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"Reject Player" (Alternative to Private Games): 1/1/2016 10:53:39


[WL] Colonel Harthacanute
Level 52
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The ability to remove players who join your games, before the game has begun. Simple. Effective.
"Reject Player" (Alternative to Private Games): 1/1/2016 11:18:36


Farah♦ 
Level 61
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Blacklist, invites and prerequisites. Simple. Effective
"Reject Player" (Alternative to Private Games): 1/1/2016 11:51:45


Riveath
Level 59
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That would get abused a lot.
"Reject Player" (Alternative to Private Games): 1/1/2016 12:00:25


[WL] Colonel Harthacanute
Level 52
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I know lol.
"Reject Player" (Alternative to Private Games): 1/1/2016 15:16:56


OnlyThePie
Level 54
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I actually agree with colonel. My main problem is not people I don't like in general, it's people who become inactive, or people who are being completely unreasonable/obnoxious. Maybe the person isn't always this bad, so they just get ejected from the game.
"Reject Player" (Alternative to Private Games): 1/1/2016 16:01:40


Fleecemaster 
Level 59
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You know you can just blacklist a player to stop them joining right?

If they've already joined your game then just blacklist them, delete the game, and remake it.

Pretty simple, I'm not sure what you're actually after here...
"Reject Player" (Alternative to Private Games): 1/1/2016 16:16:20


{Canidae} Kretoma 
Level 59
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I would like such a function. I normally do 40 player invite only games. Right now ONE has gone inactive, and i would have to redo all the slots and re-invite people. That will take me at least a full hour...
"Reject Player" (Alternative to Private Games): 1/1/2016 16:21:35


OnlyThePie
Level 54
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@Fleece: I'm not going to delete an entire game to get rid of one player, there are always people who don't rejoin.
"Reject Player" (Alternative to Private Games): 1/1/2016 17:25:13

M. Poireau 
Level 57
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That seems useful. (I actually thought it was already an option...)

However, it is NOT an alternative to "private games" - it doesn't solve any of the issues I was trying to fix. (Which has more with inviting players to your games than screening players OUT of them, which we already have blacklists and prerequisites for.)
"Reject Player" (Alternative to Private Games): 1/1/2016 18:06:12


[WL] Colonel Harthacanute
Level 52
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Some people join diplos and don't claim a territory. Usually they go PE... it would end that.
"Reject Player" (Alternative to Private Games): 1/1/2016 18:10:45


Master Jz 
Level 62
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IMO, people should be able to join and play any open game that shows up in their open games page. A feature like this would be nice for removing inactive and vacationing players, but I oppose a feature to remove just anyone.
"Reject Player" (Alternative to Private Games): 1/1/2016 18:14:57


[WL] Colonel Harthacanute
Level 52
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Is that a right or a privilege?
"Reject Player" (Alternative to Private Games): 1/1/2016 18:49:31


Benjamin628 
Level 60
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I think it's important to have certain people not be able to join your games.

"Reject Player" (Alternative to Private Games): 1/1/2016 19:14:31


[WL] Colonel Harthacanute
Level 52
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Dafuq?

Why would you blacklist a harmless lovable rogue like me???
"Reject Player" (Alternative to Private Games): 1/1/2016 19:16:30

wct
Level 56
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Vote to remove a player before game begins?
"Reject Player" (Alternative to Private Games): 1/1/2016 19:44:46


Zephyrum
Level 60
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Hey, I'm with Colonel on this one.

When you're in a big real-time game (20+ people FFAs/Diplos/Whatever) and someone proceeds to be a prick in chat, blacklisting, deleting and re-doing is not an option, cause games with that many players take ages to fill and lots of people will be AFK or not reading chat to know why the game was deleted.
"Reject Player" (Alternative to Private Games): 1/1/2016 20:27:05


Hog Wild
Level 58
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If I understand this right, you want to be able to remove players from games in progress?

What's to stop somebody from removing a player because they are losing/winning/an obstruction?

AFAIK Diplos are games with rules that are already made up, not part of the warlight infrastructure. Why would Fizzer need to make something to support that specifically, when you could just choose who you play with? Or remove people before the game starts, who are not active, or not joining?
"Reject Player" (Alternative to Private Games): 1/1/2016 20:39:17


{Canidae} Kretoma 
Level 59
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It is not possible to remove players when they have joined a game. They have to do it themselves. That is stupid...
"Reject Player" (Alternative to Private Games): 1/1/2016 20:44:09


OnlyThePie
Level 54
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@Koala & Kretoma: This function is only to enhance the current "Add/Remove player" ability, which only works BEFORE the game begins.

Right now, the only way to "remove" a player is if they haven't accepted. We want to change that.

Edited 1/1/2016 20:44:26
"Reject Player" (Alternative to Private Games): 1/1/2016 21:22:20


{Canidae} Kretoma 
Level 59
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I know, i fully understand everything, but thank you nonetheless. ^^
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