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I asked AI to design a fun, strategic WZ game: 2023-06-03 14:43:46


waffle 1.0 
Level 56
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I'm going to ask some AI programs to design WZ games for me, games which should be fun and strategic (and perhaps also unique).
Here's the first, Bing AI (i'll do more in the future:

So, naturally, at first, I asked for the map and number of players first.



….that’s just not true. The Europe map has 206 territories and 32 bonuses. 42 territories and 6 bonuses is
Small Earth. That’s confusing. Let’s ask again to clarify.



yeah, alright, let’s just carry on with the Europe map then, lol.

I then asked it for a number of players, and a team division.



Is it just trying to recreate the 3v3 ladder template or what? Let’s stay tuned to find out. I can’t wait. Fixed or
random?



Can’t find a flaw in that logic.

It tells me not to use mods for now. Fair enough. Now let’s get the boot settings. It says to leave them as is
for now as well. I’m afraid it could just suggest to leave everything as is, so I adopt a different approach and ask what settings it’d like to include.
But all that did for now is that it told me to have a fog of war, and to have it set to Normal, which, well, isn’t
very innovative.

So I ask for the territory settings.





Okay, this is different, I guess. Sure, let’s do this.



…sure? Although only 3 wastelands is pretty odd.

Let’s see what cards it will suggest.



All cards it is. With default settings too, because that’s what Bing said. Interesting… now let’s get the final
details for the card settings.



Nothing particularly wild here. Let’s move on.



So far, Bing mostly adopts an “all-or-nothing” approach.







(had to start a new convo at this point, but it also said to include one army must stand guard)



I went for 15%, annoyingly Bing refused to make a decision. I had to go for a roundabout way of making it
suggest something (the preferences are “strategic” and “fun”)



Then it recommended an extra army for 4 territories, nothing outrageous. But then… this?



I don’t think it quite understands, but sure. Army cap at 210 or something.



Sounds like a lot of work. I don’t really want to do this. (lol)



Sounds good, let’s do it then.



Gotcha. I’ll alternate between -1 and -2 for every bonus.



And that concludes the settings for the Bing AI game. I’ll be making a tournament on it and post it below.
ChatGPT is next, then maybe I’ll do a few more. Join the tourney if you wish, and stay tuned!

https://www.warzone.com/MultiPlayer/Tournament?ID=53335

Edited 6/3/2023 14:44:39
I asked AI to design a fun, strategic WZ game: 2023-06-03 19:56:45


Bring * back! ⌛sucks! 
Level 62
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I asked AI to design a fun, strategic WZ game: 2023-06-03 20:05:55


RageRoyale
Level 58
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bing ai is bad.
I asked AI to design a fun, strategic WZ game: 2023-06-03 20:17:08

Pulsey
Level 56
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Revert all game mechanics back to 2014
Change game name to WL

Fun,strategic game complete
I asked AI to design a fun, strategic WZ game: 2023-06-03 20:47:03


Bring * back! ⌛sucks! 
Level 62
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ChatGPT actually knows Warlight:
Complex Decision-Making: Even without diplomatic negotiations, high-level gameplay in Warlight remains intricate and demands careful decision-making. Players must analyze the evolving state of the game, assess opponent strategies, anticipate their moves, and plan their own strategies accordingly. With limited time, players may feel pressured to make decisions hastily, potentially leading to suboptimal moves or missed opportunities.

Strategic Analysis: Warlight's maps often feature a wide variety of territories with unique characteristics and strategic values. High-level players need time to thoroughly analyze the map, identify key positions, determine optimal troop deployments, and devise long-term plans. A shorter turn timer can hamper their ability to conduct in-depth strategic analysis, compromising their gameplay effectiveness.

Advanced Maneuvers and Timing: As players become more skilled, they develop advanced maneuvers and timing strategies to gain a tactical advantage. These maneuvers may involve precise troop movements, feints, or coordinated attacks on multiple fronts. Executing such strategies effectively requires careful planning and timing, which can be challenging within a limited turn timer.

