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Taking Warlight to the Next Level: 8/21/2015 16:58:07


Fan the Apostle
Level 56
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Maybe Fizzer could make a programme to make Warlight maps easier , like autoconnecting map territories. And maybe sell it on android/ios with some hardware limitations. I'd love to see that. It seems that maps need to consume more MB just for more detail.

Like the xbox live party there could be voice chat included , and without using twitch. It would be quite cool if that were to exist.

Memberships. It could stay as it is... Maybe you get like... ERM.. 15 coins a day and 5 for each login ... I guess.

Maybe there could be a thing like this

Bronze - All current member features , same pricing. And 15 coins a day!

Silver -

Yearly - $20
Lifetime - $60

All bronze features , +5% points per win , 30 coins a day! , free mega strategy pack -maps

Gold -

Yearly - $30
Lifetime - $80

All features below , +15% more points per win , free strategy pack and 50 coins a day!

Ladders :

3v3
4 player FFA

More about membership :

You can downgrade from gold>silver for 250 coins or 500 coins whether you choose lifetime of yearly

Silver> bronze 150 coins.

You can also buy membership for coins!



Maybe there could be a free bronze membership period that lasts like for 2 house at random dates
Taking Warlight to the Next Level: 8/21/2015 18:00:26


Жұқтыру
Level 56
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I'd rather Fizzer take years working on GOOD features rather than crappy for money features.
Taking Warlight to the Next Level: 8/21/2015 18:07:45


Benjamin628 
Level 60
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^
Taking Warlight to the Next Level: 8/21/2015 18:50:35


IMpLeXiTy
Level 38
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This sounds awesome
Taking Warlight to the Next Level: 8/21/2015 20:23:25


Ω Cat Juggernaut 
Level 59
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+10 Xapy
Taking Warlight to the Next Level: 8/21/2015 21:53:27


Phoenix
Level 56
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You need to be more specific on what you want:

I'm a java programmer but without the 'open source' I can only guess what one could do.

One quick way:
(more like a crude inefficient way, lazy way)

"bunker"
Should be easy enough, dense fog set on only 1 territory from map maker.
just an "if statement" in the code if each territory is an object (how i think it is)
At least it appears so.
(if I understood correctly that bunkers are pre-set, right?)

If not then you need to find a way to stop warlight from displaying the armies in a particular territory of your choosing while game is running.(there might be easy ways or very complex, depending on the code)
Since fog has to be preset(i assume) one way is to be done in the main program by creating a condition (if) and then create a new parameter for each territory(true or false boolean) to show territory armies or not.

"observation tower"
if statement and basically copy the code of the Reconnaissance Card with a slight modification depending what you want.

"security cameras"
if statement and basically copy the code of the Reconnaissance Card with a slight modification depending what you want.

Territory that hide armies(hide territory)
Here there is a bit of slightly more work because as long as you use cards, basically the code is already done for you.(you are just making a slight change)
I do not know the code for the fog so i can only speculate.
However it should have something to do with checking where player is and show territory (+1(i) away)in the main program.
One could insert an if statement here and first checks if it is hide territory before continuing.


An other way is to create a "hide territory" card and then use it, it should be a slight modification of the Reconnaissance Card.
The Reconnaissance Card shows a territory already, so the code is already done but instead this time it needs to hide a territory but only 1 territory and not the adjacent.

Ideally you would create a class for the Reconnaissance Card with all possible methods and then use the version that you need by inserting the right parameters for "observation tower", "security cameras", "hide territory".

But it all depends on the current code of Warlight.
If you make too many conditions, you might slow down a bit the game and i do not know how many conditions warlight already has.
Depends on how good of a programmer fizzer is.

Short answer, yes theoretically speaking the cards(code) could be used as a way of achieving what you are asking.
Taking Warlight to the Next Level: 8/22/2015 00:13:10

Uberpenpal
Level 57
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From the perspective of a map maker, you are adding 2 or 3 layers of information onto an area, which means you are doubling the work of someone making a map, because they now have to navigate through these extra layers. It does make for interesting options (that I'll grant you), but the work load already to design, test, and bring a game to the general public is already excessive enough that people making one or two maps, don't usually come back to make a third. As the difficulty of map making is increased, the quantity of maps will proportionally decrease, and their quality is likely to suffer as well.
Taking Warlight to the Next Level: 8/22/2015 01:30:52


DW: Soz, NGL, I Play SLOW. UV BN Warned! 
Level 57
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Bump! :)
Taking Warlight to the Next Level: 8/22/2015 03:27:28

The Dark Knight
Level 34
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Dublin Warrior is a racist who should be banned from warlight! He does not understand the issues of antiblackness!
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