Lowering Clan Wars Cap to 20: 6/23/2021 23:31:20 |
l4v.r0v
Level 59
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+1 to proposal of capping wins/day rather than capping members or capping games. Imo this should also allow your clan members to play multiple times a day until you reach that win cap. As a side-effect, the asinine 40-cap on new clan membership can also be lifted.
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Lowering Clan Wars Cap to 20: 6/24/2021 07:26:46 |
sanmu the shamu
Level 59
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Hmm, I am ok with the idea of making the limitation in terms of wins per day.
While I do obviously like the solution I proposed, my main desire is to change the current limitation - 40 players per day. That's what I believe creates an unfair barrier to entry. So, if there's more support for another way to change it, I'm all for it.
I get what Beren says - ultimately Fizzer is determining what clans should "look" like on this game. I just think the current system doesn't match up enough with practicalities. I'm curious what Fizzer's opinion on this is? Would he be willing to change the limitation of 40 players per day to say, 20 wins per day, or 20 games per day? Maybe 40 wins per day?
Edited 6/24/2021 07:27:24
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Lowering Clan Wars Cap to 20: 6/24/2021 22:37:17 |
καλλιστηι
Level 62
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I think you are over-complicating this. Let anyone join, count only top 20 players (win-wise) from each clan. Ideally, count 1st player with weight of 1, 2nd with weight q, n-th with weight q^(n-1), where q is given constant in (0,1). For example q=0.9 would work well. q=0.9
With 5 members, clan would have total weight of 4.1 With 10 members, clan would have total weight of 6.5 With >=20 members, clan would have total weight of 8.8 If Fizzer wanted to count first 40 player, total weight would be 9.9 No player limit would mean total weight of 10.
Edited 6/24/2021 22:42:51
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Lowering Clan Wars Cap to 20: 6/25/2021 10:17:51 |
sanmu the shamu
Level 59
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^Despite the irony of the guy claiming others over-complicated the issue, while himself, proposing the most complicated solution (lmao), I actually agree with his idea.
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Lowering Clan Wars Cap to 20: 6/25/2021 13:40:31 |
sanmu the shamu
Level 59
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Ah I see, I couldn't tell, because the solution actually seemed pretty reasonable to me.
But, it would be too "mathy" of a result, and wouldn't really fit how territories are awarded now.
Edited 6/25/2021 13:41:44
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Lowering Clan Wars Cap to 20: 6/27/2021 04:38:01 |
sanmu the shamu
Level 59
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^Going off that, perhaps advancement to the next territory can be based on an experience bar, rather than a set # of wins.
The experience bar can have a formula similar to what he proposed, but it should give diminishing returns for each additional win in the day (e.g., the 7th win gives less experience than the 6th win, and the 39th win gives less experience than the 38th win). If the diminution factor is high, there may not be a need for a wins cap at all.
This would allow smaller clans to compete, as well as giving larger clans a slight edge over them. This is not all that different from how pretty much everyone can reach level 50, but it takes a ton of additional experience to get to level 55, or level 60.
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Lowering Clan Wars Cap to 20: 6/27/2021 08:10:45 |
sanmu the shamu
Level 59
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I have to agree with Meldarion. While I did reluctantly agree with the wins cap before (since my original idea seemed to have less support), having thought about it more now, it's a stupid idea.
The goal is to allow every clan an equal opportunity to compete and win. The wins cap over-remediates the problem - not only does every clan have an equal opportunity to compete, but the top clans are directly penalized. And it also defeats the entire purpose of the competition. That's far beyond what I was asking for.
Counting only the top 20 players of each team for scoring purposes sounds like a happy medium. Small clans with 20 good players can compete (so long as they play every day), large clans won't have to internally restrict who can play, and there is also less pressure on each individual of a large clan to play every day.
One practical problem with the top 20 players is I'm not sure how it'll fit in the current system. The 21st best player might suddenly break into the top 20 players on day 30. But the way territories are awarded now, they are awarded daily based on wins given before. Would the system go back and delete the wins that the former 20th best player contributed and replace them with the 21st best player? That might be confusing, so the system would have to be changed to accomodate it.
If the "top 20 players" is judged daily, that wouldn't work. That's basically a wins cap. As long as a clan got at least 20 wins a day, their top 20 daily would be all wins.
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Lowering Clan Wars Cap to 20: 6/27/2021 23:55:56 |
sanmu the shamu
Level 59
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One more final comment - since it seems we are coming to a consensus on the "top 20 performers limitation" rather than the "40 players per team" limitaton.
Clan Wars team elo should ONLY be based off of the top 20 performers. I don't want to create some new meta where the dominant strategy is to have 20-25 players who play "seriously" and then the rest of the clan purposely loses to lower the team elo to get easier matchups for the top 20-25.
But if the team elo is based off of only the top 20, that solves the problem.
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Lowering Clan Wars Cap to 20: 6/28/2021 04:33:14 |
Balthromaw
Level 57
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CW is ment for casuals, yet the vast majority of players are strategic players. Lowering player limit won't help. CW will still be a strategical competition, like CL.
How to get out? Do something to make idle players want to play it. I strongly suggest adding some activity rewards, as well, as more pretty, flashing effects. Make advertisments about it on idle. For that you need to rework clan system so it can handle a sudden influx of players. Implement [clan creation ticket] as a reward in idle battles. Or rise clan cap (for new clans AND recruiting).
Edit: 2nd paragraph added in the same time as krinid posted his post
Edited 6/28/2021 04:43:46
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