Multi Attack

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Multi-attack is a game setting that allows armies to move long distances in a single turn.

Contents

Details

In a normal game, each army can only be given one order per turn. For example, the same army cannot attack from A to B then attack from B to C in the same turn.

When Multi-Attack is enabled, armies can follow any number of attacks in a single turn. This significantly changes the way the game plays.

In multi-attack mode, you can issue orders in succession which can allow armies to travel long distances as shown:

MultiAttack.png

When in multi-attack mode, your attacks will default to being input as percentages instead of armies, unless attacking by percentage is disabled for that game. This is helpful, since you usually won't know how many armies you will have by the time the attack occurs.

As soon as an army does a transfer, it then cannot do any more attacks or transfers for the remainder of that turn. In other words, each army can only do one transfer per turn and cannot attack after doing so. A transfer is defined as a move from one of your territories to another one of your territories (or teammate's territories.)

Multi-attack should only be enabled for experienced players. Using this mode requires intimate knowledge of the Warzone attack system and is not recommended for newer players.

Attack anywhere

Note that Warzone allows you to issue attacks from any territory to any connecting territory anywhere on the map. This is what allows entering of a long chain like what the image above shows.

However, sometimes players are surprised that you can issue attack orders anywhere, even if your armies could not possibly be there. While it may seem strange to issue an attack somewhere deep in your opponent's territory, attacks issued where your armies are not present won't actually do anything.

Examples

All these examples are based on the QM template Multi-Attack MME Light Fog LD, which has 0% luck modifier straight round and One Army Must Stand Guard is enabled.

General

If issuing an attack from a territory and making all armies attack the next territory, for each territory of with 2 armies on it you want to attack, add 2 more armies to the starting territory. At the end of the attack chain, each territory captured has 1 army on it, except the last territory which has 2 armies on it.

Territories with 2 armies captured Armies on starting territory
1 4
2 6
3 8
4 10
5 12

Territory picks

There are opportunities to complete an entire bonus on turn one. There a multiple ways to achieve the same result as these examples. Pickable territories have 4 armies (3 movable) on them at the start of the game.

Bonuses with 4 territories

If you picked Siple and the rest of Antarctica is 2 neutrals, it is possible to capture the bonus on turn one. To do this:

  • Deploy 5 to Siple (9 armies on Siple, 8 moveable)
  • Siple attacks South Pole with 100% (1 army left on Siple; 7 armies on South Pole, 6 moveable)
  • South Pole attacks Novolazarevskaya with 3 (4 armies left on South Pole; 2 on Novolazarevskaya, 1 movable)
  • South Pole attacks Scott with 100% (1 army left on South Pole; 2 on Scott, 1 movable)

Bonuses with 5 territories

South America or any +4 bonus can be completed on turn one if there is an adjacent bonus that has a pickable territory. To do this:

  • Deploy 4 armies to the pickable territory in the bonus (8 armies, 7 movable)
  • Make the other territory attack a neighbouring territory in the bonus
  • Send a chain attack to capture the rest of the bonus

Bonuses with 6 territories

There are times when Australia, Caucasus, East Russia, East US and Greenland can be completed on turn one. For this to happen:

  • A territory in the bonus needs to be pickable
  • There is a pickable territory in an adjacent bonus

To do this:

  • The pickable territory in the adjacent bonus attacks a territory in the main bonus and then attacks another territory in the bonus with the remaining army
  • Deploy 5 to the other territory (making 9 armies)
  • Send a chain attack to capture the rest of the bonus; the last attack of the chain must capture the territory that now has 1 army

Bonuses with 7 Territories

West China can sometimes be completed on turn one under a similar method to bonuses with 6 territories but requires a second adjacent territory

See also

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