Clan League Improvements Thread: 3/1/2020 18:11:45 |
Zev
Level 62
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maybe not accept twice surrender
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Clan League Improvements Thread: 3/3/2020 09:29:02 |

NoName 2.1
Level 60
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If Cowboy and -B will follow works for Clan League we will don't have problems :D amazing guys you motivated many WZ players with this fantastic edition
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Clan League Improvements Thread: 3/3/2020 15:57:35 |
Mylo
Level 61
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I like everything so far. I didn't like the start. It was right before Christmas, people are busy at that time. Maybe try and get things sorted before the ~10th of December or wait till the ~10th of January.
I don't know how often CL is supposed to be running, one league per year sounds good to me. But to be doing the important stuff (CLOT, Rosters, games) not during a time when a lot of people don't have time or when people are simply away. I also agree that trying to keep it out the summer is good as students have exams and people have holidays. But both these points would link in to, how long does it take to play 6 games...
Which I counter, people have to play games by the time limits. Organisers and admin shouldn't be looking at this December 22nd.
and as i don't think I've put it anywhere else. I'm going to Thank Cowboy and B for CL and the CLOT.
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Clan League Improvements Thread: 3/3/2020 16:12:29 |

IRiseYouFall
Level 60
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bring back vacations and ban dror for life. it's a horrible template. don't force variety on templates when you do not have a suitable sub for EU 3v3.
other than those, good job
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Clan League Improvements Thread: 3/3/2020 21:47:04 |

Viking1007
Level 59
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+1 LF.
Agreed totally on start a new round of games when the first is 60-80% done. Then, you don't push games on players and it stays with a reasonable amount of games IF you play in a normal speed...
Although some players have different usual speeds.
Otherwise, great job Cowboy and B with CLOT and Clan League!! Well done!
Edited 3/3/2020 21:47:31
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- downvoted post by adamg5
Clan League Improvements Thread: 3/3/2020 21:57:23 |

adamg5
Level 57
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Use auto-finish After four months, do a+2l to determine the winner. In teams, total up each representative's score for the team score. The player/team with a greater score wins. Advantage Clan League ends faster
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Clan League Improvements Thread: 3/3/2020 23:11:53 |

Onoma94
Level 61
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Heh... I am on two team templates, and at the moment I have only two CL games running. Funny how that varies between clans and divisions.
I have no suggestions so far, great job running the league, Cowboy.
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Clan League Improvements Thread: 3/13/2020 17:29:40 |

Super Smoove
Level 61
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Set up an X vacation per player limit in CL, either via monitoring Bot or whatever that B uses for CL, or as an additional boot feature fizzer could implement
i.e. check 1 occurs at boot time - see if a vacation is active.
check 2 at end of that vacation date.
2a. If number of vacations allowed is greater than 1, check again at end of new vacation date. Continue this until amount of vacations allowed is used up. Boot at end of this limit.
2b. If number of vacations equals 1, boot/AI replace (or in B's case if fizzer isn't the one implementing this, monitor via bot and assign a loss through the off-site ladder)
Then for future checks, reduce amount of vacations allowed per said player by amount of vacations used.
--
I'd be willing to pay B or Fizzer to implement this feature to make vacation limits -- while still allowing some -- something much easier to codify into future CLs
Edited 3/13/2020 17:34:24
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Clan League Improvements Thread: 3/13/2020 22:24:21 |
Stales78
Level 63
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Something along the lines of limiting total number of games at a time.
I’m not slow but some of my teammates are. We are now having to rush through some games just as we can’t dump 2 hours of time into one turn as we have to get to 3-5 games when we do have a chance to link up. I’d propose something similar to the tourney code where you get 2 games at a time per slot. Once one finishes you can get another one. The banked time caps how long a game can go but sometimes they just go 2 months because it takes 20 turns or so.
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Clan League Improvements Thread: 3/14/2020 01:32:22 |

Onoma94
Level 61
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It also is needed because CL needed to be sped up. One season a year rendered promotions and relegations rather meaningless since a promoting/relegating clan would be completely different the next season. It was at its worst between CL9 and CL10 when the entire division C either dissolved or got super weak and that's who promoted to division B thanks to all the dropouts from A/B...
Edited 3/14/2020 01:32:36
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Clan League Improvements Thread: 3/24/2020 23:44:55 |

│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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Make some more panels maybe and make it RT
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Clan League Improvements Thread: 4/16/2020 16:46:24 |

goralgn
Level 58
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how about we allow ties (draws) They Would Be Worth 1 Point and it would make sense Since That Would be The Football (Soccer) Style of points system
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