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Seeking feedback 3: 11/17/2017 16:28:06

Fizzer 
Level 64

Warzone Creator
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Hello all,

Thanks for everyone who sent feedback, please keep it coming!

I just deployed an update, v4.00.4, which fixes all the highest priority issues that were reported to me. This is the best version yet, there are some good fixes in this one. Sorry for anyone who ran into these problems.

Just like the first two threads, I'm looking to hear everyone's feedback on the new version or anything related the game at all.

4.00.4 changes:

- Android: The app now obeys the system orientation lock.
- Fixed a bug that caused army numbers to appear wrong or other visual glitches in real-time quickmatch games when push notifications were enabled.
- Fixed profile page achievements. Thanks to Bane for reporting this.
- Fixed a bug that could cause an error when viewing settings while not signed into an account.
- Fixed a memory leak.
- The Coins page now appears slightly better on mobile devices. Thanks to Master of Desaster for reporting this.
- Updated favicon.

The app has also been published to iOS, which will hopefully go live soon depending on how long Apple's review process takes.

I will soon upload the app to Kindle Fire devices.

I am also continuing to work on a new graphical design. I'll update with images once I have them.
Seeking feedback 3: 11/17/2017 16:42:23


l4v.r0v 
Level 59
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Hope you're not working yourself too hard, because the way you've been managing this stuff post-release is downright admirable.

Keep on Fizzing, Fizzer! :)
Seeking feedback 3: 11/17/2017 16:53:16


AbsolutelyEthan 
Level 63
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smoky black on the Store tab doesn't list how mush coins it costs.
Seeking feedback 3: 11/17/2017 17:07:02


TBest 
Level 60
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On https://www.warzone.com/Coins/ the second paragraph has two switched words.

Alternatively, all coin open games are listed here. should be -> Alternatively, all open coin games are listed here.

EDIT: That page should perhaps list open coin tournaments too?

Edited 11/17/2017 17:08:57
Seeking feedback 3: 11/17/2017 17:09:03


AbsolutelyEthan 
Level 63
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im in a multiday qm game on the 2v2 template. game title says QM 4-player FFA


https://www.warzone.com/MultiPlayer?GameID=14451377
Seeking feedback 3: 11/17/2017 17:27:17

Fizzer 
Level 64

Warzone Creator
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smoky black on the Store tab doesn't list how mush coins it costs.

The store tab currently only lists coin costs if you can afford it. Perhaps I should reconsider that though.

You can always see full costs at https://www.warzone.com/ChangeColor

the second paragraph has two switched words

I think it works both ways but I agree your way is better. I'll switch it.

2v2 template. game title says QM 4-player FFA

Huh, I thought I fixed that! Thanks for letting me know, I'll check why my fix didn't work.
Seeking feedback 3: 11/17/2017 17:31:40


Derfellios
Level 61
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https://www.warzone.com/Unlockables has a small bug.
The link for the blockade/abandon card is not working properly.
Is there a specific reason not to rename the abandon card to emergency bloackade card on this page?
EDIT:
https://www.warzone.com/About has another reference to the abandon card

Edited 11/17/2017 17:40:15
Seeking feedback 3: 11/17/2017 17:46:26


ViralGoat 
Level 60
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I updated on Windows Standalone but I don't see the update in Google Play. I restarted my phone, still don't see the update. Anyone else not able to update Android?
Seeking feedback 3: 11/17/2017 17:58:49

Fizzer 
Level 64

Warzone Creator
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The link for the blockade/abandon card is not working properly. rename the abandon card to emergency bloackade card

It's an oversight, I'll fix it, thanks.

I don't see the update in Google Play

It can take Google a few hours to publish the update. I just uploaded it 1.5 hours ago so it should appear soon.

Edited 11/17/2017 17:58:58
Seeking feedback 3: 11/17/2017 18:21:04

Neal 
Level 63
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Right now the quickmatch page only displays how many wins you have. Would it be possible to also display how many you lost? Or maybe a list of the games like a ladder page?

Would also be nice to be able to see quickmatches of other players, ideally listed by template so it would be possible to watch a few games when getting a new template.

Great work anyway, love the quickmatch system.
Seeking feedback 3: 11/17/2017 20:55:17

emk9
Level 57
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I'll start by saying I think the new version is really good, playing on mobile is so much better than before. I do however have a few mostly minor problems and/or suggestions. (some of these are from Scotto13 as well, that I gathered together to put in one post)

1. you can no longer copy and paste chat (which would be nice since I already wrote this list in chat)
Edit: my mistake, this works with long clicking chat

2. spell check doesn't work in chat
I believe you have already said Unity handles text badly so these might not be fixable

3. After you finish deploying, it switches directly to attack mode (unless you use the slider). I'd prefer it not do this because i often will need to switch back to deploying.

4. When group deployments happen, the number of troops added stays above the territory until all deployments finish. This might be intentional to give you time to read them, or just due to the game only being able to do one thing at a time, but if they can vanish faster that'd be nice

5. In flash you could hold the arrow key to go through the turn or history really fast, though with very little control. This no longer works, which is mostly fine since I only really used it to skip deployments, but in some cases it would still be useful

6. On mobile, the orders page covers a lot of map, so if you close it, you miss cards being played and players being eliminated. Is it possible to have these events appear elsewhere? Maybe have the player tab flash when somebody is eliminated?

