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Seeking feedback: 11/15/2017 04:32:39

Chris deeeep 
Level 57
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Seeking feedback: 11/15/2017 04:34:54


ChrisCMU 
Level 61
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Just downloaded the android version. I agree the colors are not great. The neon-ish blue and green don't really match the new scheme. I like the colors on the forums, but the mobile app button colors don't look good. I will try to mock up a suggestion tomorrow.

The app itself seems cool. I did not enter orders, just looked around in a game already submitted. The side pop outs seem nice, the player gui, etc. The chat one is all i noticed a big lag on. I clicked public chat, did not load any old messages, and when i clicked to private or team it took a LONG time to switch...at least 30 seconds.

The history on android is WAY better than the old app. I used to have to click A TON of things to get anywhere, and lots of scrolling in menues. The new interface will be much better once we are used to it.

As i said, need some fix on the chat tabs, very slow. Also some work on button colors, which i will mock up.

I need to play some more with the other environments, but i like the android app so far.
Seeking feedback: 11/15/2017 04:35:15

Chris deeeep 
Level 57
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Warlight 1 graphics

https://imgur.com/a/9figy

Got your free 90 mins of AOL CD in the mail?
Seeking feedback: 11/15/2017 04:37:42

Chris deeeep 
Level 57
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Your broken connection dialog is not modal. It persists as you navigate pages. The above link shows it present on the game list page, I like to call this "home" but I do not know what you consider home. The dialog poped up in a game, it persisted on the game list page and when I clicked on another game, the dialog was still present until I hit "OK"
Seeking feedback: 11/15/2017 04:55:15

Chris deeeep 
Level 57
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In deploy mode, on several maps, clicking on the army bonus should highlight all the bonus territories. Its not consistent, but often the click does nothing. I think this is related to my above issues of click not being cached. Let me attempt to explain again.

In the previous version, you could double click the target territory to attack with everything. In large games with many attacks this was a nice feature. Often the UI would lag behind mouse clicks, but your click would appear to cache or queue. Meaning, I could quickly run through my territory(one click) and the territories I wanted to attack(double click). The UI would often take some time time to respond with the animation, but the clicks and their locations would persist. My attack would register as I intended.

Now, when I quickly click my terr and then the target territory, if I get ahead of the animation for the attack arrows originating on my terr, then my intention to attack does not register. But rather 2 clicks on the target I intended to attack.

Dont get me wrong the animations appear quickly in the grand scheme, but I dont want to wait up to 1 second for every click. this is user pain, I know what I am doing and what I am after, animations are frivolous nonsense. Slowing down game play when you upgrade to a new framework is a big no no.

To surmise, with the point of this thread, it appears click are synchronous and the response time of the server is SLOW.

My machine is not modern gamer box, but not terrible either
Quad core AMD 2.9Ghz
6GB ram
AMD Radeon 7800 series video card 2GB onboard ram.
Seeking feedback: 11/15/2017 06:37:42

awesomeusername
Level 60
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Here's my wish list for the new setup. I'll probably add more things as I explore more. Listed in order of preference:


  • A way to get to tournaments/ladders/forums/other community things from the Unity dashboard. Not sure whether it's a bug or not, but I'm using Chrome and currently have to keep two tabs running - one for games, and one for accessing other things. The dropdown menus don't appear for me I'm using Unity, which makes navigating impossible.

  • An "Are you sure?" dialog for the commit button. In the old version, you could only commit after going through the deployment and attacking phases, which served as a natural barrier to accidentally committing early. As it is now, it's easy to accidentally click "Commit" before I'm done with my turn. And I know this is partially because I'm still getting used to the new setup, but there will always be new players who aren't used to the site. I'd personally like an "are you sure?" dialog to pop up when I click commit, preferably as an option, even if it's not the default. As ViralGoat said, the way it's set up now could easily lose games.

  • History defaults to the beginning of the game rather than the end. This used to be an option, so I'm assuming you'll add it? Would save me a click every turn, though, and this setting is also ideal for streaming. It was so awesome when you added that, and I got used to it. :(

  • A way to preserve settings for users when switching to Unity. My first impression of Unity was that all those annoying features like sound effects and camera zooming were turned back on, so I had to go find the settings and switch everything back. Not a big deal, since we won't always be switching, but that would've been nice. I'm still not sure I've gotten everything.

  • Better starting maps for Quickmatch. Don't get me wrong, I think the Quickmatch feature is amazing. And I know there are a lot of people who like Small Earth. But the problem with Small Earth is that it's REALLY prone to stalemates. My first game took 35 turns, and this isn't atypical, in my experience with this template. Maybe I'm just not very good. :P Also, I understand that you're trying to keep it simple for new players, but for that reason I think you should use the more common setting of turning "One Army Stands Guard" on.


Thanks for all your hard work! I love the Quickmatch feature. Also, I noticed you added team statistics for team games, which I've been secretly hoping for for a long time. :D

Edited 11/15/2017 06:52:48
Seeking feedback: 11/15/2017 06:46:09


Ontar Lenius 
Level 54
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Thank you so much for all your hard work! I know a lot of players have been giving you a hard time, and while I have a few disagreements in terms of design, and a few tiny other tiny dissatisfactions I feel that the update is definitely a great step in the right direction with lots more positives than negatives. And one more thing before the feedback, I want join the chorus telling you that you are the most incredible, community-loving, player-supporting developer I have ever heard of, and I wish that other developers of games big and small could learn from your truly amazing example. I have never gone longer than a day without a response from you when I ask something and never once have I been made to feel like an idiot for not knowing someone I frankly should have.

