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A bold new suggestion about Clan Wars: 9/15/2021 13:06:48


(deleted) 
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https://www.warzone.com/Forum/573285-troubling-trend-clan-wars?Offset=30
https://www.warzone.com/Forum/572493-clan-wars-territory-rewards
https://www.warzone.com/Forum/572276-good-clan-war-rating
https://www.warzone.com/Forum/568492-collusion-cw?Offset=60

I took a look at the latest clan wars threads which all at one time could've had a message from the lord and saviour Fizzer himself. He's had plenty of months to respond and not just 10am - 5am. He did not respond.

I personally feel if there's a audience that cares about your event and wants to make it better, you at least can owe them a response instead of ignorance. That's how things get better, you launch a event, you gain criticisms, you evaluate it and then improve it or at the minimum explain why. It is common sense.

The community could make a excel sheet of perfect changes and Fizzer would print it out and wipe his ass with it because he did not think of it first. I am happy he at least took a pro-active approach in setting up his GoFundMe campaign, it balances out everything.
A bold new suggestion about Clan Wars: 9/15/2021 13:31:20

(deleted)
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καλλιστηι, Fizzer wants more people in QM. That's where all new users and dragged toward, those are the numbers he needs to pump.

Yeah, FB is as ignored as MME MA and MME commanders. That showed Fizzer that a move toward strategic templates didn't help him.

From the start of S5.
the first 19 FB timeslots had 123 users, 6 players per slot
MME Comm 296/56 = 5 players per slot
MA 221/44 for 5 players per slot
Guiroma 193/18, 11
SEAD 979/38 = 26
SE1W 1188/52 = 23
SEBC 581/49=12
2v2 178/38 = 9
1v1 568/45 = 12

You do suggest to remove the most played template.
We remove templates and you get it to being the SE1W monthly seasonal. Or we whack out some fun ones of biomes or greece and kill the new players. 9 templates, one is teamplay. 3 are strategic community, 3 are small earth, 2 are QM.
I'd well suggest that there should never be just one template per timeslot, but number of templates is done on average number of players for that timeslot. It decreased a lot over season 5.


Plat, he's not going to respond to Kratt on the forum. He doesn't have enough keyboards... a question about clan elo, he's made a wiki...john smith wanting more reward for less work and Santa wanting more reward for less work. If you're playing CW for the coins it's always far better spinning the wheel. CW is another link between idle and QM.
https://www.warzone.com/Forum/559051-lowering-clan-wars-cap-20?Offset=0
Was the same discussion as this one and that didn't get Fizzer


Where ever Fizzer did respond back in the depths of time, his plan of waiting it out to see what happens is still in going. Start of S5 he had ~230 players per day in CW. I'll tell you Friday how many he has in 6 if you like.
A bold new suggestion about Clan Wars: 9/15/2021 13:37:27


καλλιστηι 
Level 62
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Actually, let me break your post more.

There are no new suggestions here from καλλιστηι.
The new suggestion is, that you try to make CW pleasant for players already in, rather than thinking that magically lots of people will join it. Even if that miracle happens, if you lose the current community, the total amount of participators won't increase.

Fizzer has responded to clan size/how to count wins or games in the past, he doesn't repeat himself.
In Ancient Greece, philosophers claimed that women are subhumans. They don't repeat themselves. So there is absolutely no point in challenging that idea or even making a discussion. 10/10 reasoning, would apply again.

Templates are exactly what Fizzer wants. He wants people to learn to play QM templates, he wants people in QM.
Then make QM reward idle rewards. CW is overcomplicated.

SECB is a fast template. Usually <10 turns
Source?
SEAD is luck based to a degree, but so are a lot of SE1W games on 1st pick, when you play with a 1min clock.
All templates are luck based to a certain degree.
Why would Fizzer add more strategic community templates when Gurioma and FB have been ignored for 4 months of CW?
https://www.warzone.com/Clans/War?ID=5&Timeslot=943
https://www.warzone.com/Clans/War?ID=5&Timeslot=942
https://www.warzone.com/Clans/War?ID=5&Timeslot=932
https://www.warzone.com/Clans/War?ID=5&Timeslot=914
https://www.warzone.com/Clans/War?ID=5&Timeslot=907
Source? FB/ Guiroma seem to be rarer than other templates, but more popular than 2v2, MME MA and MME commander - all fixed QM defaults.

