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Seeking feedback 3: 11/17/2017 20:55:17

emk9
Level 57
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I'll start by saying I think the new version is really good, playing on mobile is so much better than before. I do however have a few mostly minor problems and/or suggestions. (some of these are from Scotto13 as well, that I gathered together to put in one post)

1. you can no longer copy and paste chat (which would be nice since I already wrote this list in chat)
Edit: my mistake, this works with long clicking chat

2. spell check doesn't work in chat
I believe you have already said Unity handles text badly so these might not be fixable

3. After you finish deploying, it switches directly to attack mode (unless you use the slider). I'd prefer it not do this because i often will need to switch back to deploying.

4. When group deployments happen, the number of troops added stays above the territory until all deployments finish. This might be intentional to give you time to read them, or just due to the game only being able to do one thing at a time, but if they can vanish faster that'd be nice

5. In flash you could hold the arrow key to go through the turn or history really fast, though with very little control. This no longer works, which is mostly fine since I only really used it to skip deployments, but in some cases it would still be useful

6. On mobile, the orders page covers a lot of map, so if you close it, you miss cards being played and players being eliminated. Is it possible to have these events appear elsewhere? Maybe have the player tab flash when somebody is eliminated?

7. On mobile, the watch turn window covers a decent size piece of the map, could this possibly be hidden like the other tabs, or if not reduced in size in some way, such as using the buttons on a remote to represent the actions instead of words?

8. Clicking on a players name no longer shows how many territories they have, which is useful in when games start and you aren't sure how many territories you have. I know you can check statistics, but in large games this could take a little while to find your name.

9. At the end of the turn when you get cards, they appear in the card bar at the top, but are really small, could they be larger.

10. You might have already fixed this, since I haven't noticed it today, but sometimes I can't seem to click open on the chat tab on mobile, so a slightly larger hitbox would help with that.

11. In one game I'm in a few people have tried to find the kill graph. Since it's a no-luck game, I explained why the probability graph is missing, but a few people definitely want the other graph too

Once again, great job with the new version. I greatly appreciate all the work you've put into this site, especially in the last few days

Edited 11/18/2017 02:02:21
Seeking feedback 3: 11/17/2017 21:03:20


muddleszoom
Level 59
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The sort open games tick boxes are very slow on the android app

Edited 11/17/2017 21:03:48
Seeking feedback 3: 11/17/2017 21:30:06

Fizzer 
Level 64

Warzone Creator
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Would it be possible to also display how many you lost? Or maybe a list of the games like a ladder page?

I agree it would be a useful feature -- feel free to add to Uservoice.

Would also be nice to be able to see quickmatches of other players

This is something I want to do as well, I just have to prioritize critical fixes first. Feel free to add to uservoice too, it's helpful for me to get vote data so I can prioritize things correctly.

you can no longer copy and paste chat

Copying chat can be done by long-clicking the chat message. I'm not sure why you can't paste -- what problem do you run into when you try?

When group deployments happen, the number of troops added stays above the territory until all deployments finish. This might be intentional to give you time to read them, or just due to the game only being able to do one thing at a time, but if they can vanish faster that'd be nice

It is intentional. I'm not sure why you'd want them to vanish faster, can you explain or show me a screenshot of where it would be beneficial?

In flash you could hold the arrow key to go through the turn or history really fast

It should still work. Can you clarify what key you're holding and where? (history vs watching latest turn, for example)

Clicking on a players name no longer shows how many territories they have

This was moved to Game -> Statistics. I know it's painful when things move around, but give it a shot and let me know if you're able to get used to the new location.
Seeking feedback 3: 11/17/2017 21:38:02


Μῶμος (Momus) 
Level 58
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Unity seems to hit the CPUs way more than the GPUs -- at least the web version on Linux.
Seeking feedback 3: 11/17/2017 22:06:45


Master Shredtail
Level 58
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Could you make it possible to purchase membership on the mobile app?
Seeking feedback 3: 11/17/2017 22:09:45

Fizzer 
Level 64

Warzone Creator
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Could you make it possible to purchase membership on the mobile app?

It is -- check the Store tab. But the link won't appear since you're already a member.
Seeking feedback 3: 11/17/2017 22:09:57

Neal 
Level 63
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When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible. Goes for most maps i played so far

http://prntscr.com/hbvmrt
Seeking feedback 3: 11/17/2017 22:13:11

mtt 
Level 60
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3. After you finish deploying, it switches directly to attack mode (unless you use the slider). I'd prefer it not do this because i often will need to switch back to deploying.


