<< Back to Warzone Idle Forum   Search

Posts 1 - 12 of 12   
Level information: 7/21/2021 07:48:47

functor
Level 36
Report
--------------------------------------------------------------------------------
Table of content
--------------------------------------------------------------------------------

Summary: What is shared? What is not shared?
Just below this table of content.

Additional remarks: Want to use the data? Want more data?
Just below this table of content.

(The links below work well on the website, but not quite on the apps.)

How to find territories and bonuses in an idle level?
https://www.warzone.com/Forum/564487-level-information?offset=8

* Level: Fort Harbor
https://www.warzone.com/Forum/564487-level-information?offset=1
* Level: Europe 1066 AD
https://www.warzone.com/Forum/564487-level-information?offset=3
* Level: AD 1045 - Roads of Silk and Iron
https://www.warzone.com/Forum/564487-level-information?offset=5
* Level: Old Town
https://www.warzone.com/Forum/564487-level-information?offset=9

--------------------------------------------------------------------------------
Summary
--------------------------------------------------------------------------------

Suggested by krinid, I would like to share the following data I had collected. All numbers are the ones without any modifiers.

# Army Camps
* Location
* Cost of territory
* Base level

# Hospitals
* Location
* Cost of territory
* Base hospital savings

# Markets
* Location
* Cost of territory
* Items

# Mercenary Camps
* Location
* Cost of territory
* Cost
* Amount

# Dig Sites
* Location
* Cost of territory
* Dig time
* Dig cost
* Dig result

# Recommended Recipes
WARNING: These recommendations are highly correlated to my progress. Use at your own risk.
* Name
* Location
* Territory Cost

I will NOT to share the following info.
* Arena: I do not play Arena.
* Army Camp upgrade cost: A formula of upgrade cost can be found in <https://www.warzone.com/Forum/560610-upgrade-cost-army-camps-mines>.
* Caches: I do not have complete info on this.
* Hospital upgrade costs and max level: I do not always max out all hospitals.
* Hospital saving: It equals to Base Saving * (0.3 * Level ^ 2 + 0.7).
* Market prices: A formula can be found in <https://www.warzone.com/Forum/546728-chapter-markets-resources?Offset=34>.
* Powers: Powers can only be claimed twice, so I do not keep track of them.
* Techs: I do not have Statistics, and I do not get the achievement for acquiring all techs.

--------------------------------------------------------------------------------
Additional remarks
--------------------------------------------------------------------------------
* Even though I would like to share the data, I do not want to take the responsibility of maintaining the data. So, please do NOT send me any corrections.
* You are encouraged to use the information shared here to maintain the data in your own way and share it with others, such as creating some spreadsheets, as long as you give the credit in a suitable way.
* If you want to know more, please let me know. I will see if it is feasible to me to post additional data in the future.

Edited 8/1/2021 13:04:49
Level information: 7/21/2021 07:57:11

functor
Level 36
Report
Level: Fort Harbor

--------------------------------------------------------------------------------
Army Camps (10)
--------------------------------------------------------------------------------

Territory: Peat Mill
Cost of territory: 1
Base level: 0

Territory: Dibbler's Stall
Cost of territory: 513K
Base level: 4

Territory: Fruiterers Condominiums
Cost of territory: 4M
Base level: 8

Territory: Mary's Henhoue
Cost of territory: 14M
Base level: 10

Territory: Herne's Hunting Lodge
Cost of territory: 34M
Base level: 11

Territory: Arbalestier Camp
Cost of territory: 58M
Base level: 12

Territory: Constable Hall
Cost of territory: 140M
Base level: 13

Territory: Fishmongers Stall
Cost of territory: 222M
Base level: 14

Territory: Natural History Museum
Cost of territory: 279M
Base level: 15

Territory: Caltraps Arcade 1-34
Cost of territory: 419M
Base level: 15

--------------------------------------------------------------------------------
Hospitals (7)
--------------------------------------------------------------------------------

Territory: Proving Grounds
Cost of territory: 474K
Base saving: 4K

Territory: Road to Old Town
Cost of territory: 7M
Base saving: 99K

Territory: Signal Bird Aviary
Cost of territory: 44M
Base saving: 530K

Territory: Labourer's Dwelling
Cost of territory: 75M
Base saving: 1M

Territory: Crowded Berth
Cost of territory: 162M
Base saving: 3M

Territory: Secret Chamber
Cost of territory: 414M
Base saving: 6M

Territory: Tusk's Undercroft
Cost of territory: 472M
Base saving: 7M

--------------------------------------------------------------------------------
Mercenary Camps (15)
--------------------------------------------------------------------------------