7. On mobile, the watch turn window covers a decent size piece of the map, could this possibly be hidden like the other tabs, or if not reduced in size in some way, such as using the buttons on a remote to represent the actions instead of words?

8. Clicking on a players name no longer shows how many territories they have, which is useful in when games start and you aren't sure how many territories you have. I know you can check statistics, but in large games this could take a little while to find your name.

9. At the end of the turn when you get cards, they appear in the card bar at the top, but are really small, could they be larger.

10. You might have already fixed this, since I haven't noticed it today, but sometimes I can't seem to click open on the chat tab on mobile, so a slightly larger hitbox would help with that.

11. In one game I'm in a few people have tried to find the kill graph. Since it's a no-luck game, I explained why the probability graph is missing, but a few people definitely want the other graph too

Once again, great job with the new version. I greatly appreciate all the work you've put into this site, especially in the last few days

Edited 11/18/2017 02:02:21
Seeking feedback 3: 11/17/2017 21:03:20


muddleszoom
Level 59
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The sort open games tick boxes are very slow on the android app

Edited 11/17/2017 21:03:48
Seeking feedback 3: 11/17/2017 21:30:06

Fizzer 
Level 64

Warzone Creator
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Would it be possible to also display how many you lost? Or maybe a list of the games like a ladder page?

I agree it would be a useful feature -- feel free to add to Uservoice.

Would also be nice to be able to see quickmatches of other players

This is something I want to do as well, I just have to prioritize critical fixes first. Feel free to add to uservoice too, it's helpful for me to get vote data so I can prioritize things correctly.

you can no longer copy and paste chat

Copying chat can be done by long-clicking the chat message. I'm not sure why you can't paste -- what problem do you run into when you try?

When group deployments happen, the number of troops added stays above the territory until all deployments finish. This might be intentional to give you time to read them, or just due to the game only being able to do one thing at a time, but if they can vanish faster that'd be nice

It is intentional. I'm not sure why you'd want them to vanish faster, can you explain or show me a screenshot of where it would be beneficial?

In flash you could hold the arrow key to go through the turn or history really fast

It should still work. Can you clarify what key you're holding and where? (history vs watching latest turn, for example)

Clicking on a players name no longer shows how many territories they have

This was moved to Game -> Statistics. I know it's painful when things move around, but give it a shot and let me know if you're able to get used to the new location.
Seeking feedback 3: 11/17/2017 21:38:02


Μῶμος (Momus) 
Level 58
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Unity seems to hit the CPUs way more than the GPUs -- at least the web version on Linux.
Seeking feedback 3: 11/17/2017 22:06:45


Master Shredtail
Level 58
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Could you make it possible to purchase membership on the mobile app?
Seeking feedback 3: 11/17/2017 22:09:45

Fizzer 
Level 64

Warzone Creator
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Could you make it possible to purchase membership on the mobile app?

It is -- check the Store tab. But the link won't appear since you're already a member.
Seeking feedback 3: 11/17/2017 22:09:57

Neal 
Level 63
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When watching history I cannot see the top left corner of the map and cannot scroll far enough to make it visible. Goes for most maps i played so far

http://prntscr.com/hbvmrt
Seeking feedback 3: 11/17/2017 22:13:11

mtt 
Level 60
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3. After you finish deploying, it switches directly to attack mode (unless you use the slider). I'd prefer it not do this because i often will need to switch back to deploying.


I fully agree here. This sometimes leads to errant attacks for me.

Furthermore, previously i could press Y to commit my orders (mac, firefox, german keyboard). With the unity client in firefox, i need to press Z (on a german keyboard layout Z,Y are switched compared to American keyboard layout). Apparently, the unity client ignores the defined keyboard layout for whatever reasons.
Seeking feedback 3: 11/17/2017 22:17:54


kyte
Level 29
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I don't think the Quickmatch UX is intuitive enough, as I (and others- as you can see on the forum and elsewhere) ended up accidentally signing ourselves up for the multi-day queue or getting unexpected real-time games. Could it be made clearer how the system works? I think the only noticeable "help text" for Quickmatch right now is the "Play Now" arrow the first time you use the Unity client, but that did not tip me off as to what the button/check-box actually does.

Since it looks like multi-day Quickmatch has a join/leave setup similar to the multi-day ladders, it might help to copy that UI pattern over to Quickmatch.

I'm still not sure I understand how to actually use the Quickmatch system properly.

EDIT: It might be useful for you to know exactly how I'd misinterpreted it earlier. I thought clicking the checkbox + "Play Now" meant that I would get 1 game, either real-time or multi-day. To me, having a button + a checkbox without any further context means that the checkbox somehow modifies the button. It would be nice to have some clarification somewhere that "Play Now" = 1 real-time game, checkbox = "put me on the multi-day queue."

Edited 11/17/2017 23:35:21
Seeking feedback 3: 11/17/2017 23:24:31


AbsolutelyEthan 
Level 63
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the logo in the wiki is way too big



Edited 11/17/2017 23:25:48
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