User contributions
- 13:31, 23 February 2022 (diff | hist) . . (-1) . . Special units are Medics
- 13:31, 23 February 2022 (diff | hist) . . (+187) . . Special units are Medics
- 13:30, 23 February 2022 (diff | hist) . . (+1,989) . . N Special units are Medics (Created page with "== Mod description == This Mod allows special units to revive 100% of the lost armies in the territories connected to the special units. The effect won't work if they are kill...")
- 13:18, 23 February 2022 (diff | hist) . . (+1,554) . . N King Of The Hills (Created page with "== Mod description == This mod adds one new rule: If you hold all hills at the end of a turn, you win. The number and size of hills can be altered. The hills are indicated wit...") (top)
- 13:08, 23 February 2022 (diff | hist) . . (+1,166) . . N Press This Button (Created page with "== Mod description == This mod adds a button that will reduce the next turn's income of a player by X% if they do not press the button in their current turn. AI's will not be ...")
- 13:03, 23 February 2022 (diff | hist) . . (+10) . . Hybrid Distribution
- 13:02, 23 February 2022 (diff | hist) . . (+10) . . Hybrid Distribution 2
- 13:01, 23 February 2022 (diff | hist) . . (+16) . . Hybrid Distribution 2
- 13:01, 23 February 2022 (diff | hist) . . (+2,438) . . N Hybrid Distribution 2 (Created page with "== Mod description == Allows for some territories to be auto-distributed and some to be manual-distributed (picked) with more options. *Choose if territories in the distributi...")
- 12:55, 23 February 2022 (diff | hist) . . (+18) . . Hybrid Distribution
- 12:54, 23 February 2022 (diff | hist) . . (+82) . . Hybrid Distribution
- 12:53, 23 February 2022 (diff | hist) . . (+1,914) . . N Hybrid Distribution (Created page with "== Mod description == Allows for some territories to be auto-distributed and some to be manual-distributed (picked). == How does it work? == Normally you would have either an...")
- 14:39, 22 February 2022 (diff | hist) . . (+3,712) . . N Limited Multiattacks (Created page with "== Mod description == This mod allows you to limit the attack range of multiattack. Furthermore, you can bind it to cards == How to use == <div style="float:right"> https://i...")
- 14:06, 22 February 2022 (diff | hist) . . (+23) . . Advanced Diplomacy Mod
- 14:06, 22 February 2022 (diff | hist) . . (-12) . . Advanced Diplomacy Mod
- 14:05, 22 February 2022 (diff | hist) . . (+8) . . Advanced Diplomacy Mod
- 14:04, 22 February 2022 (diff | hist) . . (+156) . . Advanced Diplomacy Mod
- 14:00, 22 February 2022 (diff | hist) . . (-825) . . AI's don't play cards: How to set up (Blanked the page) (top)
- 13:59, 22 February 2022 (diff | hist) . . (+710) . . AI's don't play cards
- 13:58, 22 February 2022 (diff | hist) . . (+433) . . AI's don't play cards
- 13:58, 22 February 2022 (diff | hist) . . (-431) . . AI's don't play cards: How does it work (Blanked the page) (top)
- 17:21, 21 February 2022 (diff | hist) . . (0) . . AI's don't play cards: How to set up
- 17:20, 21 February 2022 (diff | hist) . . (+825) . . N AI's don't play cards: How to set up (Created page with "When adding the mod to the game you’ll get the mod configuration. Here you’re able to specify for each AI playable card if AIs are allowed to play the card or not. Note th...")
- 17:16, 21 February 2022 (diff | hist) . . (+431) . . N AI's don't play cards: How does it work (Created page with "This mod prevents AI from playing cards. It simply checks every order in the order list when a turn gets processed. When the mod finds a card being played by an AI, it checks ...")
- 17:16, 21 February 2022 (diff | hist) . . (+322) . . N AI's don't play cards (Created page with "== Mod description == Prevents AI's from playing cards, configurable for all (except reinforcement) cards AI's play. Note that checking a checkbox allows an AI to play that ca...")
- 17:04, 21 February 2022 (diff | hist) . . (+212) . . N Buy Neutral: Compatibility (Created page with "This mod is compatible with every setting, but does need the game to be a commerce game to allow the mod to be actually used. Nevertheless this mod lacks some useful features ...") (top)
- 17:04, 21 February 2022 (diff | hist) . . (+41) . . N Buy Neutral: Bugs (Created page with "There are currently no bugs with this mod") (top)
- 17:04, 21 February 2022 (diff | hist) . . (+649) . . N Buy Neutral: How to set up (Created page with "When you add this mod you have to make sure you enable commerce, otherwise the mod won’t do anything and players won’t be able to create purchase orders at all. Also be ...") (top)
- 17:03, 21 February 2022 (diff | hist) . . (+2,525) . . N Buy Neutral: How to use (Created page with "This mod allows players to buy neutral territories with gold, the price of the territory is determined by the amount of armies and the multiplier configured by the game creato...") (top)
- 17:02, 21 February 2022 (diff | hist) . . (+139) . . Buy Neutral
- 16:55, 21 February 2022 (diff | hist) . . (+4) . . Advanced Diplomacy Mod V4 (Redirected page to Advanced Diplomacy Mod) (top)
- 16:55, 21 February 2022 (diff | hist) . . (+32) . . N Advanced Diplomacy Mod V4 (Created page with "#REDIRECT Advanced Diplomacy Mod")
- 16:16, 21 February 2022 (diff | hist) . . (+429) . . Mods (updated the mod list)