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Seeking feedback 3: 11/17/2017 23:44:59


DanWL 
Level 63
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The wiki has the title of WarLight Wiki. Shouldn't it be WarZone or Warzone Wiki?
Seeking feedback 3: 11/17/2017 23:45:52

Fizzer 
Level 64

Warzone Creator
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It would be nice to have some clarification somewhere that "Play Now" = 1 real-time game, checkbox = "put me on the multi-day queue."

Yep, that's exactly how it works.

the logo in the wiki is way too big

Looks perfect to me. I can't see what you're talking about at all. (/s)

When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible

For now it requires zooming in to see things under there. I understand it's an issue and I'm working on it. I wrote more details in the previous thread.
Seeking feedback 3: 11/17/2017 23:56:11


master of desaster 
Level 66
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Really exciting to see you work like that on fixing stuff. Keep going fizzer!
Seeking feedback 3: 11/18/2017 00:24:56


DanWL 
Level 63
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The wiki uses absolute positioning. This could easily make the wiki look bad on small screens. This might take a while to fix fully and thoroughly test. I wouldn't consider this to be a high priority based on the other feedback that's out there.
Seeking feedback 3: 11/18/2017 00:33:40


ViralGoat 
Level 60
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3. After you finish deploying, it switches directly to attack mode (unless you use the slider). I'd prefer it not do this because i often will need to switch back to deploying.
I fully agree here. This sometimes leads to errant attacks for me.


I also agree here! It's very annoying to have it switch from deploy to attack because sometimes I want to go back and deploy again in other places. I would love it if you changed this back.

When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible.

I am also dissatisfied by how this works.

These 2 issues, plus the commit button being to close to the attack and deploy button without a confirmation, are related. I would love to see a redesign on these.

It would be nice to have some clarification somewhere that "Play Now" = 1 real-time game, checkbox = "put me on the multi-day queue."

Yep, that's exactly how it works.

But players that use quickmatch for the first time don't know that's how it works. They need an indication that checkbox means Multi-Day, and that "Play Now" means Real Time.
Seeking feedback 3: 11/18/2017 00:36:03


ViralGoat 
Level 60
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Quickmatch games: I see the slider goes up to 5, but allows manual input. I have tried 7 or 10 as values, but I never got more than 5 games at the same time. Either we shouldn't get more than 5 at a time, or manual input should be disabled?
Seeking feedback 3: 11/18/2017 00:57:20


TheRiverStyxie 
Level 61
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@viralgoat, I think it'll be the fact that nobody is available. For instance you only get more QM games if it isn't your turn on any existing QM game. Also it has to match you up with certain people that have the same templates activated as you do. Once more people start joining the QM multi day games, I think you'll find that you will start getting 7 games at once.
Seeking feedback 3: 11/18/2017 01:54:46

emk9
Level 57
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you can no longer copy and paste chat

Copying chat can be done by long-clicking the chat message. I'm not sure why you can't paste -- what problem do you run into when you try?


Oh, i guess i didn't click long enough. By paste I meant copy then paste chat, so since I thought I couldn't copy chat, I couldn't paste it. Sorry about that.

When group deployments happen, the number of troops added stays above the territory until all deployments finish. This might be intentional to give you time to read them, or just due to the game only being able to do one thing at a time, but if they can vanish faster that'd be nice

It is intentional. I'm not sure why you'd want them to vanish faster, can you explain or show me a screenshot of where it would be beneficial?


This would be most useful in games with lots of deployments, since by the time it finishes deploying, the first ones have been around for awhile, or for people who want to get through deployments as fast as possible. However I can see this being bad for small games, because then deployments could happen too quickly.

In flash you could hold the arrow key to go through the turn or history really fast

It should still work. Can you clarify what key you're holding and where? (history vs watching latest turn, for example)


I tried again today, and it was much faster than it was on Monday. So it might have been on my end. It's still not nearly as fast as it used to be, but that's fine. What i was talking about is when watching latest turn, holding right arrow key would go through the turn so fast, even the orders bar wouldn't keep up. It was especially useful in large games, but I would often go well past where I wanted to stop.

Clicking on a players name no longer shows how many territories they have

This was moved to Game -> Statistics. I know it's painful when things move around, but give it a shot and let me know if you're able to get used to the new location.


