Matchmaking: 9/15/2021 18:06:31 |
Zealoustowski
Level 58
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I was going to write a more "charitable" post about how the current matchmaking algorithm was only designed to work with more "organic" clan growth. But now that I think about it, those concerns are completely irrelevant.
How is a low ranked clan supposed to improve if they can't get games? Ours is an extreme case, but it highlights a problem that would befall any low ranked clan with more than ~5 players not willing to jump ship.
Honest question: What would be the drawbacks of a matchmaking system that prioritized maximizing games, then pairing people with comparable skill levels?
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Matchmaking: 9/15/2021 18:09:00 |
Loxiiv
Level 58
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Krinid should save your rating dw
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Matchmaking: 9/15/2021 19:02:19 |
Derfellios
Level 61
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I think it is even possible to get very good algorithms with a O(n) complexity. With some proper administration, Balthromaws algorithm would have a time complexity of O(n).
The algorithm is a lot better than that we have now, but there still some problems. For example, let clan A and C have 2 players and B and D both 1. If they have the ratings:
A - 400 B - 250 C - 200 D - 100
Then a possibility is that we get the match-ups A&C, A&D, B&C while A&B, A&C, C&D would be optimal (That is, eveyrone gets a game, and the max rating difference is minimized.
I would propose the following algorithm: Initial pairings are according to the current algorithm. For every two unmatched players, unmatch the lowest rated match without players from the clan of the two players. Then pair player from each of these unmatched matches with a player that initially had no match. This is also O(n), but is slightly easier to get in this complexity.
An exact approach would be to use a variant of the Hungarian algorithm, but that has O(n^3) complexity and is likely a little overkill for this situation.
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Matchmaking: 9/15/2021 20:25:48 |
Stales78
Level 64
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Another dumpster fire of a matchmaking effort just now. 8 teams were queued for strategic 2v2: 4 of them were yolo. We got no matches…just a free win. Boring.
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Matchmaking: 9/15/2021 20:28:44 |
Ercole
Level 60
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The main problem with your clan is that it has a negative rating (the output shows 0 but you are below) because of the bad performance in the previous seasons, that's not surely Fizzer's fault.
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Matchmaking: 9/15/2021 20:44:52 |
Ercole
Level 60
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I'm just saying that if you started from 0 that problem would not have been as huge as it is now probably...
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Matchmaking: 9/15/2021 20:46:37 |
Ercole
Level 60
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You had more or less -100 clan wars rating I think, now you are at -20, in few days your problem should be solved I hope.
Edit: They say that it used to be -45, so maybe you're growing a bit slower that I thought, sorry about that.
Edited 9/15/2021 21:33:52
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Matchmaking: 9/15/2021 20:54:01 |
Ercole
Level 60
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Right now even a new clan that enters clan wars for the first time has priority on you and your rating can't change a lot if you only have 1-2 games every timeslot, thing that can happen more quickly even if the games were only 3-4 instead.
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Matchmaking: 9/15/2021 20:55:56 |
Ercole
Level 60
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Yeah, rn matchmaking isn't very good but you made it quite worse starting with a clan that had such poor performance in the past..
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Matchmaking: 9/15/2021 21:05:02 |
Ercole
Level 60
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No new clan but a bit of old ones with "0" as rating have joined timeslots today and I think they had priority over you.
Edited 9/15/2021 21:34:46
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