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Artifacts guide 1.0: 6/3/2021 15:58:26


Z 
Level 63
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If it works like the power up, 1 and 2 should be yes.

As for 3, I am wanting to know that myself. I suspect the answer is no, but it would be quite useful if it is yes. Otherwise, it would essentially have a recast of 16+Warped time.
Artifacts guide 1.0: 6/3/2021 16:04:25


krinid 
Level 62
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1. Does using the Time Warp artifact reduce the dig time of a dig site in progress?

Yes.

2. Does using the Time Warp artifact reduce the cooldown on other active artifacts?

Yes.

3. Does using the Time Warp artifact reduce the cooldown on itself when used?

No. You use the TW artifact, time jumps ahead, and then you get the 16h cooldown.

I've tested all these cases. #1 is actually my preferred use for TWs. Saving 1 hr in most other cases isn't a big deal, but timing the dig finishes to my daily activities using TWs comes in handy. Going to bed now but 2 hrs left on this dig? 2x TW then start a new that can finish when you wake up or around noon so you don't waste all that sleeping time. lol
Artifacts guide 1.0: 6/5/2021 16:20:10

Hamiltwan
Level 59
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Any suggestions for what artifacts to equip to beat the "challenges"? I assume Army Camp Boost, but literally everything else doesn't seem to help (you can't spend money in the challenges). Do I just need to get the best AC Boost I can and upgrade auto-conquer, or am I missing something?
Artifacts guide 1.0: 6/5/2021 16:24:57


awaythro 
Level 61
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Bonus question:

4. What is the effect of the Time Warp artifact in WZIB?

(Hamiltwan: apparently auto upgrade army camp is needed)
Artifacts guide 1.0: 6/5/2021 16:38:22


Master Jz 
Level 62
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Unlock Auto-Upgrade Army Camps and use Bonus Money Boost, Territory Money Boost, and Army Camp Boost. You should be able to beat the first 5 challenge levels if your camps are fairly upgraded. Then, expect to be stuck for a while. At the moment, +350% to camps isn't enough to best the 6th level, even with the bonus money advancement maxed and both epic bonus money boosts.
Artifacts guide 1.0: 6/5/2021 16:48:42


denna. 
Level 64
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@Hamiltwan

in addition to AC boost, the following are useful to beat the challenge levels
- Auto upgrade AC in combination with AC discount
- Joint strike
- Increased cache money
- Increased money from bonuses

Artifacts: Bonus money and/or territory money boost, army cache boost and/or army camp boost

Their usefulness varies from level to level, but those generally help in beating most challenges

Edited 6/5/2021 16:49:53
Artifacts guide 1.0: 6/10/2021 23:28:38

Arcturus
Level 62
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Hi guys,

Please let me know the difference between normal levels and challenges. I just finished "AD 1045: Roads of Silk and Iron" level.

Also, regarding the AP won in each level, how would you suggest to invest?

Thanks
Arcturus
Artifacts guide 1.0: 6/11/2021 18:04:35


Parsifal
Level 63
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@Arcturus

in Challenges your AI plays for you. Conquering a level takes a couple of minutes and you get 100 AP for a level. Only once per level!
You must unlock Auto-Conquer (better upgrade it to the max), and it is very advisable to also unlock Auto Upgrade Army Camps.

If you just started with WZ Idle, I actually wouldn't recommend doing the challenges yet. (You can try it anyway, nothing bad is going to happen).
Wait until you have invested your AP in valuable upgrades like Joint Strike and Increase Army Production.

You can read more about AP in the spreadsheet that Master Jz made: https://docs.google.com/spreadsheets/d/1F5ejYV2bYeaP6yTH683A27iTY8ulDFxGXjwh0zXB82s/edit#gid=1446462419
go for the last tab "Q&A" and check "Q: How should I spend my AP?"

or my own guide: https://justpaste.it/4hsdo and https://justpaste.it/4botf

Edited 6/11/2021 18:06:33
Artifacts guide 1.0: 6/13/2021 01:03:08

Arcturus
Level 62
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Many thanks Parsifal, I have reviewed the links you sent me.

I request your help with a few more questions:
1.- why auto-* upgrades are important? For instance:
- auto-conquer: what if AI conquers useless territories? I'd prefer to manage what to conquer myself.
- auto-smelter: it is expensive and even having it actived, will only act after 120 mins, which is a big waste anyway

2.- why statistics are important to activate?
For instance, first activation: Reveals how much ore or armies an upgrade to a mine or army camp will give if you purchase it.
I can know these numbers without activate the statistics.

Arc
Artifacts guide 1.0: 6/13/2021 01:29:42

Phoenix
Level 25
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1.- why auto-* upgrades are important? For instance:

This depends on what types of idle you play mostly. For the normal idle "Campaign" this comes down to whether you want to do less clicks to finish the level. So, ultimately it's your call. For battles (where you can only do one action every 4 sec) and challenges (where you cannot do any manual actions at all), automation is key! But still, you should check if the automation does you any good. Auto-Smelt is pretty much useless, if you don't have any automation that uses alloys and items (like Auto-Sell and - in case it exists - Auto-Tech Unlock).
If you don't have an automation maxed (like Auto-Conquer) it won't be able to waste all your resources (armies) on something, so if you want to do anything specific, either do this before the automation can get active, or just temporarily disable the automation.
2.- why statistics are important to activate?