This was one of the comments from Scotto13. He said it would help in large games (such as 20 team games), to quickly determine how many territories he had on the first turn. Though, on turn one everybody should have the same number of territories, so i suppose you don't even need to find your name, just look at any player.

Edit: quote formatting

Edited 11/18/2017 01:55:44
Seeking feedback 3: 11/18/2017 02:34:53

[ROME]Scotto13
Level 59
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A new comment: The Turn Order button brings up a "Current Cycle" window which contains the sequence of players for the turn, but also contains a list of how quickly players took their first turn. (Usually, that is not what you're looking for when you click on Turn Order.) But when there are many players, the descriptions of the speed of the first turn is so long that the actual turn order gets pushed off the top of the screen, so you have to pull the window down to see what you need (which is at the top). But, the button to close the window is all the way at the bottom of the window! Maybe the speed of the first turn could be another button (possibly within the Current Cycle window), or another piece of the Statistics tables?

And, follow-up on some previous comments:

Clicking on a players name no longer shows how many territories they have

This was moved to Game -> Statistics. I know it's painful when things move around, but give it a shot and let me know if you're able to get used to the new location.


Two features from the player menu that I miss from the Flash version: (1) The ability to click a player name and see the number of territories and visible income, and (2) the ability to highlight a player's or team's territories by Ctrl-clicking the player or team name.

#1 was always important to me when I started an auto-distribution game on a very large map, because I want to look for my territories (and so I want to know how many I'm looking for). ...And yes, I know, I can always check the game settings to see how many territories were assigned to me, it's just more tedious.

#2 was another way of achieving that search for starting territories, because it would give you a picture of where your territories are. But it is just as useful in team games to locate your teammates' territories. As far as I can tell, the ability to highlight all of your own or a teammate's territories no longer exists?

Maybe you could add a "Highlight Territories" button to the pop-up window that you get when you click a player?


When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible

For now it requires zooming in to see things under there. I understand it's an issue and I'm working on it. I wrote more details in the previous thread.


How about turning the Turn/History window into a pull-down tab in the top left, similar to the Game tab in the bottom left?


On mobile, the orders page covers a lot of map, so if you close it, you miss cards being played and players being eliminated. Is it possible to have these events appear elsewhere? Maybe have the player tab flash when somebody is eliminated?


(This was one of my comments that emk9 conveyed to you.) My thought was, make a flashing badge on the Player tab like you get on the Chat tab, that would appear when players surrendered, got booted, got eliminated, or took back control from the AI. For other cards (Delay, Priority, Diplo, Sanctions), maybe you could pop up the card image over the map with a description of what happened.
Seeking feedback 3: 11/18/2017 03:17:40


Muli 
Level 64
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@Scotto13

For highlighting territories you need to go to Game -> Statistics (or Hotkey 'Y') there you have a magnifying glass that highlights the territories for all players. You can then even switch to the "Team" tab and highlight all your teams territories at once.
Seeking feedback 3: 11/18/2017 03:25:23


TBest 
Level 60
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Maybe you could add a "Highlight Territories" button to the pop-up window that you get when you click a player?

I still like this. The ability to click to highlight is the one thing I miss most from flash.
Seeking feedback 3: 11/18/2017 03:58:36

TheUberElite
Level 42
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I just got this at the start of a game.

https://i.imgur.com/xtJm71l.png

Exiting back out of the game, and re-entering it resolved the issue.

Here's the link to the game in case that's useful: https://www.warzone.com/MultiPlayer?GameID=14454077

In case browser is likely to matter, I am using Opera Developer Version: 51.0.2776.0 (PGO)

Edited 11/18/2017 04:04:34
Seeking feedback 3: 11/18/2017 06:06:56


Ekstone 
Level 55
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My two cents about the design topic.

First of all, I think the best design ever is the design of the Google!
(so now you can imagine my preferences ;) )

I like the green of the new design, but present, I feel that the old colours were better.
Although when I saw first those old colours I thought they are very awful (the darker pages were very unusual for me in that time), but then I liked (got used to) them.
I want to say, every change is hard, but over time everything gets better (and anyway, it is not possible to create a design which loved by everyone)

Ok, so I like the green colour, but don't like the military theme at all.
I did not even like the commander graphics, nor the Warzone name, nor that khaki style now.

