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Idle Strategy Discussion: 9/2/2021 07:41:08


Parsifal
Level 63
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@functor

I trust you. If you say it's genuine then genuine it is.
It means I have to improve a lot
Idle Strategy Discussion: 9/2/2021 07:56:02


Parsifal
Level 63
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@ funtor

The thing is: what you posted as strategy is not really a strategy. It's just numbers and statistical information. It would be interesting to hear how to you actually use them to your advantage

For example: I understand that your artifacts of choice are Speedy Crafters, Time Warp and Craft Double.
On what grade?
where do you get the armies from with only 25% mercenaries? Army camps alone, even upgraded can't be enough to finish a level.
how do you support crafters production at an early stage of a level when there are no crafters around?
how do you get so fast to a point you have multiple crafters working for you?
where do you get all the resources from? You can't really beat the late maps sitting only on tin cans....

A lot of questions....
Idle Strategy Discussion: 9/2/2021 08:02:54


Shin
Level 59
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He said he used 2000 coins in total for idle, used 50 coins for every level from scandinavia, and digs only. I would say that it is very suspicious in my opinion because 11 levels means 550 coins, and he only uses coins for digs if he is about to sleep, which is still suspicious because he has to spend about 1450 coins for it. I would say that there is some lying behind his words, but just my opinion.

Edited 9/2/2021 08:03:24
Idle Strategy Discussion: 9/2/2021 08:08:00


denna. 
Level 64
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@functor

I meant xeno with 13h on Africa pre-ascension, not you, 2d are possible with optimal play imo (rev 16, and faster in rev 17 with mercs and sell price advancements), sorry for the confusion

Edited 9/2/2021 08:18:35
Idle Strategy Discussion: 9/2/2021 08:13:49


l4v.r0v 
Level 59
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I did wrote an auto-clicker to join battle every 30 mins. Below is the quote from wiki on rules of automation.
> Do not attempt to modify the game data, modify your system clock, or automate the game in any fashion except as provided within the game's normal UI.
The auto-clicker only operates game's UI, hence it is allowed.

I don't think that's what the rules mean. The "except as provided" clause is probably intended to exempt stuff like Auto-Conquer, not browser automation that interfaces with only UI elements. IOW, the "as provided" refers to automation provided by the game not UI elements provided by the game that you then extend with automation not provided by the game. Your reading of the rules- that automation is okay as long as you use the available UI only- would also allow, e.g., an auto-clicker to catch drafts or an auto-clicker to automate upgrades and buying/selling, both of which would be game-breaking.

You should probably check with Fizzer before continuing to use the auto-clicker. It's ambiguous whether it would be allowed. Of course, if Fizzer already cleared this, then disregard my comment.
Idle Strategy Discussion: 9/2/2021 08:16:33


Shin
Level 59
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text

Edited 9/2/2021 08:26:31
Idle Strategy Discussion: 9/2/2021 08:19:30


l4v.r0v 
Level 59
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That says multi-accounting in Idle is legal, which has been known for some time. It does not touch upon automation.

If auto-clickers are allowed in Idle as long as they only interact with the user-visible UI, then I might actually start playing it again...
Idle Strategy Discussion: 9/2/2021 08:25:03

functor
Level 56
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@Parsifal

I will try to answer your questions.

> The thing is: what you posted as strategy is not really a strategy.

The strategy is written explicitly in my following thread.
https://www.warzone.com/Forum/567678-estimate-remaining-time-level
Here is the quote from the thread: "Once we have an accurate estimate on remaining time of a level, we can determine the optimal action (such as upgrading) at any given time by comparing the remaining time before the action and after the action." But, it seems that not a lot of players care about following my strategy.

> I understand that your artifacts of choice are Speedy Crafters, Time Warp and Craft Double.

That is my ideal combination of artifacts. Due to the lack of mercs on almost all levels, I need to use Legendary Triple Strike instead of Time Warp.

> On what grade?

I do keep track of all my artifacts on almost all levels, but it would be tedious to post all of them. Below are my current artifacts with rarity at least Rare, ordered by how important they are to me.

* Epic Speedy Crafters
* Rare Craft Double
* Rare Item Values
* Rare Mercenary Discount
* Rare Hospital Boost
* Legendary Triple Strike
* Epic Resource Cache from WZI Battle

> where do you get the armies from with only 25% mercenaries? Army camps alone, even upgraded can't be enough to finish a level.

Not 25% mercenaries. I had +90% additional mercenaries when I ML the last four regular levels. With the calculation, I know at any moment on a level whether I would have enough mercs or not. If I did not, then I upgrade hospitals. The techs "Medicine Refinement", "Tell your workers that it's cash", "Hire Actual Doctors" are also very crucial.

> how do you support crafters production at an early stage of a level when there are no crafters around?

On a large level, I would use SAC x 2 + FC x 2 at the very beginning. Then, just wait several hours until I conquer the first crafter to kickstart the economy.

> how do you get so fast to a point you have multiple crafters working for you?

Even one crafter is good enough. Below are multiplicative modifiers that matter.
* Crafter speed: 20% (ad)
* Crafter speed: 35% (epic artifact)
* Crafter speed: 50% (advancement)
* Crafter production: at least 6% (rare artifact)
* Item Value: at least 16% (rare artifact) + 10% (clan reward)
* Mercenary cost: 8% (rare artifact)
* Mercenary cost: 50% (advancement)
* Mercenary cost: 10% (clan reward)
These amount to 12.4 times mercs per unit time compared with that without modifiers.