Territory: Soldier Hall
Cost of territory: 6K
Cost: 1
Amount: 650K

Territory: Shady Abode
Cost of territory: 6M
Cost: 6
Amount: 57M

Territory: Grimbel's Treehouse
Cost of territory: 217K
Cost: 6
Amount: 6M

Territory: Pyrop Fire Prestinct
Cost of territory: 2M
Cost: 6
Amount: 20M

Territory: Wordsworth Library
Cost of territory: 12M
Cost: 8
Amount: 102M

Territory: Lord's Wardrobe
Cost of territory: 79M
Cost: 10
Amount: 324M

Territory: Gomboult Ferry
Cost of territory: 26M
Cost: 11
Amount: 198M

Territory: Dark Sweet Spring
Cost of territory: 84M
Cost: 13
Amount: 642M

Territory: Naval Cross
Cost of territory: 115M
Cost: 14
Amount: 432M

Territory: Gamming Chair Lodge
Cost of territory: 135M
Cost: 17
Amount: 878M

Territory: Rites of Neptune Rex
Cost of territory: 173M
Cost: 21
Amount: 1B

Territory: Powder Hill
Cost of territory: 266M
Cost: 22
Amount: 1B

Territory: Jellies Bazaar
Cost of territory: 476M
Cost: 26
Amount: 2B

Territory: Flying Dagger Drive
Cost of territory: 198M
Cost: 39
Amount: 1B

Territory: Hall of Justice
Cost of territory: 706M
Cost: 39
Amount: 2B

--------------------------------------------------------------------------------
Markets (5)
--------------------------------------------------------------------------------

Territory: Circle of the Guardian
Cost of territory: 5M
Items: Tin Bar, Iron Bar, Copper Bar, Zinc Bar

Territory: Eli's Bookstore
Cost of territory: 22M
Items: Nickel Bar, Copper Wire, Barbed Wire, Lead Bar

Territory: Vegetable & Chicken Carts
Cost of territory: 111M
Items: Silicon Bar, Screw, Aluminum Bar, Silver Bar

Territory: Firefreeze Alley
Cost of territory: 233M
Items: Gold Bar, Metal Pipe, Platinum Bar, Nail

Territory: The Night Watch
Cost of territory: 382M
Items: Welding Rod, Titanium Bar, Tin Can, Metal Sheet

--------------------------------------------------------------------------------
Dig Sites (9)
--------------------------------------------------------------------------------

Bonus: The Guardian Clan
Cost of territory: -
Dig Time: 23h
Dig Cost: 80M
Dig Result: 0/53/47/0/0

Territory: Bladder & Kidney Deli
Cost of territory: 8M
Dig Time: 17h
Dig Cost: 209M
Dig Result: 65/20/10/5/0

Territory: Storyteller Garden
Cost of territory: 46M
Dig Time: 8h
Dig Cost: 647M
Dig Result: 0/100/0/0/0

Territory: Aviarist's Accomodation
Cost of territory: 105M
Dig Time: 8h
Dig Cost: 1B
Dig Result: 0/100/0/0/0

Territory: Scutage Trace
Cost of territory: 193M
Dig Time: 20h
Dig Cost: 2B
Dig Result: 58/24/12/6/0

Territory: Bulkhead Drung
Cost of territory: 134M
Dig Time: 35h
Dig Cost: 3B
Dig Result: 0/16/84/0/0

Territory: Charlie Noble Inn
Cost of territory: 565M
Dig Time: 8h
Dig Cost: 5B
Dig Result: 0/100/0/0/0

Territory: Good Fellas Keep
Cost of territory: 410M
Dig Time: 28h
Dig Cost: 6B
Dig Result: 0/37/63/0/0

Territory: Heart of Darkness Dive
Cost of territory: 413M
Dig Time: 8h
Dig Cost: 8B
Dig Result: 0/100/0/0/0

--------------------------------------------------------------------------------
Recommended Recipes
--------------------------------------------------------------------------------

None, just focus on mines.