I fully agree here. This sometimes leads to errant attacks for me.

Furthermore, previously i could press Y to commit my orders (mac, firefox, german keyboard). With the unity client in firefox, i need to press Z (on a german keyboard layout Z,Y are switched compared to American keyboard layout). Apparently, the unity client ignores the defined keyboard layout for whatever reasons.
Seeking feedback 3: 11/17/2017 22:17:54


kyte
Level 29
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I don't think the Quickmatch UX is intuitive enough, as I (and others- as you can see on the forum and elsewhere) ended up accidentally signing ourselves up for the multi-day queue or getting unexpected real-time games. Could it be made clearer how the system works? I think the only noticeable "help text" for Quickmatch right now is the "Play Now" arrow the first time you use the Unity client, but that did not tip me off as to what the button/check-box actually does.

Since it looks like multi-day Quickmatch has a join/leave setup similar to the multi-day ladders, it might help to copy that UI pattern over to Quickmatch.

I'm still not sure I understand how to actually use the Quickmatch system properly.

EDIT: It might be useful for you to know exactly how I'd misinterpreted it earlier. I thought clicking the checkbox + "Play Now" meant that I would get 1 game, either real-time or multi-day. To me, having a button + a checkbox without any further context means that the checkbox somehow modifies the button. It would be nice to have some clarification somewhere that "Play Now" = 1 real-time game, checkbox = "put me on the multi-day queue."

Edited 11/17/2017 23:35:21
Seeking feedback 3: 11/17/2017 23:24:31


AbsolutelyEthan 
Level 63
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the logo in the wiki is way too big



Edited 11/17/2017 23:25:48
Seeking feedback 3: 11/17/2017 23:44:59


DanWL 
Level 63
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The wiki has the title of WarLight Wiki. Shouldn't it be WarZone or Warzone Wiki?
Seeking feedback 3: 11/17/2017 23:45:52

Fizzer 
Level 64

Warzone Creator
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It would be nice to have some clarification somewhere that "Play Now" = 1 real-time game, checkbox = "put me on the multi-day queue."

Yep, that's exactly how it works.

the logo in the wiki is way too big

Looks perfect to me. I can't see what you're talking about at all. (/s)

When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible

For now it requires zooming in to see things under there. I understand it's an issue and I'm working on it. I wrote more details in the previous thread.
Seeking feedback 3: 11/17/2017 23:56:11


master of desaster 
Level 66
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Really exciting to see you work like that on fixing stuff. Keep going fizzer!
Seeking feedback 3: 11/18/2017 00:24:56


DanWL 
Level 63
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The wiki uses absolute positioning. This could easily make the wiki look bad on small screens. This might take a while to fix fully and thoroughly test. I wouldn't consider this to be a high priority based on the other feedback that's out there.
Seeking feedback 3: 11/18/2017 00:33:40


ViralGoat 
Level 60
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3. After you finish deploying, it switches directly to attack mode (unless you use the slider). I'd prefer it not do this because i often will need to switch back to deploying.
I fully agree here. This sometimes leads to errant attacks for me.


I also agree here! It's very annoying to have it switch from deploy to attack because sometimes I want to go back and deploy again in other places. I would love it if you changed this back.

When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible.

I am also dissatisfied by how this works.

These 2 issues, plus the commit button being to close to the attack and deploy button without a confirmation, are related. I would love to see a redesign on these.

It would be nice to have some clarification somewhere that "Play Now" = 1 real-time game, checkbox = "put me on the multi-day queue."

Yep, that's exactly how it works.

But players that use quickmatch for the first time don't know that's how it works. They need an indication that checkbox means Multi-Day, and that "Play Now" means Real Time.
Seeking feedback 3: 11/18/2017 00:36:03


ViralGoat 
Level 60
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Quickmatch games: I see the slider goes up to 5, but allows manual input. I have tried 7 or 10 as values, but I never got more than 5 games at the same time. Either we shouldn't get more than 5 at a time, or manual input should be disabled?
Seeking feedback 3: 11/18/2017 00:57:20


TheRiverStyxie 
Level 61
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@viralgoat, I think it'll be the fact that nobody is available. For instance you only get more QM games if it isn't your turn on any existing QM game. Also it has to match you up with certain people that have the same templates activated as you do. Once more people start joining the QM multi day games, I think you'll find that you will start getting 7 games at once.
Seeking feedback 3: 11/18/2017 01:54:46

emk9
Level 57
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you can no longer copy and paste chat

Copying chat can be done by long-clicking the chat message. I'm not sure why you can't paste -- what problem do you run into when you try?