It will get better as we get more techs.
* Crafter speed: 20% (ad)
* Crafter speed: 35% (epic artifact)
* Crafter speed: 50% (advancement)
* Crafter speed: 10% (tech) + 10% (tech)
* Crafter production: at least 6% (rare artifact) + 10% (tech)
* Item Value: at least 16% (rare artifact) + 10% (clan reward) + 15% (tech) + 15% (tech)
* Mercenary cost: 8% (rare artifact)
* Mercenary cost: 50% (advancement)
* Mercenary cost: 10% (clan reward)
* Mercenary cost: 10% (tech) + 15% (tech) + 15% (tech) + 15% (tech)
These amount to at least 46.7 times mercs per unit time compared with that without modifiers.

Note that item value and craft production increase the revenue by a certain percentage. They are better than increasing the profit by the same percentage.

> where do you get all the resources from? You can't really beat the late maps sitting only on tin cans....

On revision 16 levels, I usually craft Explosive Bolts. On revision 17 levels, I craft Magnet, Relay, Microchip, Resistor, Lense, and cash in the overpowered markets.

> A lot of questions....

You can post more.

@Shin

I never said I used 2000 coins at that moment. I only said I purchased about 2000 coins. More precisely, I purchased the supercamp + 2500 coins. My current coin count is 2011.

Edit: fix some miscalculations, missing modifiers and typos.

Edited 9/2/2021 10:24:31
Idle Strategy Discussion: 9/2/2021 08:27:19


Shin
Level 59
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that explains some of it
Idle Strategy Discussion: 9/2/2021 08:53:18

functor
Level 56
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@l4v.r0v

> an auto-clicker to catch drafts

I have thought about that, but I do not think it is allowed, since, surprisingly, drafts are not in UI, and I do not think it is feasible. It is extremely difficult to auto-draft via some auto-clicker.

> automate upgrades and buying/selling, both of which would be game-breaking.

Yeah, that would be game-breaking, by making the levels much harder than they should be.

> You should probably check with Fizzer before continuing to use the auto-clicker.

I will.
Idle Strategy Discussion: 9/2/2021 11:42:10


Parsifal
Level 63
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@functor

1. When you say SAC, I assume you mean the power not the artifact, as I don't see it in your artifacts list. Is so, where do you get all your powers? The are limited, and in that case what are you doing if you don't have these powers on hand?

2. where did you get the 4th ML from? (I can guess where the first 3 came from...)

3. a super fast crafer can do little without the ores and alloys. It sounds like you upgrade your mines way above the level I would. But where do you get the money to do so? Money productions is limited, and hospitals swallow most of it.

4. In general, I'm doing actually (almost) everything you have listed. But the time difference is just amazing. The fact that your times are from your pre-ascension run are is really hard to chew.

My conclusion for now is that you some how understand WZI on a different level than most of the players do, and that your calculations you make are so fine tuned that you exploit the game to it's max capacity. Congrats on that!

Anyway thanks for your response, that is exactly why this thread was created
Idle Strategy Discussion: 9/2/2021 11:43:51


Parsifal
Level 63
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Now I'm really interested to hear from Xeno about his strategy
Idle Strategy Discussion: 9/2/2021 11:57:58

functor
Level 56
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@Parsifal

> 1. When you say SAC, I assume you mean the power not the artifact, as I don't see it in your artifacts list. Is so, where do you get all your powers? The are limited, and in that case what are you doing if you don't have these powers on hand?

Yes, I mean the power. When I start a level, I always have the full stock of powers (except ML), and sometimes, excess ones. I usually have a quota of powers on every level, something like SAC x 2, IM x 1. There will be enough on the ground to fill the stock at the end of a level. In emergency cases, I will use more powers.

> 2. where did you get the 4th ML from? (I can guess where the first 3 came from...)

* 2 from 5.13 K-PX.
* 2 from 5.14 Peloponnesian War.
* 1 from supercamp.

> 3. a super fast crafer can do little without the ores and alloys. It sounds like you upgrade your mines way above the level I would. But where do you get the money to do so? Money productions is limited, and hospitals swallow most of it.

* I get almost all ingredients from markets.
* I avoid mines if possible. I only upgrade mines in very specific situations.
* I avoid hospitals if possible, until my economy is good, i.e. some crafters on good recipes with ingredients available in markets.

In the early game, I spent most of my money on mercs.

I need to manage carefully my merc count, and hop from merc camps to merc camps. If any miscalculations happen, then I might need to wait a long time for the army camps to produce enough armies, or I have to use many powers to make up for it.

One trick I sometimes use is to tripe strike a huge merc camp, and then use IM on it to get enough mercs for me to explore.

On 5.14 levels, a better strategy is to get markets early, and milk a lot of money from it.

Edit: add 5.14 level info.

Edited 9/2/2021 12:25:09
Idle Strategy Discussion: 9/2/2021 13:10:40

functor
Level 56
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@l4v.r0v

I just got a response from Fizzer. Auto clicker is not allowed. I respect his decision and I will stop my clicker that joins the battle every 30 minutes. I have joined many 10 players battle in the past. Hope that someone can substitute for me.
Idle Strategy Discussion: 9/2/2021 13:20:18


krinid 
Level 62
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Tbh though, your clicker script probably helped people when there were only 9 other people in the battle and needed a 10th ... functor to the rescue to save the deleted battle! But no more, I suppose.
Idle Strategy Discussion: 9/3/2021 17:06:37

functor
Level 56
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I have done a 4 hour Africa run with 4 Time Warp and 10k AP. Please check the following thread.

https://www.warzone.com/Forum/572780-514-marketbased-strategy
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