Edited 7/24/2021 06:09:19
Level information: 7/21/2021 08:01:28

Shin
Level 56
Report
I recommend tin cans as your mid-game recipe because it gives a 20k profit per second and is pretty cheap to make
Level information: 7/24/2021 06:11:02

functor
Level 36
Report
Level: Europe 1066 AD

--------------------------------------------------------------------------------
Army Camps (13)
--------------------------------------------------------------------------------

Territory: Turnu
Cost of territory: 1
Base level: 0

Bonus: Bulgar
Cost of territory: -
Base level: 5

Territory: Cyclades
Cost of territory: 3M
Base level: 8

Bonus: -Thyrenean Sea-
Cost of territory: -
Base level: 10

Bonus: -Baltic Sea-
Cost of territory: -
Base level: 11

Bonus: Sultanate of Syria
Cost of territory: -
Base level: 13

Territory: West Dvina
Cost of territory: 97M
Base level: 14

Territory: Sudan
Cost of territory: 240M
Base level: 15

Territory: Celle
Cost of territory: 181M
Base level: 15

Territory: Kirkuk
Cost of territory: 375M
Base level: 16

Bonus: Alger
Cost of territory: -
Base level: 17

Territory: Agder
Cost of territory: 895M
Base level: 17

Territory: Nanies
Cost of territory: 394M
Base level: 17

--------------------------------------------------------------------------------
Hospitals (9)
--------------------------------------------------------------------------------

Territory: Votyaki
Cost of territory: 611K
Base saving: 5K

Territory: Rhodos
Cost of territory: 6M
Base saving: 75K

Territory: Belle Ile
Cost of territory: 19M
Base saving: 405K

Territory: Mstislavl
Cost of territory: 59M
Base saving: 749K

Territory: Gnieznienskie
Cost of territory: 252M
Base saving: 2M

Territory: Druz
Cost of territory: 191M
Base saving: 2M

Territory: Al Amarah
Cost of territory: 307M
Base saving: 5M

Territory: Barcelona
Cost of territory: 557M
Base saving: 5M

Territory: Perigord
Cost of territory: 698M
Base saving: 8M

--------------------------------------------------------------------------------
Mercenary Camps (18)
--------------------------------------------------------------------------------

Territory: Oleshye
Cost of territory: 3K
Cost: 2
Amount: 784K

Territory: Grassland Cheremisa
Cost of territory: 689K
Cost: 3
Amount: 7M

Territory: Split
Cost of territory: 2M
Cost: 5
Amount: 20M

Territory: Capua
Cost of territory: 36M
Cost: 6
Amount: 291M

Territory: Golfo di Taranto
Cost of territory: 6M
Cost: 7
Amount: 45M

Territory: The Wash
Cost of territory: 39M
Cost: 7
Amount: 152M

Territory: Homs
Cost of territory: 41M
Cost: 8
Amount: 431M

Territory: Tyrrhenian Sea
Cost of territory: 16M
Cost: 10
Amount: 120M

Territory: Krakowskie
Cost of territory: 198M
Cost: 12
Amount: 511M

Territory: Lower Silesia
Cost of territory: 73M
Cost: 13
Amount: 820M

Territory: Buhairya
Cost of territory: 211M
Cost: 19
Amount: 1B

Territory: Dihistan
Cost of territory: 156M
Cost: 19
Amount: 1B

Territory: Aargau
Cost of territory: 242M
Cost: 27
Amount: 2B

Territory: V채stmanland
Cost of territory: 435M
Cost: 29
Amount: 2B

Territory: Rosello
Cost of territory: 690M
Cost: 30
Amount: 3B

Territory: Carcassonne
Cost of territory: 867M
Cost: 30
Amount: 4B

Territory: Mazandaran
Cost of territory: 440M
Cost: 30
Amount: 2B

Territory: Tourraine
Cost of territory: 966M
Cost: 40
Amount: 2B

--------------------------------------------------------------------------------
Markets (6)
--------------------------------------------------------------------------------

Bonus: -Adriatic Sea-
Cost of territory: -
Items: Tin Bar, Iron Bar, Zinc Bar, Copper Wire

Bonus: -North Sea-
Cost of territory: -
Items: Nickel Bar, Copper Bar, Lead Bar, Screw

Territory: Aquileia
Cost of territory: 118M
Items: Silicon Bar, Barbed Wire, Nail, Aluminum Bar

Bonus: Kingdom of Italy
Cost of territory: -
Items: Silver Bar, Gold Bar, Tin Can, Metal Pipe

Territory: Fyn
Cost of territory: 351M
Items: Welding Rod, Platinum Bar, Twine, Titanium Bar