Well, the first levels this is more about convenience, the later levels are more about stuff you wouldn't know otherwise, like revealing the whole tech tree. But, even the mine upgrade information gets interesting as soon as you have techs unlocked that boost mine production, or you unlocked some ore production advancement or use a mine boosting artifact. The factors are plenty and therefore, calculating the outcome of an upgrade by hand might not be that easy for higher levels. Still, the wiki has a bunch of resources that CAN make the early statistics useless if you are willing to spend the brain power yourself.

All in all, both the automations and the statistics are about convenience first and foremost. Decide yourself how much APs convenience is worth to you.

Edited 6/13/2021 01:31:23
Artifacts guide 1.0: 6/13/2021 05:03:58


Parsifal
Level 63
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@Arcturus

^ what Phoenix said.

most of Auto- upgrades won't do you any good at an early stage, except auto-conquer, you need it for the battles.
(you can switch all Auto- features off by the way)
I'm currently in the middle of my first ascension, and I still haven't spent a single AP on Autos (except auto-conquer of course)

Statistics can help you plan your game more efficiently. Maybe not so helpful at the very beginning. I'd invest in them after I have already spent about 5000 AP on the really important stuff

Edited 6/13/2021 20:35:30
Artifacts guide 1.0: 6/13/2021 19:31:44

Arcturus
Level 62
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Great, many thanks.

Arc
Artifacts guide 1.0: 6/15/2021 04:23:59

Arcturus
Level 62
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One more question please.
When you ascend and start to play all levels again, mines, army camps, hospitals and other relevant elements are located in the same places?

Thanks,
Arc
Artifacts guide 1.0: 6/15/2021 04:39:19


denna. 
Level 64
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Theoretically yes, but I wouldn't build on it since locations of the various elements have been changed with almost every update. As long as there's no update, you'll be replaying the exact same levels after ascension.
Artifacts guide 1.0: 6/15/2021 04:40:47

Kcebnroh 
Level 60
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That's a good question!
I'd assumed so....
Artifacts guide 1.0: 6/15/2021 10:58:20

Phoenix
Level 25
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For that, check the blog posts (or use the new notification system to be notified of new blog posts):
https://www.warzone.com/blog/
If an update changes the idle maps, it is (usually) noted in the change log as something along the lines of "All levels we re-generated" together with a version/revision number. The last such change was in March and currently we are on revision 16.

BUT, I haven't noticed any changes in assets over the last few revisions. So, you shouldn't rely on particular positions, but I'd say that by now the maps are pretty stable when it comes to claimable assets. The last update changed mainly bonus income.
Artifacts guide 1.0: 6/16/2021 00:31:14

Arcturus
Level 62
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Great, many thanks guys.

Arc
Artifacts guide 1.0: 6/24/2021 20:42:46


krinid 
Level 62
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One more question please.
When you ascend and start to play all levels again, mines, army camps, hospitals and other relevant elements are located in the same places?

The levels sometimes get regenerated, and as soon as that happens, everything changes. When the game was first released, the levels were regenerated every couple weeks or so. A bunch of us shared screenshots of fog busted maps with each other, but they quickly became useless b/c of the regeneration. Not sure if the levels are still being regenerated anymore, but they could be, so as Parsifal said, don't base your strategies on previous info last time you cleared the level.
Artifacts guide 1.0: 6/26/2021 18:59:17

Arcturus
Level 62
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Hi guys,

In Parsifal's Warzone Idle - Full Guide 2.3, he mentions a big time reduction for finishing levels after ascend. Is there any difference in digging time? Finishing a level in two days will give us time for making just a few digs.

Also, when started playing I wasn't aware about the achievements when finishing all techs in a level, then I missed some in early stages. Making all techs in a level after ascend would mean the same achievement? In other words, may I make the missing achievements when I face the levels again after ascension?

Thanks,
Arcturus
Artifacts guide 1.0: 6/26/2021 19:43:52

Phoenix
Level 25
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For digging times there is an advancement in the fourth phase, but other than that (and if I remember correctly some clan wars reward that speeds up digging) there is not much you can do. So, if the level times decrease, so will the number of artifacts that you can dig. But if you want to simply max the number of artifacts you get, then focus on the 8h sites, they are the fastest and you still get three per day.

For the achievements, I don't know for sure, but I'm very confident that you will be able to collect them on any attempt. The only problem could be that with faster level times it might be harder to unlock all the techs in time; perhaps you have to stay in some level only to finish all the smelting and stuff. There are always tech requirements that you can't buy from markets and those are also those that take ages to collect ores from mines for. So, while (probably) possible, it is easiest to get them done on the first attempt.

PS: Regarding the time reduction in general, I haven't checked the guide here specifically (so, perhaps this information is redundant), but the levels don't get faster just because of the ascending, rather they get faster because of the unlocked and upgraded advancement. In case this wasn't clear before.

Edited 6/26/2021 19:46:52
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