Oh, i guess i didn't click long enough. By paste I meant copy then paste chat, so since I thought I couldn't copy chat, I couldn't paste it. Sorry about that.

When group deployments happen, the number of troops added stays above the territory until all deployments finish. This might be intentional to give you time to read them, or just due to the game only being able to do one thing at a time, but if they can vanish faster that'd be nice

It is intentional. I'm not sure why you'd want them to vanish faster, can you explain or show me a screenshot of where it would be beneficial?


This would be most useful in games with lots of deployments, since by the time it finishes deploying, the first ones have been around for awhile, or for people who want to get through deployments as fast as possible. However I can see this being bad for small games, because then deployments could happen too quickly.

In flash you could hold the arrow key to go through the turn or history really fast

It should still work. Can you clarify what key you're holding and where? (history vs watching latest turn, for example)


I tried again today, and it was much faster than it was on Monday. So it might have been on my end. It's still not nearly as fast as it used to be, but that's fine. What i was talking about is when watching latest turn, holding right arrow key would go through the turn so fast, even the orders bar wouldn't keep up. It was especially useful in large games, but I would often go well past where I wanted to stop.

Clicking on a players name no longer shows how many territories they have

This was moved to Game -> Statistics. I know it's painful when things move around, but give it a shot and let me know if you're able to get used to the new location.


This was one of the comments from Scotto13. He said it would help in large games (such as 20 team games), to quickly determine how many territories he had on the first turn. Though, on turn one everybody should have the same number of territories, so i suppose you don't even need to find your name, just look at any player.

Edit: quote formatting

Edited 11/18/2017 01:55:44
Seeking feedback 3: 11/18/2017 02:34:53

[ROME]Scotto13
Level 59
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A new comment: The Turn Order button brings up a "Current Cycle" window which contains the sequence of players for the turn, but also contains a list of how quickly players took their first turn. (Usually, that is not what you're looking for when you click on Turn Order.) But when there are many players, the descriptions of the speed of the first turn is so long that the actual turn order gets pushed off the top of the screen, so you have to pull the window down to see what you need (which is at the top). But, the button to close the window is all the way at the bottom of the window! Maybe the speed of the first turn could be another button (possibly within the Current Cycle window), or another piece of the Statistics tables?

And, follow-up on some previous comments:

Clicking on a players name no longer shows how many territories they have

This was moved to Game -> Statistics. I know it's painful when things move around, but give it a shot and let me know if you're able to get used to the new location.


Two features from the player menu that I miss from the Flash version: (1) The ability to click a player name and see the number of territories and visible income, and (2) the ability to highlight a player's or team's territories by Ctrl-clicking the player or team name.

#1 was always important to me when I started an auto-distribution game on a very large map, because I want to look for my territories (and so I want to know how many I'm looking for). ...And yes, I know, I can always check the game settings to see how many territories were assigned to me, it's just more tedious.

#2 was another way of achieving that search for starting territories, because it would give you a picture of where your territories are. But it is just as useful in team games to locate your teammates' territories. As far as I can tell, the ability to highlight all of your own or a teammate's territories no longer exists?

Maybe you could add a "Highlight Territories" button to the pop-up window that you get when you click a player?


When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible

For now it requires zooming in to see things under there. I understand it's an issue and I'm working on it. I wrote more details in the previous thread.


How about turning the Turn/History window into a pull-down tab in the top left, similar to the Game tab in the bottom left?


On mobile, the orders page covers a lot of map, so if you close it, you miss cards being played and players being eliminated. Is it possible to have these events appear elsewhere? Maybe have the player tab flash when somebody is eliminated?


(This was one of my comments that emk9 conveyed to you.) My thought was, make a flashing badge on the Player tab like you get on the Chat tab, that would appear when players surrendered, got booted, got eliminated, or took back control from the AI. For other cards (Delay, Priority, Diplo, Sanctions), maybe you could pop up the card image over the map with a description of what happened.
Seeking feedback 3: 11/18/2017 03:17:40


Muli 
Level 64
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@Scotto13

For highlighting territories you need to go to Game -> Statistics (or Hotkey 'Y') there you have a magnifying glass that highlights the territories for all players. You can then even switch to the "Team" tab and highlight all your teams territories at once.
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