Shall we go over match making again too? and free wins?
I agree. That is like repairing a broken faucet, even though we have already discussed whether or how to repair it. You know, discussions magically repair broken staff, no need to fix it physically!

Edited 9/15/2021 13:43:02
A bold new suggestion about Clan Wars: 9/15/2021 13:41:20


καλλιστηι 
Level 62
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You do suggest to remove the most played template.
Source?
We remove templates and you get it to being the SE1W monthly seasonal. Or we whack out some fun ones of biomes or greece and kill the new players. 9 templates, one is teamplay. 3 are strategic community, 3 are small earth, 2 are QM.
I'd well suggest that there should never be just one template per timeslot, but number of templates is done on average number of players for that timeslot. It decreased a lot over season 5.
My suggestion was that there would be 1 QM and 1 Strat template/ slot, eventually more if the slot were popular.
A bold new suggestion about Clan Wars: 9/15/2021 14:05:08

(deleted)
Level 62
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We're discussing on a tiny forum not writing papers.

I'm not sure anyone has found the pleasant factor. If they did maybe Fizzer would change it. If you find it, do please create a new thread.

Fizzer's response to clan size was when only a season (or two?) had been played and he wants to see how it goes after many multiples of seasons. So the forum erupting at the end of each season, doesn't really change his answer. Perhaps if we're still having this discussion in 2023 you can actually get a point for your Greek philosophers.

QM does reward idle, after the arena. CW is complicated but brings together clans, idle, QM.

Source of SECB is rarely do i get the 2nd bomb and it's first bomb used well after a few turns. My clan changed to SECB because it can be played faster than MME comm and doesn't have the ridiculous 1min timer of the SE's that hurts any good game.

My source is the first 115 timeslots of season 5. Far more than your 4 snapshots.
Haven't you read the other CW threads? Guiroma and FB are only 3rd template options. They are about half as common as the other 7. But what is your point here? My point is he listened, added what "we the forum" wanted, and he got negligible increase.

aha.?

3rd post down, as valid opinion as yours. Fizzer has to read the whole thread and work out the average. He can then take into account that 200 players play CW and less than a dozen are calling for change.
And my point is he added strat templates and they are not played
Gurioma makes the cut, FB not but FB had more votes than the others so why change it for a lower voted template?
A bold new suggestion about Clan Wars: 9/15/2021 14:06:54

(deleted)
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For instance, due to CW there is a new clan getting together solely for the purpose of winning CW6! They needed a better strategist but this season is going will last into November so they've plenty of time to suceed
A bold new suggestion about Clan Wars: 9/15/2021 14:09:38


Tac(ky)tical 
Level 63
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lol well try 40 players not less than adozen. also our whole point of creating this group is to create interest for clan war. fizzer made clans cheaper, he wants more people to create new clans and participate. if that is true, why is there a huge block for new clans. this will deter any new clans from forming like we did, and not only that, it will curb the personal interest of all the hardcore competitors in YOLO

Edited 9/15/2021 14:09:51
A bold new suggestion about Clan Wars: 9/15/2021 14:16:52


master of desaster 
Level 66
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The best solution is giving the max number of rating to players who didn't get a game. It's a punishment for most clans, since they get harder opponents afterwards, but it allows matchups at least.
A bold new suggestion about Clan Wars: 9/15/2021 14:20:16


Ursus 
Level 64
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At least you get to the rating you should get by playing then instead of waiting for one free win every slot
A bold new suggestion about Clan Wars: 9/15/2021 14:57:31


krinid 
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Let's also not forget that somehow we've been able to win CW games (or get free wins) and still have a rating of 0.

The problem is as simple as this. The CW rating and matchmaking systems punish new clans. And oddly, the clan changes & CW player limit inspire creation of new clans to compete, which would indicate that this is not intended behaviour, otherwise it means that the intent is to motivate a given behaviour which is then punished.