Consideration of Multiple Scenarios: In strategic games like Warlight, players must consider multiple potential scenarios and their respective outcomes before deciding on a course of action. They need time to evaluate various possibilities, weigh risks and rewards, and choose the most advantageous path forward. With a short turn timer, players may not have enough time to thoroughly consider different scenarios, leading to rushed decisions and potentially detrimental consequences.

Analysis of Opponent Moves: High-level players often study their opponents' moves to gain insights into their strategies and adapt accordingly. Analyzing opponent moves requires time and careful consideration to identify patterns, weaknesses, and potential traps. With a limited turn timer, players may struggle to thoroughly analyze opponent moves, which can hinder their ability to formulate effective counter-strategies.
I asked AI to design a fun, strategic WZ game: 2023-06-03 20:49:03


waffle 1.0 
Level 56
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Yeah ChatGPT is doing much better, I'll have one done with it in a bit :)

I didn't realize Bing AI was so much worse tbh

Edited 6/3/2023 20:49:18
I asked AI to design a fun, strategic WZ game: 2023-06-04 00:41:07


waffle 1.0 
Level 56
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https://chat.openai.com/share/4e7a57df-4572-4a62-ac5f-08f9ff86db9a

it's a LONG convo, even for my standards. You can read it if you want though, and you can also use it as a template to do your own WZ games in the future.

Here's the tl;dr

It said to make a game on the "Europe 1914" map (which is kinda bad and ugly but whatever), with 6 players, FFA, custom scenario. Each player starts with exactly 10 armies, with commanders, LD, NS, 1 army must stand guard. Cards: reinf, OP, blockade, diplo, recon, bomb. 3 base armies per turn, most bonuses overridden to be worth 1 more, army cap x 3, normal fog, 25% SR luck. 2d+1d banked, +6h extra per day. Only prereq is bootrate <10%.

Honestly it's a really reasonable set of settings. Maybe I'll ask it for another one in the future since it's pretty encouraging. Tourney in a bit
I asked AI to design a fun, strategic WZ game: 2023-06-04 05:28:50

Money Fall on You
Level 27
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1. it's too bad i can't join the tourney
2. what custom scenario i don't seem to even be able to get to that convo
I asked AI to design a fun, strategic WZ game: 2023-06-04 12:06:05


Bring * back! ⌛sucks! 
Level 62
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Warlight.
ChatGPT knows warlight. Not warzone.com.
I asked AI to design a fun, strategic WZ game: 2023-06-04 12:16:30


Roi Joleil
Level 60
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i challenge waffle to a 1v1 on Small Earth... using ChatGPT
I asked AI to design a fun, strategic WZ game: 2023-06-04 12:39:32


(ง︡'-'︠)ง let's fight!! 
Level 62
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oh please :D
I asked AI to design a fun, strategic WZ game: 2023-06-04 13:48:07


waffle 1.0 
Level 56
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https://www.warzone.com/MultiPlayer/Tournament?ID=53355

ChatGPT tourney up

i challenge waffle to a 1v1 on Small Earth... using ChatGPT


Sure! sounds like fun. Do you want to play normally (while I use ChatGPT) or do we both use it to play? haha

Edited 6/4/2023 14:09:25
I asked AI to design a fun, strategic WZ game: 2023-06-04 14:41:23


Roi Joleil
Level 60
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both ofc....
also how do i only notice now you changed from 2.0 to 1.0 lmao
I asked AI to design a fun, strategic WZ game: 2023-06-04 15:16:04


JK_3 
Level 63
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Very cool waffle!
I asked AI to design a fun, strategic WZ game: 2023-06-08 14:24:43


waffle 1.0 
Level 56
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Here's 1 more, using AI Dungeon now:

https://www.warzone.com/MultiPlayer/Tournament?ID=53404
I asked AI to design a fun, strategic WZ game: 2023-06-08 14:29:43

3.141592653589793238462643383279502884197169399375
Level 60
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definitely normal map bonuses so balanced 10/10
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