Territory: Chartres
Cost of territory: 878M
Items: Metal Sheet, Thorium Bar, Neodymium Bar, Chromium Bar

--------------------------------------------------------------------------------
Dig Sites (11)
--------------------------------------------------------------------------------

Territory: Chalkidike
Cost of territory: 3M
Dig Time: 8h
Dig Cost: 221M
Dig Result: 0/100/0/0/0

Territory: Tao
Cost of territory: 9M
Dig Time: 26h
Dig Cost: 674M
Dig Result: 0/45/55/0/0

Territory: Gulf of Helholland
Cost of territory: 23M
Dig Time: 20h
Dig Cost: 1B
Dig Result: 0/61/39/0/0

Territory: Nisibin
Cost of territory: 83M
Dig Time: 23h
Dig Cost: 2B
Dig Result: 51/28/14/7/0

Territory: Romny
Cost of territory: 85M
Dig Time: 35h
Dig Cost: 4B
Dig Result: 0/15/85/0/0

Territory: Siena
Cost of territory: 153M
Dig Time: 8h
Dig Cost: 6B
Dig Result: 0/100/0/0/0

Territory: Werle
Cost of territory: 166M
Dig Time: 8h
Dig Cost: 8B
Dig Result: 0/100/0/0/0

Territory: Nyland
Cost of territory: 333M
Dig Time: 8h
Dig Cost: 12B
Dig Result: 0/100/0/0/0

Bonus: Sultanate of Persia
Cost of territory: -
Dig Time: 19h
Dig Cost: 15B
Dig Result: 0/66/34/0/0

Territory: Murcia
Cost of territory: 637M
Dig Time: 8h
Dig Cost: 18B
Dig Result: 0/100/0/0/0

Territory: Atholl
Cost of territory: 698M
Dig Time: 8h
Dig Cost: 23B
Dig Result: 0/100/0/0/0

--------------------------------------------------------------------------------
Recommended Recipes
--------------------------------------------------------------------------------

Recipe: Tin Can
Territory: Vodi
Cost of territory: 94M

Recipe: Rivet
Territory: Labourd
Cost of territory: 550M
Level information: 7/24/2021 06:12:12


John Smith
Level 36
Report
Amazing work as always functor!
Level information: 7/28/2021 09:02:00

functor
Level 36
Report
Level: AD 1045 - Roads of Silk and Iron

--------------------------------------------------------------------------------
Army Camps (16)
--------------------------------------------------------------------------------

Territory: Rome
Cost of territory: 1
Base level: 0

Bonus: Duchy of Saxony
Cost of territory: -
Base level: 5

Territory: Samos
Cost of territory: 4M
Base level: 8

Territory: Jaslo
Cost of territory: 9M
Base level: 10

Territory: Quellar
Cost of territory: 19M
Base level: 11

Territory: Kransnoye
Cost of territory: 37M
Base level: 13

Territory: Dalarna
Cost of territory: 178M
Base level: 14

Territory: Sidi Ifni
Cost of territory: 294M
Base level: 15

Territory: Diwaniyah
Cost of territory: 126M
Base level: 15

Bonus: Kara-Khanid Khanate
Cost of territory: -
Base level: 16

Territory: Phagwara
Cost of territory: 948M
Base level: 17

Territory: Xiyu Core
Cost of territory: 398M
Base level: 17

Bonus: Madhya Pradesh
Cost of territory: -
Base level: 17

Bonus: Krishna
Cost of territory: -
Base level: 18

Bonus: Gangas Vassal State
Cost of territory: -
Base level: 18

Bonus: Chola Empire
Cost of territory: -
Base level: 18

--------------------------------------------------------------------------------
Hospitals (12)
--------------------------------------------------------------------------------

Territory: Ossenbrügge
Cost of territory: 391K
Base saving: 2K

Territory: Vasprakania
Cost of territory: 9M
Base saving: 44K

Territory: Lower Pripet
Cost of territory: 15M
Base saving: 229K

Territory: Madjrit
Cost of territory: 47M
Base saving: 459K

Territory: Sygnafylki
Cost of territory: 92M
Base saving: 897K

Territory: Therthar
Cost of territory: 133M
Base saving: 2M

Territory: Til
Cost of territory: 187M
Base saving: 2M

Territory: Daybul
Cost of territory: 583M
Base saving: 5M

Territory: Tan
Cost of territory: 594M
Base saving: 6M

Territory: Wu (Hsi-Ching)
Cost of territory: 868M
Base saving: 8M

Territory: Nasirabad
Cost of territory: 1B
Base saving: 9M

Territory: Donghai
Cost of territory: 1B
Base saving: 11M

--------------------------------------------------------------------------------
Mercenary Camps (24)
--------------------------------------------------------------------------------