I do recall this happening to a few clans (TLA, and some others?) in S1. Tbh, I'm surprised to see it is still an issue. There are several easy ways to fix it (mentioned in other threads, I won't recap any here). I can't believe that this is the intended functionality (matches for stronger clans prioritized at expense of weaker/new clans). In S1, it's forgivable, kinks are being worked out. In S6, there's no reason for this to still be happening. It isn't necessary to wait several seasons to see that this isn't a good system.

To be clear, in the case of Yolo, we're talking about events such as having multiple players join in 4 timeslots since S6 started and getting a total of 4 games (counting one 2v2 game as 2 games) assigned, 2 free wins, 19 unassigned games. And still a CW rating of 0.
A bold new suggestion about Clan Wars: 9/15/2021 15:36:34


Norman 
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To be clear, in the case of Yolo, we're talking about events such as having multiple players join in 4 timeslots since S6 started and getting a total of 4 games (counting one 2v2 game as 2 games) assigned, 2 free wins, 19 unassigned games. And still a CW rating of 0.

I'm afraid you guys are worse than 0 :)

A bold new suggestion about Clan Wars: 9/15/2021 15:39:14

Krulle 
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I would say, YOLO just became a failure by definition. :p

Poor guys who live only once.
A bold new suggestion about Clan Wars: 9/15/2021 15:40:29


krinid 
Level 62
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LMAO, well that explains why the rating isn't going up. I guess the clan page rounds up to 0. lol

What's the URL of that page you're viewing btw?

LOL Krulle ... sure seems like it for now. BUT WAIT ... we're not dead yet! It's only a flesh wound. We're feeling better now.

Edited 9/15/2021 15:41:19
A bold new suggestion about Clan Wars: 9/15/2021 15:47:55


Timinator • apex 
Level 67
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i suggested a solution for that problem months ago to fizzer. but apparently it's not on his immideate roadmap.
A bold new suggestion about Clan Wars: 9/15/2021 15:49:41


rick
Level 59
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krinid that is muli's script running
A bold new suggestion about Clan Wars: 9/15/2021 16:00:57


Norman 
Level 58
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What's the URL of that page you're viewing btw?

It's from Mulis userscript.

And yeah, the matchmaking algorithm does not necessarily maximize the total amount of games. I haven't thought so far that you could that easily create a case where the algorithm completely fails. So, with you guys being completely at the bottom, the only chance yolo has for more than 1 game is if there is one higher ranked clan with multiple players who go deep enough to match multiple of you.

Since there aren't many templates currently, and there is apparently no clan close to your Elo which goes down to you, it looks pretty tough tbh to get more than either 0 or 1 games.

Maybe TSFH / Harmony could help you by also playing heavily in a template so you get some games kicking in.

Edited 9/15/2021 16:02:30
A bold new suggestion about Clan Wars: 9/15/2021 16:31:16


Sephiroth
Level 61
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Maybe TSFH / Harmony could help you by also playing heavily in a template so you get some games kicking in.

Norman can't wait for that. Right now there's one clan less to filter MASTERS for them!
filthy rat
A bold new suggestion about Clan Wars: 9/15/2021 16:58:31

Zealoustowski
Level 58
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We did it boys, we broke Clan Wars!
A bold new suggestion about Clan Wars: 9/15/2021 17:03:37


rick
Level 59
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it was always broken
A bold new suggestion about Clan Wars: 9/17/2021 06:08:46

[V.I.W] recruiting time! Join us !
Level 65
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1- I'd play Guiroma, but usually there si no Guiroma, so I don't care a lot about CW.
I'd play 2vs2 but most Clansmate dont give a damn about CW or they like 1vs1 templates, so in the end I barely give a damn about CW.

QM and open games have better chances to give me something that I want.


This is just to say that CW audience is already biased toward what is present so PPl join expecting what there was and not FB or Groma.

2- Fizzer has not to answer you. This game is FREE, is complex and with no advertising. Whether he can't or don't want to reply, nothing to blame.

3- yes, CW could be better and some improvement are needed.
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