Firstly, the draw was made a few days ago - here is a link
https://www.youtube.com/watch?v=PcRx1G0nVXwAsslandic Turtles win
Early Birds 1 V 4 Asslandic TurtlesBiomes - Koning V Dom365
https://www.warzone.com/MultiPlayer?GameID=42503737 Dom365 wins
Great Lakes - Kamikaze Ninja V Alexclusive
https://www.warzone.com/MultiPlayer?GameID=42503815 Alexclusive wins
Strat MME - Tjerk V Cornovaggio
https://www.warzone.com/MultiPlayer?GameID=42503898 Tjerk wins
Timid Lands - rivankaleb V MoriOri
https://www.warzone.com/MultiPlayer?GameID=42503994 MoriOri wins
Fast Earth - doopadoo V Master Turtle
https://www.warzone.com/MultiPlayer?GameID=42504109 Master Turtle wins
O-Force 5 0 V 2 TrombonesBiomes - blobblob V SilentWarrior
https://www.warzone.com/MultiPlayer?GameID=42503754 SilentWarrior wins
Great Lakes - nickpugs3 V Bodski
https://www.warzone.com/MultiPlayer?GameID=42503851Strat MME - neet V Texx
https://www.warzone.com/MultiPlayer?GameID=42503924Timid Lands - The Great Sage And Eminent Junkie V Kcebnroh
https://www.warzone.com/MultiPlayer?GameID=42504026 Kcebnroh wins
Fast Earth - TR-8R V dd
https://www.warzone.com/MultiPlayer?GameID=42504141Byes: Spirit Missing & Dwarves
Secondly, an apology for the number of Forum Threads I have made about this event. I am relatively new to this. If this event is held again in the future I will keep it to one Thread for the whole competition.
This will be the final Thread. I will comment here with details of future draws, etc. and as the Cup approaches the final we should consider what went well and what could be improved. Please comment below with your thoughts.
My thoughts at this stage are as follows:
Strengths & Weaknesses of Clan Cup 20251. Multiple Teams per Clan is good to allow anyone who wants to play to do so but ‘Clan Protection’ to prevent Teams from the same Clan playing each other in Round 1 should be introduced.
2. Leaving byes to a later Round has worked as a one-off to get the event going early, but the more typical approach of having byes as early as possible would be a better option.
3. Having Players ‘Cup Tied’ is good so that Players cannot switch Team mid competition is good.
4. The Draw worked well along with the wide ranging Template selection and overall competition mechanics.
5. Boot times worked well and 3d+2d banked seems a good balance.
6. Setting dates for the Draw in advance is good and even if some Matches are not complete. Having the Draw result in “Team A or Team B Versus Team C” did not cause any disruption and helped to keep the event moving forward.
7. The stated rules were good with no objections raised. Queries were able to be resolved by reference to the stated rules.
8. Managing the event manually was not an issue thanks to support making the Games in the first round. It would be better to have some of this automated.
Review of Round 2Matches
Round 2 saw Trombones flex again winning 5-0 for the second time, the only Team to do so - this time against Meeting Adjourned. They were abandoned by the rest of the brass section having said goodbye to Trumpets who lost 4-1 to Early Birds and Horns who eventually lost 3-2 against Spirit Missing.
Pre-Tournament favourites Asslandic Turtles and O-Force 5 both make light of their second round opponents winning 4-1 against Elves and Boot Camp respectively. Dwarves ease past Snow with a score of 4-0 so far.
Featured Games
In the battle of the Doctors, Love did not find a way and Doom prevailed with DoctorDoom beating Dr Love on Guiroma. We are all Doomed ! In the other featured game, Boaty McBoatface exits the Cup with his defeat to rivankaleb meaning that rivankaleb’s Games will feature for the rest of the competition.
Thoughts on Round 3Dwarves qualify automatically for the Semi-Finals as a result of their bye, they will also be joined by either Spirit Missing or Horns once the Game between allusernamesaretaken and Yes1 concludes.
The two Matches this round continue to see pre-tournament favourites Asslandic Turtles & O-Force 5 separated with O-Force 5 playing the as yet 100% Trombones in what could be the Match of the round. In the other Match, Asslandic Turtles play Early Birds.
The templates drawn out remain interesting with Biomes giving us our first INSS Games, Great Lakes having WR and Strat MME being perhaps the most popular strategic template being used in the 1v1 Ladder and in Clan Wars. Timid Lands and Fast Earth also add variety into the mix, Fast Earth is the only Template which has been repeated from previous rounds.
Next Steps for Clan CupThe draw for the Semi Finals and Final will be made in around 2 weeks time.
Edited 2025-10-23 15:40:05