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Win a Ferrari!: 10/7/2022 13:11:41


καλλιστηι 
Level 62
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Win a Ferrari!: 10/7/2022 15:54:35


FiveSmith 
Level 60
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Can this be done with a mod? Like evaluate the positions on the board after 10 turns and just force award win/lose?

Or some setting with progressive reinforcement cards, which will allow to snowball after 5-7 turns?

PS. Please dont steal my ferrari-worth idea!

Edited 10/7/2022 15:58:37
Win a Ferrari!: 10/7/2022 16:01:38


krinid 
Level 62
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Definitely mod-able. Just need to define what "better team" means and how to measure it concretely.
Win a Ferrari!: 10/7/2022 16:03:25


UnFairerOrb76 
Level 58
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Oh boy time to win a ferrari!
Win a Ferrari!: 10/7/2022 16:35:12


krinid 
Level 62
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Win a Ferrari!: 10/7/2022 18:02:14


UnFairerOrb76 
Level 58
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better than nothing
Win a Ferrari!: 10/7/2022 18:04:26

Krulle 
Level 62
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you still have to collect it from whereever alexclusive lives....
Win a Ferrari!: 10/7/2022 18:14:51


FiveSmith 
Level 60
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If we factor in alexclusive's location, we probably might expect something like this:

https://www.indiamart.com/proddetail/royale-ferrari-energy-drink-23555873812.html
Win a Ferrari!: 10/7/2022 18:15:43


krinid 
Level 62
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LOL
Yep, pls immediately schedule a flight to Alex's house to pick up your Ferrari energy drinks

He might even throw in the thermal mug for good measure

Edited 10/7/2022 18:16:09
Win a Ferrari!: 10/8/2022 15:03:57


Math Wolf 
Level 64
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Even without mods this should be feasible, I'm thinking about a template where picking strategy matters a lot.

How about Biomes with 1 pick per person, and similar cards as the 2v2 version?
When there is a clear difference in level between the 2 teams, most games would be over in 10 turns (although chances are you'll have this one team member that wants to play until elimination).
Win a Ferrari!: 10/8/2022 15:09:20

L.L.
Level 60
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Time to make a 10v10 No luck lottery with the winner 10 territorys away from all the losers
Win a Ferrari!: 10/8/2022 15:10:53


DanWL 
Level 63
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I’ve posted a couple and only tested in single player (so doubles chances of winning a Ferrari :) ). Both the picks and how the moves are played are very important, otherwise you’re waiting to be eliminated.
Win a Ferrari!: 10/8/2022 15:31:27


alexclusive 
Level 65
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Wow, this is my first fan thread <3
Win a Ferrari!: 10/12/2022 10:21:09


καλλιστηι 
Level 62
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I know how to make a highly skill-based NvN template, but it would need a custom mod & a custom map to work.
@alexclusive, does the Ferrari offer still hold?

Edited 10/12/2022 10:21:23
Win a Ferrari!: 10/12/2022 10:26:29


alexclusive 
Level 65
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No mods allowed. What's a custom map?
Win a Ferrari!: 10/12/2022 10:39:37


καλλιστηι 
Level 62
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No mods? Nevermind, then.
Custom map is a map which would need to be made specifically for that template and probably wouldn't work outside of that template/ mod.
Win a Ferrari!: 10/12/2022 10:54:26


UnFairerOrb76 
Level 58
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No mods allowed.


REFEREE!!! He is changing the rules of engagement
Win a Ferrari!: 10/12/2022 10:55:03

3.141592653589793238462643383279502884197169399375
Level 60
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Is this a joke?
Win a Ferrari!: 10/12/2022 14:43:04


καλλιστηι 
Level 62
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Is this a joke?
ask alexclusive. So far the almost whole community thinks he is dead serious.

Edited 10/12/2022 14:44:13
Win a Ferrari!: 10/12/2022 14:43:17

Umi
Level 60
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Alex's offer is likely joking, Pi.

For anyone else who doesn't understand, the offer is in relation to the Template Competition run by Glory to Czechland somewhere further in this forum.
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