Territory: Provence
Cost of territory: 4K
Cost: 1
Amount: 482K

Territory: Bizerte
Cost of territory: 2M
Cost: 3
Amount: 12M

Territory: Utrecht
Cost of territory: 442K
Cost: 3
Amount: 4M

Territory: Mesopotamia
Cost of territory: 5M
Cost: 4
Amount: 33M

Territory: Gharnatah
Cost of territory: 42M
Cost: 6
Amount: 168M

Territory: Marsa Matruh
Cost of territory: 13M
Cost: 6
Amount: 94M

Territory: El Salloum
Cost of territory: 21M
Cost: 6
Amount: 66M

Territory: Inner Vepsia
Cost of territory: 52M
Cost: 6
Amount: 358M

Territory: Kalat-Rabah
Cost of territory: 46M
Cost: 6
Amount: 259M

Territory: Kingdom of Uliad
Cost of territory: 74M
Cost: 8
Amount: 456M

Territory: Lower Alodia
Cost of territory: 82M
Cost: 10
Amount: 659M

Territory: Erbil
Cost of territory: 138M
Cost: 10
Amount: 744M

Territory: Khar Turan
Cost of territory: 190M
Cost: 10
Amount: 958M

Territory: Koubanan
Cost of territory: 267M
Cost: 11
Amount: 2B

Territory: Balasagun
Cost of territory: 173M
Cost: 12
Amount: 1B

Territory: Tan-shan
Cost of territory: 467M
Cost: 12
Amount: 3B

Territory: Sidhi
Cost of territory: 1B
Cost: 13
Amount: 4B

Territory: Anantapur
Cost of territory: 824M
Cost: 13
Amount: 4B

Territory: Lahore
Cost of territory: 318M
Cost: 13
Amount: 2B

Territory: Jingzhao
Cost of territory: 1B
Cost: 14
Amount: 2B

Territory: Ludhiana
Cost of territory: 459M
Cost: 14
Amount: 2B

Territory: Ying (Shandong)
Cost of territory: 1B
Cost: 16
Amount: 3B

Territory: Jiangxia
Cost of territory: 667M
Cost: 16
Amount: 5B

Territory: Nujiang
Cost of territory: 380M
Cost: 17
Amount: 3B

--------------------------------------------------------------------------------
Markets (7)
--------------------------------------------------------------------------------

Territory: Al-iskandariyya
Cost of territory: 8M
Items: Iron Bar, Tin Bar, Zinc Bar, Nickel Bar

Bonus: Kingdom of Armenia
Cost of territory: -
Items: Lead Bar, Silicon Bar, Barbed Wire, Nail

Territory: Dongola
Cost of territory: 99M
Items: Aluminum Bar, Silver Bar, Gold Bar, Tin Can

Bonus: Iraqain
Cost of territory: -
Items: Welding Rod, Platinum Bar, Titanium Bar, Copper Wire

Territory: Upper Zhangye
Cost of territory: 438M
Items: Copper Bar, Twine, Thorium Bar, Neodymium Bar

Territory: Yavatmal
Cost of territory: 596M
Items: Metal Pipe, Glass, Screw, Chromium Bar

Territory: Ch'ang-Ch'un
Cost of territory: 1B
Items: Uranium Bar, Lanthanum Bar, Samarium Bar, Terbium Bar

--------------------------------------------------------------------------------
Dig Sites (13)
--------------------------------------------------------------------------------

Territory: Armeniakon
Cost of territory: 2M
Dig Time: 18h
Dig Cost: 204M
Dig Result: 0/69/31/0/0

Territory: Cairo
Cost of territory: 12M
Dig Time: 27h
Dig Cost: 586M
Dig Result: 0/42/58/0/0

Bonus: Kingdom of Castile-León
Cost of territory: -
Dig Time: 8h
Dig Cost: 1B
Dig Result: 0/100/0/0/0

Territory: Beloozero
Cost of territory: 54M
Dig Time: 32h
Dig Cost: 2B
Dig Result: 0/25/75/0/0

Bonus: Norse Colonies
Cost of territory: -
Dig Time: 8h
Dig Cost: 3B
Dig Result: 0/100/0/0/0

