 59
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Regarding visibility advances: mine/camp/mercenary/hospital/market/cache/recipe:
For the mines, normal visibility (territory was fogbusted or a neighboring territory was conquered), only the name of the mine is shown. A player has to check the wiki to see which ores are mined there; the mine is always level 1, so the quantities are known or can be calculated knowing the unlocked mining techs and eventually the mining advancements/artifact. Advancement visibility should give the mine name, too (not sure if it shows it or not).
For the army camps, normal visibility doesn't give information about the starting output of the camp. Same for mercenary camps, a player doesn't know the number and price of mercenaries until he gets the territory. Same for hospitals, markets and caches. Advancement visibility works the same way.
For recipes, normal visibility gives the name of the recipe, but not the ingredients and quantities of these ingredients. Advancement visibility doesn't give even the recipe name. To be useful, it should show at least the name - the last maps have useful recipes like bolts and rivets in the same places as not-so-useful recipes like circuit, motor or solenoid. .
A discussion can be made, if advancement visibility will be made to behave the same as normal visibility, that the fog buster powerup should consider these territories visible.
An improvement to the recipe visibility advancement (a new statistic maybe?) that shows the ingredients and quantities of said recipes, without letting the player smelt/craft them, will be of a significant help in planning ahead for the tech tree.
What statistics would you like to see?: 6/28/2021 17:08:52


krinid 
Level 62
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I'm all for stats level 5 that would show all the available recipes on the map, including their ingredients & sell price. Just populate them into the market sell list.

Still don't know where they are on the map, we just know that they exist on this map and how to make them. But that lets us better prepare for the rest of the map. This is a good way of giving players a benefit that isn't a resource like extra money/resources/mercs/armies/etc. Knowledge has value, but requires players to then build a viable strategy around it.
What statistics would you like to see?: 6/28/2021 19:31:51


Splat 
Level 64
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In addition to what Krinid said, for stats level 5, the "Techs Needed" column should give live readings for the amounts of each ore/item needed for techs, accounting what ores/items are needed for techs as well as if they are also needed in recipes for other items that techs need. The total should also account for how many of each ore/item you currently have. This would give players better readings for when an ore/item is done for techs so they can change what smelters/crafters are making for other techs.

Example: If I needed 10 structs for a tech, and each one requires 500 lead bars, that would be 5000 lead bars. But if I needed 3000 lead bars themselves, that would mean I would need 8000 lead bars in total. But if I also had 2000 lead bars in my inventory, this would mean I would still need 6000 lead bars. Thus, I would see in the column that I still need 6000 lead bars.
What statistics would you like to see?: 7/5/2021 05:40:20

LarryLongNutz
Level 50
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Not an in-game statistic, but some value displayed next to templates (when filtering) that shows players online, in a given game mode, or something like a rating for likelihood of quick match-ups would be great.
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