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Update 5.14: 8/14/2021 12:48:08


krinid 
Level 62
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OOPS ... just occured to me that there are likely new achievements for techs on the hardened levels!

Yep . . . confirmed . . .

I'm missing "Acquire all techs in the Idle level Hardened Ursa:Luna". gahhh!

Didn't think of it while doing the levels . . . I'll get them on the next playthrough. lol
Update 5.14: 8/14/2021 15:08:12


Master Jz 
Level 62
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The dig guess was right: "All artifact dig times are permanently reduced by 10%!" Another place where I was hoping for a bigger bonus. I hope the last two powers wow me.


Given this, it'd be really nice to have the exact time digs will finish listed in the undug dig sites pop-up.


Also, I am really happy about these longer (lower maintenance) levels. It should make managing 3+ levels feasible.
Update 5.14: 8/15/2021 05:34:54


krinid 
Level 62
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Btw, what are everyone's opinions on the new rewards?

I'm really digging Seeing Circles!

The frequency and increased range makes it so much easier to spot the drafts. Very much needed for QoL for Idle players. Before I had to remember to go look for it, now it more often than not jumps out at me of its own accord into my field of vision.

The ore bonuses are nice too.

Haven't been able to use Couch Potato yet b/c my app still hasn't update (garrrrr).

Anyone getting use of Superpowers? Any feedback on how it works with SAC, SM, MR, IM?

Are SAC & SM just 10x duration on a single army camp/mine? Or split among a few?

MR is 10x the goods from a single market?

IM is ... egadz ... 10x activation on a single merc camp? So regular 1x value at 5x the cost at promise of 10x benefit?

TW is pretty clear, 10 hrs jump. SL is clear, skip 10 levels. ML doesn't apply.

Loving my Legendary of course.

Going for Super Armies now on Old Town. Looks like it will take a while. Then I'll make a play for that 4th Boy.

Edited 8/15/2021 05:39:52
Update 5.14: 8/15/2021 05:40:26

Mathematician 
Level 62
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I feel bad for those who already have a Triple/Quad Strike.

Having a 4th slot for active artifacts is nice, as it makes active artifacts relevant again. Though the legendary Triple Strike kinds of defeats the point because most people are going to put it in the 4th slot instead of developing their own active artifacts, unless they already have a high level Time Warp. So, active artifacts continue to serve no purpose other than being sacrificed.
Update 5.14: 8/15/2021 05:41:56


Shin
Level 59
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I would say that this won't necessarily be the case. For people like me who depends on SAC, it helps us a lot. It just depends on your play style.

@krinid
I would say that almost everything would help a lot. Couch Potato is not really good for me tho.

Edited 8/15/2021 05:49:34
Update 5.14: 8/15/2021 05:48:51


krinid 
Level 62
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I think the 4th slot will vastly reintroduce Actives. The _only_ reason Actives don't get more use now is b/c most players feel Passives are better, and no one wants to waste a slot that a Passive could be put in.

Among the Actives, Triple Strike is not the hands-down best. At Legendary level, it's great in certain circumstances, but as Shin pointed out, SAC notably in early game is an easy choice. I know a few who already use DT, so that's also an easy choice to put in the slot. For those that already have a Quad Strike, well they can use both TS & QS to rapidly knock down large territories. FH could also come into play.

But a high level IM, MR, or one of the caches could also be good situationally.

Run out of ore? SM to save the day! 30 min boost @ 20x for Uncommon can be a life saver to get some of those expensive ores. And combine that with the Mine Doubler ability now, too! Rock Candy or whatever it's called.

And now they aren't competing with a coveted Passive-capable slot.

Minimally, I'm excited about having an Active-only slot. Sounds like Shin is too.

Edited 8/15/2021 05:49:18
Update 5.14: 8/15/2021 07:30:32

Mathematician 
Level 62
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I see. So it depends on the playstyle. Ok I change my mind.
Update 5.14: 8/15/2021 13:56:41


Z 
Level 63
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The first one I’m going for is 4th Artifact Slot
Update 5.14: 8/15/2021 14:09:54

riskboy88 
Level 62
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gonna multilevel those levels...
use +30% AP and +25% Ap from resetting advancements..

after a few months,, injection of 21k AP
Update 5.14: 8/15/2021 14:46:23


JK_3 
Level 63
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EDIT: Nvm this post, i was still replying to the previous page on the forum

Edited 8/15/2021 15:21:20
Update 5.14: 8/15/2021 14:47:21


krinid 
Level 62
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I've mentioned it several times in GC. Plus the +15% AP buff from CW. Rollin rollin rollin . . .
Update 5.14: 8/15/2021 15:13:38

Sefer
Level 30
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"All Arena rewards are permanently increased by 20%!"

Hardened Triskelion next.
Update 5.14: 8/15/2021 15:16:51


krinid 
Level 62
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Gladiator, I assume? From Rise/Fall Roman?
Update 5.14: 8/15/2021 15:50:58

Sefer
Level 30
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Correct.
Update 5.14: 8/15/2021 22:58:07

Sefer
Level 30
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"Attacks against you in battles are permently decreased by 10%!"

Not actually sure how that works- territories you lose take 10% less to retake? You avoid losing every 10th territory?

One more to go
Update 5.14: 8/16/2021 01:21:50

Mathematician 
Level 62
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You received the Update All button, which can update all of your multi-levels at once instead of having to open each one!
Update 5.14: 8/16/2021 01:22:25


Shin
Level 59
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how does that work?
Update 5.14: 8/16/2021 01:34:15

Mathematician 
Level 62
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No idea. I'm not currently in a multi-level.
Update 5.14: 8/16/2021 01:38:59


krinid 
Level 62
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The text says it all, there's an "Update All" button, and when you press it, your Idle time starts counting from 0 on all levels you're playing. If you're only playing 1, this has no value, but if you're playing multiple, you don't have to switch to the other levels to keep time moving.

Of course, this only has minimal value if you've run out of resources to smelt/craft/upgrade/etc, and you'd just be earning whatever money/army income you have in each, but better than nothing. But if everything is setup properly, it could save a lot of time if all you need to do is reset idle time.
Update 5.14: 8/16/2021 01:39:40

riskboy88 
Level 62
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What is the hospital Bug
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