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Clan League 12 Official Thread: 9/30/2019 14:34:59


Checkmqte
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FCC will participate.

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Clan League 12 Official Thread: 9/30/2019 15:20:33


Farah♦ 
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Blitz will participate.

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Edited 9/30/2019 19:44:08
Clan League 12 Official Thread: 9/30/2019 15:51:14


lineal2012
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"[V.I.W] Very Important Weirdos" will play:

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Edited 12/20/2019 20:24:27
Clan League 12 Official Thread: 9/30/2019 16:48:17


Master Cowboy 
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"One question please. When will start exactly the league?"

No exact date until the clot is ready.

Edited 9/30/2019 17:04:06
Clan League 12 Official Thread: 9/30/2019 18:45:37


{{NeRo}}
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Clan League 12 Official Thread: 10/1/2019 08:11:27


alexclusive 
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[Lynx] will play.

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Clan League 12 Official Thread: 10/1/2019 08:57:32


Master Cowboy 
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I added a post about the changes in format and scheduling, and I am about to create a rough draft of the schedule.
Clan League 12 Official Thread: 10/1/2019 10:42:38


tornado 
Level 64
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So, people are actually okay with no vacations honored? Feels like a decision that needs to be discussed further.
Clan League 12 Official Thread: 10/1/2019 11:41:13


Farah♦ 
Level 61
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Did i miss an announcement about vacations not being honored? In the rules it clearly states they are. I'd love for that to change though; screw vacations in CL
Clan League 12 Official Thread: 10/1/2019 11:44:58


{{NeRo}}
Level 63
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Yeah, but Tornado look at the allowances made to ensure that there is still plenty of flexibility. I think it's a fair compromise to try and speed CL up.
Clan League 12 Official Thread: 10/1/2019 13:13:52


IRiseYouFall 
Level 61
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Vacations are like var. They ruin the game.

Plus, smoove taking 1 year to finish a game is not fun.

Cheers
Clan League 12 Official Thread: 10/1/2019 16:57:46

Menda
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Clan League 12 Official Thread: 10/1/2019 19:06:27


Master Cowboy 
Level 60
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"Did i miss an announcement about vacations not being honored? In the rules it clearly states they are. I'd love for that to change though; screw vacations in CL"

Read the white sheet above. The sheets rules are yet to be updated.
Clan League 12 Official Thread: 10/1/2019 19:15:01


rakleader 
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SNinja shall win a second trophy.

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Clan League 12 Official Thread: 10/1/2019 19:46:05


Edge
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Clan League 12 Official Thread: 10/1/2019 23:57:48


tornado 
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I do understand the concerns regarding CL taking forever, but I feel that's the nature of this game. I don't see why people are making a huge deal out of it. Sure, it's not always fun to have to wait for your opponent who goes on a 50-day vacation but it's not like you're waiting by the door? You can continue playing your other games in the meantime. I have multiple issues with the 'vacations not honored' rule, but if it's just me and nobody else has a problem, I guess I will just have to skip CL12.

1- People have lives outside of this game. They may need extended time away from the game every now and then for various reasons (e.g. there's a good chance I'm going to need a month-long vacation at some point).

2- It looks like regular boot time is changed to 4 days because of this. Why? Everybody is used to 3-day games. If the point is to speed up the games, I don't see how this change is helpful. If you're not on vacation, 3 days is plenty of time to take your turns. Banked time makes sense if vacations are not going to be honored, but people will be abusing this. All in all, I don't think these changes are going to make a huge difference in terms of the total time it takes for the season to come to an end.

3- I don't have an alt and I'd rather not create an alt account and have to maintain it. This does make sense if vacations are not going to be honored. But again, why not just keep vacations? Why do we have to complicate stuff?

Last question; who came up with these rules?
Clan League 12 Official Thread: 10/2/2019 03:41:34


Master Cowboy 
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I would encourage reading this thread :
https://www.warzone.com/Forum/371375-clan-league-12-improvementsideas

I originally was just going to stick to a schedule with vacations honored and see how that fared, but the length of this past clan league (which isn't really even close to being over).

But the thing that really pushed me over was Beren's arguments against vacations, as well as him telling me "If autocommit was a thing when Deadman and I were running it, 100% we would not respect them"

I'm open to changing some rules if need be (which is why im starting this process early)

The 4 day thing was me thinking they deserve more cushion seeing as everything will be on a schedule. If that's such a big deal I'll go down to 3 days.

The alt thing is just optional, you can ignore it if you don't want to use it.
Clan League 12 Official Thread: 10/2/2019 04:12:35

FiveStarGeneral
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So am I correct in saying that max vacation length is 4+15=19 days?

I don't see how 3->4 day boot time changes anything besides everyone playing 3d20h instead of 2d20h.

I'd like to note that the prolongation of the Cookies tournament (which is what is holding everything up) is mostly because smoove chained 5 vacations and subbed himself at the end of it. Imagine if he had subbed before chaining vacations...

Edited 10/2/2019 04:15:05
Clan League 12 Official Thread: 10/2/2019 04:23:53


Master Cowboy 
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It has little to do with vacations and everything to do with the schedule, when players start having games stack up.
Clan League 12 Official Thread: 10/2/2019 11:13:43


Math Wolf 
Level 64
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Note: no vacations + banked boot + autocommit feature seems to work reasonably enough in Clan Cup so far with less banked time (5 days) and a 3 day boot.

Personally, I would have kept the 3 day boot and not change it to 4 days, and only add the banked time. 10-15 days is already plenty and combined with the stacking avoidance can make for a nice compact summary.

@Cowboy: You may want to double-check with Fizzer that no further updates are planned that may accidentally wipe the banked time!
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