isn't it intended to be at least 20h interval between spins?
Yes, but you can queue up a spin. In other words, if it' been 40h+ since your last spin, then you can get two in a row. It isn't possible to queue up more than one, so even if you wait a year between spins you just get two and then you're back to the 20h timer.
On my android ad didn't even show up when I press to spin the wheel.
Sorry about that. Does this happen every time, or is it just occasional? I'm working on a way to turn off the coin wheel more permanently for those who don't want it, but right now finishing the iOS app is the highest priority.
I just raised my game count on qm md and instead of one new game got two.
Did it take you over your maximum? What was your max at and how many games did you have?
Is this intended to display two "close"? I got the second one after Game -> Statistics -> Inspect Players Territories.
Yes. When you click the magnifying glass, it moves the dailog out of the way and shows you the map. Since the dialog is now on the right side, it gives a second close button to allow closing it without dragging the dialog back.
If a player has a lengthy url on their profile, it only renders two "columns", and the third column is displayed in a new row.
Good catch, I'll truncate the url.
it was a "if it ain't broke, don't fix it" kind of thing
Unfortunately the nav on the old website was very broken on mobile devices. It was fine for 2008 when that website was made, but these days everyone expects your website to be mobile-friendly, which means everything has to fit and size correctly on small screen sizes, which the old website didn't. Further, Google penalizes non-mobile-friendly sites, and WarLight was getting penalized hard by it.
Quickmatch gives me some trouble when i am working in another tab or in another program. Got the game starting sound in a match today when it had already started for 4 minutes
This was the WebGL client? What browser? Was it in a inactive tab, active tab, or its own window? Some browsers don't give much/any CPU time to tabs when they don't have focus, so this may be the cause.
The deployment slider + e-mail visibility settings were pretty useful.https://www.warzone.com/ChangeHideObfuscatedEmailhttps://www.warzone.com/ChangeDeploymentSlider
I just got matched in QM with a guy that has been last seen 5 days ago in a game with a 1d 6h timer.
Quickmatch automatically disabled on accounts that are idle for 5 days exactly. So perhaps the game got created when they were just under 5d, and by the time you checked their profile they were over 5d. But yes, this already happens, it sounds like you just happened to get someone who was right on the edge.
I kind of miss the "next game" button, especially now that you have no way to multi tab with unity.
I do have plans to bring this back, it's just in a long list :)
Tournament lobbies even more hidden
The plan is to bring tournaments into Unity as an official feature, and fix a bunch of tournament's biggest issues too.
Why not just add the button next to the mini map in the settings tab directly
I agree, that's a good solution.
better yet move the mini map to the game lobby between game name and setting symbols
That page is already REALLY crowded when viewed on a small screen. Fitting things on small phones takes a lot of work.
how come there is a slight difference between my 1v1 and my global rating, although i only have finished 1v1 games so far and therefore those should be exactly the same?
The amount of rating you gain or lose depends on your opponent's ratings for each category. For example, since you're really good at 1v1, defeating you in an FFA will give less rating to the FFA category than defeating you in a 1v1 would give to the 1v1 category.