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What's your favourite template and why?: 6/21/2020 03:32:19


(deleted) 
Level 62
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Europe

Because its probably the best template I can play on skill wise :P

Edited 6/21/2020 03:33:00
What's your favourite template and why?: 6/21/2020 04:46:07


Pardon 
Level 64
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picking on numenor is interesting
What's your favourite template and why?: 6/21/2020 08:31:16


Beep Beep I'm A Jeep 
Level 64
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I like BIV because it's a better version of MME imo (smaller map is the key point)

And I like Belarus, because it's a great WR template but there is almost no expansion luck
What's your favourite template and why?: 6/21/2020 17:22:03


Master Cowboy 
Level 60
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Strategic Greece.

Picking is interesting, and games don't always feel the same like many other templates.
What's your favourite template and why?: 6/21/2020 17:22:53


rick
Level 60
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India huge. nicely made map and I have won every single game I have played on it.
What's your favourite template and why?: 6/21/2020 17:53:35


Phobos 
Level 62
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Boring answer but to be honest MME. Multiple viable ways to pick the map in most games. Intel tends to be more important than getting particular spots. Strikes a balance between expansion and fighting.
What's your favourite template and why?: 6/21/2020 18:44:38


The Voynich Manuscript
Level 56
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Landria and Biomes of Americas for the same reason as Plat (is it allowed to name 2?)
What's your favourite template and why?: 6/22/2020 00:12:44


Skaarfungandr the Mighty
Level 58
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EU is the one I want to learn (and am practicing), I like the teamwork dance.

If I had a 2/3 place, then:

2. I like the basic MME template for practicing fundamentals. Also has my best results so far (alt acc).

3. 3v3 RoR (pure-skill, 4x5, none of the auto-distribute nonsense). Because I used to play with some peeps (who mostly comprise VS now) who taught me a lot of gameplay basics there. :D
What's your favourite template and why?: 6/22/2020 01:14:23


Farah♦ 
Level 61
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Strat ME all the way. A template where sometimes the result is decided purely by luck, but over the course of many games is decided by skill without the boredom of MME-like templates
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