Bonus: Sultanate of Mosul
Cost of territory: -
Dig Time: 8h
Dig Cost: 4B
Dig Result: 0/100/0/0/0

Territory: Rasht
Cost of territory: 178M
Dig Time: 8h
Dig Cost: 6B
Dig Result: 0/100/0/0/0

Territory: Iranshahr
Cost of territory: 335M
Dig Time: 8h
Dig Cost: 7B
Dig Result: 0/100/0/0/0

Territory: Mongol Core
Cost of territory: 625M
Dig Time: 14h
Dig Cost: 8B
Dig Result: 72/16/8/4/0

Bonus: Paramara Kingdom
Cost of territory: -
Dig Time: 8h
Dig Cost: 9B
Dig Result: 0/100/0/0/0

Territory: Ying-men-kuan
Cost of territory: 730M
Dig Time: 8h
Dig Cost: 10B
Dig Result: 0/100/0/0/0

Territory: Gangaikonda-Cholapuram
Cost of territory: 819M
Dig Time: 19h
Dig Cost: 12B
Dig Result: 0/67/33/0/0

Bonus: Jingzhou
Cost of territory: -
Dig Time: 22h
Dig Cost: 13B
Dig Result: 98/0/0/0/2

--------------------------------------------------------------------------------
Recommended Recipes
--------------------------------------------------------------------------------

Recipe: Tin Can
Territory: Prussia-Pomerelia
Cost of territory: 70M

Recipe: Bolt
Territory: Bombay
Cost of territory: 478M
Level information: 7/28/2021 11:26:31


Tac(ky)tical
Level 62
Report
i can not upvote this enough
Level information: 7/29/2021 08:32:55

Shin
Level 56
Report
i want to see what bonuses the territories are in to find them more easily.
Level information: 7/29/2021 08:45:34

functor
Level 36
Report
Here is a method to find the locations of territories and bonuses.

1. Create a single player custom game with settings:
* map is the idle level map;
* no fog.
2. Game -> Statistics.
3. Search.
4. Type the territory name or bonus name.
5. Click the inspection icons.

For the people who have not unlocked the idle level map, a workaround is to find a multiplayer game on the idle level map and follow the instructions above. If they cannot find a game themselves, then they may ask for friends' help to create such a multiplayer game.
Level information: 8/1/2021 13:04:32

functor
Level 36
Report
Level: Old Town

--------------------------------------------------------------------------------
Army Camps (16)
--------------------------------------------------------------------------------

Territory: Poulterer's Shop
Cost of territory: 1
Base level: 0

Territory: Hoary Haunt
Cost of territory: 544K
Base level: 6

Territory: Expired Warehouse
Cost of territory: 3M
Base level: 10

Territory: Silkworm Maintenance
Cost of territory: 10M
Base level: 12

Territory: Hopes End
Cost of territory: 22M
Base level: 13

Bonus: Engineer Guild
Cost of territory: -
Base level: 15

Territory: Fake Goods
Cost of territory: 95M
Base level: 16

Territory: Royal Flax Society
Cost of territory: 168M
Base level: 17

Bonus: Sleepy Hollow
Cost of territory: -
Base level: 18

Territory: Blossom Roof
Cost of territory: 247M
Base level: 18

Territory: Slippery Bend
Cost of territory: 403M
Base level: 19

Territory: Secret Politics Society
Cost of territory: 509M
Base level: 20

Territory: Melody Garden
Cost of territory: 1B
Base level: 20

Territory: The Eternal Guard
Cost of territory: 996M
Base level: 21

Territory: Hamilton Mews
Cost of territory: 866M
Base level: 21

Territory: Chemicals Storeroom
Cost of territory: 1B
Base level: 21

--------------------------------------------------------------------------------
Hospitals (11)
--------------------------------------------------------------------------------

Territory: Hall Guards
Cost of territory: 474K
Base saving: 4K

Territory: Pig Shit Piles
Cost of territory: 12M
Base saving: 66K

Territory: Apis Mellifera
Cost of territory: 22M
Base saving: 364K

Territory: Canine and Cat Sausage Booth
Cost of territory: 71M
Base saving: 700K

Territory: Poplar Edging
Cost of territory: 98M
Base saving: 1M

Territory: Creaky Smokehouse
Cost of territory: 219M
Base saving: 2M

Territory: Brightsmith
Cost of territory: 289M
Base saving: 4M

Territory: Mapple Road
Cost of territory: 542M
Base saving: 5M

Territory: Velvet Dancehall
Cost of territory: 736M
Base saving: 7M

Territory: French Connection
Cost of territory: 1B
Base saving: 10M

Territory: Red Field
Cost of territory: 1B
Base saving: 17M

--------------------------------------------------------------------------------
Mercenary Camps (23)
--------------------------------------------------------------------------------

