3 turns per month average play speed.
At this rate, lets say an average game takes about 3 to 4 months to end and a longer game what ? 8 months , even one year maybe ?
"So what's the problem ?" you might ask me , if the time control of the game is long ( say 10 days/turn ) and everyone plays slow, I'm sure there are games which lasted way longer than that.
But what if only one player plays slow ? What if in a 3 day/turn tournament this player never uses the commit orders button, but instead just gives his orders in and lets the game auto commit once the 3 days are up ? What if he does that every single game of every tournament he plays in ? Is that still ok ?
Multi-day game (players are expected to take one or two turns per day) - when creating a MD game, this is the WZ description. Sure sometimes people are busy and have to take longer , but that is different, as opposed to refusing to use the commit button !
Now lets look at this players average play speed: https://www.warzone.com/Profile?p=4942165064
9 days 15 hours ! This is no joke !
So in a 3 v 3, 3 day/turn RoR tournament I currently play in, this person ( or maybe he uses some kind of a bot, not really sure ) is on the enemy team. Obviously he always takes 2 days 23 hours for each turn so after 2 days and 23 hours he cluster picked over his team mates making sure the game is lost for them from the start and now he does what he does best: he ensures this game will last as long as possible !
So is he a troll ? Is he mentally ill (maybe that's how psychiatric patients play) ? He uses a bot that is not programmed to commit the orders ?
I think that does not matter at all, what is important imo, is that we have a tool to keep players like this Gilgamesh out of our games and especially tournaments.
Just like there are prerequisites for boot rate, win rate, why not have a prerequisite for average play speed ?
So if I create a tournament for instance, I can be sure there will be a certain progress of the games / rounds by not allowing players with world record breaking long play speeds to join ...