What statistics would you like to see?: 6/13/2021 06:13:14 |
Kratt
Level 61
Report
|
Statistics 4 should reveal how many armies are available in a mercenary camp before getting it.
|
What statistics would you like to see?: 6/13/2021 14:14:21 |
Phoenix
Level 25
Report
|
Statistics 4 should reveal how many armies are available in a mercenary camp before getting it. Do you mean A mercenary camp? Then this is one of the two numbers that describe each camp: In ₳189M available for ₩17 each the ₳189M is the maximum number of armies available in this camp. If you mean ALL camps in total, then sure, this would be a nice information but probably too primitive for statistics, this then should just be available for everyone, I guess.
|
What statistics would you like to see?: 6/13/2021 14:51:52 |
Toadee
Level 56
Report
|
I think Kratt is suggesting that before you conqueror a mercenary camp, it would be nice to see information about it.
|
What statistics would you like to see?: 6/13/2021 15:37:10 |
Kratt
Level 61
Report
|
I think Kratt is suggesting that before you conqueror a mercenary camp, it would be nice to see information about it.
Exactly.
|
What statistics would you like to see?: 6/13/2021 15:58:50 |
Phoenix
Level 25
Report
|
Then we had to include:
- the items/alloys a market sells
- the base production of an army camp
- the base savings of a hospital
- (to some extend) the cache sizes
because that all is effectively the same
|
What statistics would you like to see?: 6/13/2021 16:03:28 |
Kratt
Level 61
Report
|
And why not have all of those available with level 4?
|
What statistics would you like to see?: 6/13/2021 16:17:14 |
Kratt
Level 61
Report
|
How would upgrading the advancement work?
Also, statistics literally is an advancement so..?
|
What statistics would you like to see?: 6/13/2021 16:29:03 |
SubLunar Unit
Level 60
Report
|
How would upgrading the advancement work? It was just a suggestion based on your suggestion. It could work in the similar way as the asset revealing advancements do. Something along: reveals the details of the first x army camps/merc camps/markets/caches that you encounter on each level. Also, statistics literally is an advancement so..? Yes, it is, but what you are asking is not a statistic. It's a fog busting of sorts.
|
What statistics would you like to see?: 6/16/2021 01:04:47 |
Phoenix
Level 25
Report
|
Given the discussion we just had over there (pointing to the reveal of the Phase 4 advancements: https://www.warzone.com/Forum/557734-phase-4-advancements-unlock-costs ) I would like to know, what I spend my money on. Just like the Statistic for my money income (territories, bonuses, ore/alloy/item sell, caches) but for spending (army camp/mine/hospital upgrade, mercs, markets, diggings). That way I could better see, whether certain advancements get me as much benefit as I estimate.
|
What statistics would you like to see?: 6/18/2021 17:00:33 |
krinid
Level 62
Report
|
@Phoenix Do you mean suggestions in phase 3 in order to unlock phase 4? If so, I recommend: - Increased Money from Bonuses
- Increased Item Sell Values
Those two alone are enough to unlock phase 4. I don't recommend: - Start with Tech - b/c it unlocks the easiest to achieve Techs (the ones you need the least help to unlock yourself) up to a max of the first 10, once you've Ascended and have the achievement for unlocking all Techs on all maps, you tend to not get all the Techs b/c it takes more effort and resources than most of them are actually worth for that level
- Tech Discount - same reason as above, don't need Techs, so making them cheaper is not an effective strategy
- Can Skip Levels - you're going to have to finish them anyhow in order to ascend (or ascend a 2nd/3rd time), so may as well just plow through them, not much value in spending AP in order to change the order you finish the levels
- Silver/gold production - All the ore production items are too specific; if it were increased ore in general, could be worth it but not specific to 1 ore type
- Merc/market visibilty - not terrible but there are better things to spend AP on; also similar to the ore production items, likely would be better to just have a fog buster AP adv
- Auto-upgrade mines - Yikes, terrible and scary - which mine gets upgraded? Wouldn't this just end up getting you SCADLOADS and SCADLOADS of copper, tin, iron & zinc (the cheap ones to upgrade) but not so much aluminum, titanium, thorium, neodymium, etc -- more importantly, you only need to upgrade a key 1 or 2 types depending on what you're aiming for, and this would just waste money getting your ore you likely don't need
Edited 6/18/2021 17:00:51
|
What statistics would you like to see?: 6/18/2021 17:49:12 |
Phoenix
Level 25
Report
|
krinid, thanks for the advise, that's pretty much what I'm going for (although even Tech Discount has SOME potential for me, because some of the techs will be beneficial even on a second or third run and cheaper techs also mean that you are able to unlock them sooner), but in this thread I was just asking for a summary of my money expenses. I maxed out (almost) all Discount advancement I have available so far, but at this point, I'm just guessing the ballpark of money that I for example spent on mine upgrades. If I had a statistic for that (just like for the sources of my money) I'd be able to see where I spend how much of my money and whether the advancement really paid off.