Territory: Eli's Farm
Cost of territory: 2K
Cost: 1
Amount: 775K

Territory: Sorting Hall
Cost of territory: 728K
Cost: 3
Amount: 7M

Territory: Earnest Assayer
Cost of territory: 1M
Cost: 4
Amount: 23M

Territory: Highland Cattle
Cost of territory: 6M
Cost: 5
Amount: 51M

Territory: Mead Creek Bend
Cost of territory: 11M
Cost: 6
Amount: 129M

Territory: Old Fashioned
Cost of territory: 39M
Cost: 6
Amount: 163M

Territory: Sentry Station
Cost of territory: 32M
Cost: 8
Amount: 303M

Territory: Milkmaid Lodge
Cost of territory: 81M
Cost: 9
Amount: 667M

Territory: Southern Hill Path
Cost of territory: 110M
Cost: 9
Amount: 453M

Territory: Brass Plates and Copper Tubes
Cost of territory: 210M
Cost: 9
Amount: 834M

Territory: Great Wall Tower
Cost of territory: 169M
Cost: 10
Amount: 1B

Territory: Gran's Tall Stories Tenement
Cost of territory: 141M
Cost: 10
Amount: 1B

Territory: Field Sickbay
Cost of territory: 199M
Cost: 11
Amount: 2B

Territory: Glendevon Bridge
Cost of territory: 766M
Cost: 12
Amount: 3B

Territory: Buckle Maker
Cost of territory: 251M
Cost: 13
Amount: 3B

Territory: Drapers Ward Textile Mill
Cost of territory: 278M
Cost: 13
Amount: 2B

Territory: Jean Marie Auret Abode
Cost of territory: 688M
Cost: 16
Amount: 4B

Territory: Weekly Mart
Cost of territory: 906M
Cost: 18
Amount: 5B

Territory: Somerton Mansion
Cost of territory: 671M
Cost: 18
Amount: 5B

Territory: Gambling House
Cost of territory: 825M
Cost: 20
Amount: 6B

Territory: Lawyer Service
Cost of territory: 1B
Cost: 24
Amount: 9B

Territory: Bloody Correctional Facility
Cost of territory: 2B
Cost: 25
Amount: 7B

Territory: Stamp Emporium
Cost of territory: 2B
Cost: 25
Amount: 6B

--------------------------------------------------------------------------------
Markets (7)
--------------------------------------------------------------------------------

Territory: Concealed Black Mart
Cost of territory: 7M
Items: Iron Bar, Tin Bar, Zinc Bar, Nickel Bar

Territory: Aldric's Wood Shop
Cost of territory: 36M
Items: Lead Bar, Silicon Bar, Copper Wire, Barbed Wire

Bonus: Deceptive Idyll
Cost of territory: -
Items: Aluminum Bar, Silver Bar, Nail, Screw

Territory: Sunrise Garden
Cost of territory: 257M
Items: Gold Bar, Platinum Bar, Welding Rod, Titanium Bar

Territory: Kallisto Street Theatre
Cost of territory: 499M
Items: Copper Bar, Twine, Thorium Bar, Neodymium Bar

Territory: Horik's Timeless Masterpieces
Cost of territory: 789M
Items: Tin Can, Chromium Bar, Uranium Bar, Glass

Territory: Gypsum Quarry
Cost of territory: 1B
Items: Samarium Bar, Terbium Bar, Lanthanum Bar, Struct

--------------------------------------------------------------------------------
Dig Sites (15)
--------------------------------------------------------------------------------

Territory: Porky Dwellings
Cost of territory: 4M
Dig Time: 33h
Dig Cost: 301M
Dig Result: 0/22/78/0/0

Territory: Golden Goose Boutique
Cost of territory: 12M
Dig Time: 23h
Dig Cost: 642M
Dig Result: 51/28/14/7/0

Territory: Wimble and Chester's Insurance
Cost of territory: 49M
Dig Time: 8h
Dig Cost: 1B
Dig Result: 0/100/0/0/0