I adore this game for two reasons:
  • I adore the maps
  • I adore the brain games
Here both are given.
For me, WarLight is not a military game, but a perfect brain game on maps (aka a perfect board game on maps as boards with endless possibilities!)

So a design inspired by nice old maps or/and traditional board game props would prefer me better, using the colour and style of the parchment for example (yeah I would definitely like the parchment style!)

But as I wrote, I like the green colour, only the military theme what I don't like now, but I am sure I will get used to it as well ;)
(and I think that the present design is a good design for the military theme, so don't fire your designer ;) )

Oh, and thank you very much for your hard work Fizzer!
And I hope, after this Unity rush, your focus will be on the competitive features too, soon or later ;)

Edited 11/18/2017 06:10:10
Seeking feedback 3: 11/18/2017 07:10:43

Fizzer 
Level 64

Warzone Creator
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They need an indication that checkbox means Multi-Day, and that "Play Now" means Real Time.

Well the checkbox explicitly says "Invite me to multi-day games". It should be pretty clear it's talking about multi-day. The hope was that "Play now" was clearly talking about playing an immediate game, and therefore real-time, but if people don't get that we can improve it somehow.

Quickmatch games: I see the slider goes up to 5, but allows manual input. I have tried 7 or 10 as values, but I never got more than 5 games at the same time

The slider goes up to 5, but you can go up to 10 by typing in the box. Note that quickmatch will never invite you to a game while it's your turn in a game. So anytime a game is waiting on you, the quickmatch system is skipping over opportunities to invite you to more games. Therefore, to get more than 5 games at a time, you have to be really fast about taking all your turns right away, or you have to just happen to be playing against slower opponents.

the descriptions of the speed of the first turn is so long that the actual turn order gets pushed off the top of the screen, so you have to pull the window down to see what you need

I'll fix that, thanks.

the ability to click a player name and see the number of territories and visible income, and (2) the ability to highlight a player's or team's territories by Ctrl-clicking the player or team name

Both of these are moved to statistics now. Part of the reason is because you can't ctrl+click on touchscreens, and the Unity client is trying to give the same experience across devices.

It also has some new fancy features: the territories bounce, making them easier to spot. There's a circle that narrows in on them, which helps if the territories were off-screen due to being zoomed in. You can also select neutral, which you couldn't do before. Teams can also be selected together, which you could do before but a lot of people didn't know about it since it was very hidden.

I just got this at the start of a game.

Hmm, strange. Let me know if this keeps being an issue, or if it was just a one-time thing. I'm also curious what happened when/if you tried to click around, or drag the map, etc.

WarLight is not a military game, but a perfect brain game on maps

Why can't it be both? One is just the theme, the other is the gameplay.

But yes, I agree with you I don't like the current theme much. Thanks for all your feedback. I will be starting a discussion about the design in a couple weeks, I hope you're able to participate!
Seeking feedback 3: 11/18/2017 12:24:11


[WOLF]WARLORD
Level 55
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How do u add people as friends. Without having to go to browser. On mobile
Seeking feedback 3: 11/18/2017 12:34:21


DanWL 
Level 63
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Should ctrl+click on a player's name open the statistics window on the players section? A lot of people seem to get confused how ctrl+click is now longer supported.
Seeking feedback 3: 11/18/2017 12:48:59


[WOLF]WARLORD
Level 55
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On my phone???
Seeking feedback 3: 11/18/2017 14:06:49


DanWL 
Level 63
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How to currently add friends on the mobile app:
Load a game.
Tap on the player's icon (the head) which is located on the bottom right (in portrait mode).
Click on a player's name.
Click on view full profile.
Click on add friend.
Seeking feedback 3: 11/18/2017 14:25:14

#Master [QB] 
Level 62
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Fizzer thank you so much for fixing the issue with automatic turning of the app! You are doing a fantastic job :)
Tbh I think the current version of the app couldn't be much better now.
Seeking feedback 3: 11/18/2017 15:29:18


Nogals
Level 58
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Dear Fizzer

with regards to the QM temps. I joined a 2v2 QM game based on the ladder. We were winning, my teammate suddenly surrendered without saying a word. There is no surrenders must be accepted. I had to surrender. Why does the normal 2v2 ladder have a surrenders must be accepted option but the QM not? I'm more likely to trust my ladder teammate to not bail on a game than I am to trust some random person on QM.

side note the name of the template is also wrong. It says 4 player FFA and not 2v2.
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