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Update 4.00.8 (Seeking feedback!): 12/3/2017 09:39:27


Timinator • apex 
Level 64
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2v2 and 3v3 Ladder table going out of their background box for me.
Update 4.00.8 (Seeking feedback!): 12/3/2017 14:19:59

ARand0mPlayer
Level 59
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I always have all sounds and music turned off, but sometimes in the first game where I take my turn after starting up unity, I still get some sounds. I'm using google chrome. Is this a bug?

Edited 12/3/2017 14:20:10
Update 4.00.8 (Seeking feedback!): 12/3/2017 16:56:35


Darkpie 
Level 61
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Just a small thing: On your blog it still says "<< back to warlight.net" on the link to get back to warzone.com :P
Update 4.00.8 (Seeking feedback!): 12/3/2017 20:25:13


Super Smoove
Level 60
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I can't find exact boot times anywhere. This is annoying because I have no idea how long I have to wait for a teammate before being forced to lock something in.
Update 4.00.8 (Seeking feedback!): 12/3/2017 20:30:16


DanWL 
Level 62
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Hover your mouse over the clock/click on it.
Update 4.00.8 (Seeking feedback!): 12/3/2017 20:43:25


Super Smoove
Level 60
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what clock? I see no clock anywhere on the main screen, under history, anywhere

NOTE: I am not asking about where it says "2 days, 23 hours." I am asking about the exact day hour:minute:second is located for the last turn's move.

EDIT: cannot find for desktop either

Edited 12/3/2017 20:52:16
Update 4.00.8 (Seeking feedback!): 12/3/2017 21:09:33

TBest 
Level 60
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You are right, IDK if there is a way to see the excat time until boot for MD games. I guess you would kinda expect to find it here : https://gyazo.com/a705213bfa06a526e9e9a60b7a8abd71 with a sentence sort of like "This player can be booted in x days, x hours, x minutes.. Not sure if you need seconds there.

The main MP screen do say "waiting for player x for x days x minutes. But it would be nice to have it inside a game too.

If I am right, Smoove is asking for a equivalent of flash showing the turn's exact time of progression in history.

Edited 12/3/2017 21:11:01
Update 4.00.8 (Seeking feedback!): 12/3/2017 21:27:28


Super Smoove
Level 60
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Once it gets past 1 day, it doesn't say minutes.

Before, when I would look at history, it would show the exact time the turn advanced, which was great because then no one ever had to guess when turns would advance.

Edited 12/3/2017 21:28:06
Update 4.00.8 (Seeking feedback!): 12/3/2017 22:58:35


Timinator • apex 
Level 64
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it's still there Smoove:
Update 4.00.8 (Seeking feedback!): 12/3/2017 23:07:43


Deadman 
Level 64
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The Master Mania map behaves differently on Flash and Unity.

Map Link: https://www.warzone.com/SinglePlayer?PreviewMap=69872
If I click on the icons in the legend, it highlights all bonuses of that kind in Flash(but doesn't on Unity). Is this something that should be fixed by the mapmaker, is it a scenario not supported anymore, or is it a bug?



Edit: Same problem with this map as well - https://www.warzone.com/SinglePlayer?PreviewMap=69965

Edited 12/3/2017 23:13:02
Update 4.00.8 (Seeking feedback!): 12/3/2017 23:38:50

Fizzer 
Level 59

Warzone Creator
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Long playernames without spaces get cut off on their profile page.

I'm not sure how to make it perfect. If we do "word-break: break-all" then people complain about words not wrapping. If we do "word-wrap: break-word" then names without spaces push the page out. If we do "overflow-x: truncate" then spacing looks good but people complain about long names getting cut off.

it is very hard to click on top territories, like Svalbard on MME without excessive zooming

The next update will allow map padding to be configured in the debug menu. This is just the first step towards a fix. If we can find a better padding value it can be adopted as a default, if not we can continue experimenting to find a better solution.

Did we lose the feature of setting a separate time for when a player could be booted by a player and when a player would be auto-booted?

Yes, in practice setting them to different values doesn't work well since sometimes you'll have a player in the game who will click the direct boot button as soon as it becomes available, and sometimes you don't. This just makes it inconsistent and a bad experience for everyone involved.

I always have all sounds and music turned off, but sometimes in the first game where I take my turn after starting up unity, I still get some sounds

I haven't heard of this before. What sounds do you hear? Deploying/attacking/turn advance/music/etc? Approximately how long do they persist?

blog it still says "<< back to warlight.net" on the link

Thanks, I fixed it.

The Master Mania map behaves differently on Flash and Unity.

It looks like the map does something really weird with bonus links. It might be exploiting some bug in Flash to make it clickable, so it's expected that it wouldn't work on any other platforms.
Update 4.00.8 (Seeking feedback!): 12/4/2017 22:35:33


linberson 
Level 61
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I always have all sounds and music turned off, but sometimes in the first game where I take my turn after starting up unity, I still get some sounds


I haven't heard of this before. What sounds do you hear? Deploying/attacking/turn advance/music/etc? Approximately how long do they persist?


I have had this a few times as well. 0,5 seconds of wz sound even though its supposed to be disabled.

edit: has there been any change, unity is going crazy for my cpu again, fps is already down to 15.

Edited 12/4/2017 22:46:30
Update 4.00.8 (Seeking feedback!): 12/4/2017 22:57:06

PJ 
Level 61
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when watching the most recently finished turn, the card situation of the active turn is already displayed (Android)
Update 4.00.8 (Seeking feedback!): 12/5/2017 01:23:54

Fizzer 
Level 59

Warzone Creator
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