Territory: Tinkerer's Housing
Cost of territory: 39M
Dig Time: 8h
Dig Cost: 2B
Dig Result: 0/100/0/0/0

Territory: Argyle Road 42 -59
Cost of territory: 89M
Dig Time: 12h
Dig Cost: 4B
Dig Result: 99/0/0/0/1

Bonus: Pastry Lane
Cost of territory: -
Dig Time: 8h
Dig Cost: 5B
Dig Result: 0/100/0/0/0

Bonus: Baker Housing
Cost of territory: -
Dig Time: 30h
Dig Cost: 6B
Dig Result: 0/31/69/0/0

Territory: Green Recruits Barack
Cost of territory: 212M
Dig Time: 35h
Dig Cost: 7B
Dig Result: 0/16/84/0/0

Territory: Glendevon Circus
Cost of territory: 749M
Dig Time: 8h
Dig Cost: 9B
Dig Result: 0/100/0/0/0

Territory: Johnston's Cross
Cost of territory: 819M
Dig Time: 28h
Dig Cost: 11B
Dig Result: 0/38/62/0/0

Bonus: Loony Garden
Cost of territory: -
Dig Time: 23h
Dig Cost: 14B
Dig Result: 51/28/14/7/0

Territory: Leprechaun Gold Jewelry
Cost of territory: 626M
Dig Time: 8h
Dig Cost: 17B
Dig Result: 0/100/0/0/0

Territory: Scree Field
Cost of territory: 670M
Dig Time: 12h
Dig Cost: 20B
Dig Result: 99/0/0/0/1

Territory: Pembroke's Coffee Shop
Cost of territory: 935M
Dig Time: 18h
Dig Cost: 22B
Dig Result: 0/69/31/0/0

Territory: Blackberry Malter
Cost of territory: 1B
Dig Time: 17h
Dig Cost: 26B
Dig Result: 65/20/10/5/0

--------------------------------------------------------------------------------
Recommended Recipes
--------------------------------------------------------------------------------

Recipe: Tin Can
Bonus: Ave4
Cost of territory: -

Recipe: Bolt
Territory: Astronomical Pendulum
Cost of territory: 970M
Level information: 8/1/2021 13:21:54


krinid 
Level 60
Report
functor,
Are you scribing the ingredients of recipes? Tbh the only ones I truly care about are the bars that require ores of lesser metals, where those bars are required for the Techs in the line up to +50% cache bonus, merc discounts or +10% hospital bonuses. It's annoying playing a level and not knowing whether I need to save my tin/iron/silicon/lead/silver/gold/titanium/thorium/etc ore b/c I need that ore for the Techs, or whether I can smelt them without concern.

And do you scribe the ingredient purchase prices and item sell values? Here I really only care about knowing which items are market-profitable ... can make profit can buying ingredients from markets; and where those recipes are & the corresponding market that sells the ingredients. Though maybe you already address this when you recommend which items to craft, not sure. For the most part, the market-profitable items are: tin cans, rivets, bolts, structs, glass, boiling flasks, explosive bolts, magnets. And I typically just work with tin cans, structs & e bolts, and where possible just skip right from tin cans to e bolts. But it requires finding the recipes & markets, and being able to navigate to where those locations are. Getting e bolts quickly (between day 1-2 of a map) can make it solvable within 3-4 days instead of 4-6+ days, even if getting the e bolts requires a significant departure from the regular clear path with some strategic non-JS captures, even if it requires using an IM to have enough units to be able to make the departure trip.

Sorry if I've asked this before (not sure) ... don't recall tbh.
Level information: 8/1/2021 13:54:37

functor
Level 36
Report
I think I can incorporate some recipes of bars. The reason why I did not include it in the first place is that I have not smelted anything above Gold yet. From your reasoning, I can see that knowing recipes of some bars could be helpful. Thanks for the suggestion. I will start doing that from the level Orbis.

The ingredient purchase price is not included since it is 7 times the ingredient sell value, which is very easy to figure out. Item sell value is not included because I do not think this information is interesting enough. People may go straight to the recipes I recommended. (If you can convince me otherwise, then I would love include it later.)

When I made recommendation of recipes, I already take the following into consideration:
(1) how profitable it is;
(2) how to get the recipe;
(3) how to reach suitable market.
The recommendations may not be optimal, but should not be too far away from being optimal. I would say that it is pretty safe to follow the recommendation, unless you have a vastly different set of artifacts and different distribution of APs from mine.
Posts 1 - 12 of 12