Cities and Warlords Distribution

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(Created page "Cities and Warlords Distribution")
 
(Not to be confused with and grammar.)
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''Not to be confused with'' [[Random Warlords and Random Cities]].
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WarLight allows you to utilize a [[Random Warlords Distribution|random warlords distribution]] or [[Random Cities Distribution|random cities distribution]] for any map. This determines that the distribution will be random when the game is started.
 
WarLight allows you to utilize a [[Random Warlords Distribution|random warlords distribution]] or [[Random Cities Distribution|random cities distribution]] for any map. This determines that the distribution will be random when the game is started.
  
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* In a [[fog]] game, players will know where the cities or start points will be, players can use this as a benefit provided that their warlord(s) or city(ies) got out-ranked by the opposition
 
* In a [[fog]] game, players will know where the cities or start points will be, players can use this as a benefit provided that their warlord(s) or city(ies) got out-ranked by the opposition
  
These distributions are designed for maps weather or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This will mean that [[superbonuses]] won't affect the distribution of Warlords and Cites.
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These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This will mean that [[superbonuses]] won't affect the distribution of Warlords and Cites.
  
 
Warlords will have a starting location, even if any bonus that is worth at less than an army per turn.
 
Warlords will have a starting location, even if any bonus that is worth at less than an army per turn.

Revision as of 12:15, 11 January 2015

Not to be confused with Random Warlords and Random Cities.

WarLight allows you to utilize a random warlords distribution or random cities distribution for any map. This determines that the distribution will be random when the game is started.

However, many map designers include a warlords distribution and cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages:

  • They allow each game to have exactly the same start, ensuring there is a single strategy per game
  • In a fog game, players will know where the cities or start points will be, players can use this as a benefit provided that their warlord(s) or city(ies) got out-ranked by the opposition

These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This will mean that superbonuses won't affect the distribution of Warlords and Cites.

Warlords will have a starting location, even if any bonus that is worth at less than an army per turn.

Warlords Distribution

Warlords distribution is a normal distribution that allows a territory in each bonus on a map to be pickable during distribution.

Cities Distribution

Cities distribution is a normal distribution that allows all apart from a territory in each bonus on a map to be pickable during distribution.

See also

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