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Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 04:52:07

Pulsey
Level 56
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I just played the new AI on single player, its picks were really good! ( I got my 6th pick)

It needs to work on expansion technique, i had a double border on one of its uncompleted bonus and it just kept expanding.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 04:58:46

Pulsey
Level 56
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Okay I take that back. the AI made some not so good picks in the 2nd game.

Does it know about using delays and attacking on last order?

I've got on one turn, the AI doing expansion, than an attack on my stack, than some more expansion, with no delays.

Does it know how to use to blockade card?

Edited 4/10/2016 04:59:07
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 05:51:10

M. Poireau 
Level 57
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This is very interesting, and one of the best updates I've seen.

Does it know how to use Blockade cards? It CAN. Whether it does so intelligently, I'm not sure. (I've seen it do it twice, and both were things I could imagine a human doing but not particularly clever - like using Blockade on a territory with only one army.)

I have one question which now becomes very relevant (in particular with regards to the AI using things like Sanctions cards):

* Is the AI hampered by fog, or can it always "see" everything?

Edited 4/10/2016 06:36:39
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 08:58:35


skunk940 
Level 60
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A system to save and share single player templates is a good solid feature for Warlight to have. I hope to see in the future a ranking system for single player templates with search features (like we currently have for maps) along with a 'high scores' system for each template as well.

Furthermore I heavily the support that now all maps must have unique e territory and bonus names for each and every bonus/territory.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 09:30:43


skunk940 
Level 60
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However I cant seem to find how you change the AI names in the level creator.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 10:56:48

Pulsey
Level 56
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Okay upon further inspection, the AI still needs some more work, it does well on picking, but gameplay seems to be similar.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 11:39:10


skunk940 
Level 60
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Found renaming, its in edit details once template is created.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 12:08:48


Benjamin628 
Level 60
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Cool AI, unnecessary RT ladder changes (Season I should be old strategic 1v1, Commanders are worse than WR)

Overall good update, I don't really see the usage for auto-pilot however.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 12:11:27

Michael3435
Level 54
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I get an error when I try to create custom single player game, customize template and edit level.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 12:20:34


skunk940 
Level 60
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My web page has crashed several times while creating single player templates so far.

Furthermore for changing names of AI you can only up to X and not the AA, AB etc.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 12:30:54

Geoff
Level 2
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Fizzer, I'm new to WL, still learning the ropes. I've created a "custom" game and have been playing it for three days now. Last night I saved it the "old" way and this morning, when I went to play it, it was gone! I tried clicking on the link you provided for saved games and all it shows is a level one game. Did the game that I put a lot of time into creating just disappear? I hope not!!
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 12:33:52


Cata Cauda
Level 59
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I get an error message if I try to create Singleplayer-game with an AI on a custom or multiplayer template. It works fine with singleplayer templates, though.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 12:38:28


ps 
Level 61
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only thing i dont like is the replacement to add commanders template on the realtime ladder.

everything else thumb up.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 12:45:23


Fan the Apostle
Level 56
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When will this be added to mobile?
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 13:14:00


muddleszoom
Level 59
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i think ais should be able to play gift cards so they can get help from there teamates
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 13:15:31


muddleszoom
Level 59
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you said the ai have not changed on the apps so what happen if i set up a game on pc then i play against a friend on mobile and this game has ais in it
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 13:40:59


Ox
Level 58
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Hi there, I love this update. The entire AI overhaul I think is a great idea and I'm glad there is a decent selection.

But the "Find" button in Muli's userscript seems to be broken? I guess it has something to do with the update because I don't think the Userscript was updated. Just a bit confused.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 14:15:04


Fleecemaster 
Level 59
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As it's a third party script, often small changes can throw it off and stop a function working, best thing to do is contact Muli, if he's no longer working on it anymore then I could always have a look for you.
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 14:23:02


FlyingBender
Level 62
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AI's are broken more then before:

https://www.warlight.net/MultiPlayer?GameID=10927288

Here you can see people surrendered (turned into AI) and people normally booted, getting booted again when they are AI's...
Update 3.13 Discussion (new AI, autopilot, etc.): 4/10/2016 15:49:20

Ulti
Level 56
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So this is my first reply on updates Fizzer.

i've found a Bug related to using cards....

Yes its great wort that AIs now use diplo-cards... But if you play a szenario with 10 or more AI... you cant attak anyone every few turns...^^ They are using the diplo card against humans.... Everytime... Not against other AI just against humans ^^ And all in the same turn...^^

on the other hand those costum szenario option is really cool ^^
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