Some (theoretical) numbers: If I usually spent 50% of my money on mines and with the advancement this went down to 40%, then I know how much money I now can spend on other things (markets/mercs/etc).
|
What statistics would you like to see?: 6/24/2021 14:39:21 |
krinid
Level 62
Report
|
yeah, the fog buster for recipes doesnt even show what recipe it is, it only shows the location.... Just saw this comment. WOW... this reeeeeeaaaaaaaally dilutes the value of that AP Adv. Knowing what the Recipe is is vital. I'd hate to make a significant diversion to capture a recipe that you thought was rivets or bolts or boiling flasks, but was just barbed wire. Recipe Visibility Can see the location of the first 3 recipes. Upgradable to 30 in increments of 3. I suppose this is another case of WZI descriptions not lying, still being technically accurate but not outright highlighting the limitations while kind of leading us to believe we're getting a different value from it (see the Drafts thread, I won't recap it here). At least in this case, you'll realize it as soon as you start using it that it's not what you signed up for. To me, having "visibility" implies that you can also recognize what it is. Not just that it is a recipe, but that it is a recipe for a specific thing. I would define what this AP Adv provides is "poor visibility" to the recipes. And does this mean that the other visibility AP Adv's don't show you how mercs are in the camp, what type of ore is in the mine, the value of the hospitals/army camps, etc? If so ... yuck & no thanks. Makes me wonder how Fog Busters would work if you maxed out all Visibility AP Adv's ... would it still count as one of the 150 in the fog bust to fully reveal it? So you make it "Visibile" and then you "Bust" the fog off it? lol ... crazy mechanics.
|
What statistics would you like to see?: 6/26/2021 07:25:00 |
Dj Storm
Level 59
Report
|
Regarding visibility advances: mine/camp/mercenary/hospital/market/cache/recipe: For the mines, normal visibility (territory was fogbusted or a neighboring territory was conquered), only the name of the mine is shown. A player has to check the wiki to see which ores are mined there; the mine is always level 1, so the quantities are known or can be calculated knowing the unlocked mining techs and eventually the mining advancements/artifact. Advancement visibility should give the mine name, too (not sure if it shows it or not). For the army camps, normal visibility doesn't give information about the starting output of the camp. Same for mercenary camps, a player doesn't know the number and price of mercenaries until he gets the territory. Same for hospitals, markets and caches. Advancement visibility works the same way. For recipes, normal visibility gives the name of the recipe, but not the ingredients and quantities of these ingredients. Advancement visibility doesn't give even the recipe name. To be useful, it should show at least the name - the last maps have useful recipes like bolts and rivets in the same places as not-so-useful recipes like circuit, motor or solenoid. . A discussion can be made, if advancement visibility will be made to behave the same as normal visibility, that the fog buster powerup should consider these territories visible. An improvement to the recipe visibility advancement (a new statistic maybe?) that shows the ingredients and quantities of said recipes, without letting the player smelt/craft them, will be of a significant help in planning ahead for the tech tree.
|
What statistics would you like to see?: 7/5/2021 05:40:20 |
LarryLongNutz
Level 50
Report
|
Not an in-game statistic, but some value displayed next to templates (when filtering) that shows players online, in a given game mode, or something like a rating for likelihood of quick match-ups would be great.
|
Post a reply to this thread
Before posting, please proofread to ensure your post uses proper grammar and is free of spelling mistakes or typos.
|
|