Now, in terms of specific feedback:

This is a small thing and should be dealt with after more important matters, but similar to our discussion earlier about copy-pasting chat messages (for diplomacy games) I think it would be nice to be able to have the option to copy-paste the settings (for the host message specifically as it usually contains important info such as starting wars, alliances, etc.)

Another thing, as a documenter of happenings in diplomacy games, I occasionally need to use the older chat button to get older chat stuff, and in diplo games where the chat is quite long, I have found that the scroller is too sensitive and moves too fast/far when I try to just go a few lines up.

Those are my only bigish things right now, and I want to reiterate that I am mostly in love with the new version.
Seeing the icons representing important game settings at the top of the screen when in a game: Awesome.
Seeing teammates orders all at once: Awesome.
Faster history: Awesome
Changed private chat system: Awesome
Making a new, special window for warzone: Pretty neat for someone who gets too tempted when working to just click on that open warzone tab
New Name: This is like the one design thing I don't like, as it reminds me of Halo 5: Guardians' huge moneygrubbing lootbox style gamemode with the same name. I know its too late to go back to WarLight but I just had to say this once to get it out so I can then learn to live with it :P
Seeking feedback: 11/15/2017 07:11:06

Fizzer 
Level 64

Warzone Creator
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Another UI nitpick: can we get word-wrapping in the 3-column profile?

Yes, I'll fix that, thanks for pointing it out.

In the previous version, you could double click the target territory to attack with everything.

You should be able to now, too. This is actually one of the benefits of unity, which is that now iOS and Android have that feature whereas before it was desktop-only.

Why is the font so freaking tiny? Everyone has big monitors now, real estate is no longer the issue it once was.

Interesting, I didn't find it small. Try tapping the head in the top right corner, then Settings, and drag up the UI slider slightly until it feels comfortable.

Now, when I quickly click my terr and then the target territory, if I get ahead of the animation for the attack arrows originating on my terr, then my intention to attack does not register. But rather 2 clicks on the target I intended to attack.

I'll see if I can fix that.

it appears click are synchronous and the response time of the server is SLOW.

The server is identical to what it was before. Only the client changed.

A way to get to tournaments/ladders/forums/other community things from the Unity dashboard.

I agree, it's in the plan.

History defaults to the beginning of the game rather than the end.

Try using the "home" key on your keyboard, that's the hotkey.

I think it would be nice to be able to have the option to copy-paste the settings (for the host message

Yeah, Unity sucks at copy/paste (text handling in general). I was really disappointed with this as well.

I have found that the scroller is too sensitive and moves too fast/far when I try to just go a few lines up.

You can also just grab the chat area and drag. You don't have to use the scroller. That's the best way to scroll slowly.
Seeking feedback: 11/15/2017 07:26:09


master of desaster 
Level 66
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I always get the coinwheel popup after a game. Could that be disabled on the settings altogether?
Seeking feedback: 11/15/2017 07:39:34


Jo 
Level 63
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2 Things i recoginized 1st. And i dont like them.

1. No direct dashboard link anymore. Why? Its enough place in the line.
2. Players profiles r not comfortable to read. U need to open a big window, but also than its not the overview we know from the past one. I mean, its enough space there, so why 50 lines and uncomfortable to read instead of 15 lines with an good overview?

May i can get this in settings but didnt found until yet.
Seeking feedback: 11/15/2017 07:45:26


master of desaster 
Level 66
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Minor bug:
When i click on the forum textfield and the keyboard shows up, the textbox gets lifted to the top and where i want to write is hidden by the warzone logo, taps, level etc.
Seeking feedback: 11/15/2017 07:51:29


Little-Mouse
Level 57
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At the moment the android app is not playable, the graphics completely wrong if I click on the territory it is correct. I always have to restart a couple of times to get it right. Please I want the old one back. I am more than disappointed, this is not even a beta at the moment :(

Edited 11/15/2017 07:52:07
Seeking feedback: 11/15/2017 07:53:19


l4v.r0v 
Level 59
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Subforum descriptions haven't been updated to reflect the name change yet. E.g., General is still described as general WarLight discussion.
Seeking feedback: 11/15/2017 08:12:52


Kaster Moopa 
Level 61
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Hi fizzer, I use the android mobile app and the pan zoom options seem to have disappeared. Please can you reinstate at some point if possible as it was a useful option. Many thanks
Seeking feedback: 11/15/2017 08:15:06


DanWL 
Level 63
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Some minor bugs:
Update the blog to say Back to warzone.com.

The "k" in Play Risk (in the footer) is hidden.

The new logo doesn't properly fit on the wiki.
Seeking feedback: 11/15/2017 12:22:53


Min34 
Level 63
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Most of my problems have already been voiced.

some other things (not complaints perse)

-When I go to the points page and hover over the game ID, it no longer shows me who my opponents were and what multipliers have been added to them. Whilst it is a small detail, its still something that should be noted I think.

-I personally feel like the dashboard page as a whole will be used less now. The slide-down menu allows you to go to whatever page you want without visiting it. As a result I think community events might get less attention. Could a "community events" option be available in the communitymenu? Lots of people put hard work into those events and they are a good sign of an active and connected community. I think they are worth advertising.

-Its been said before but I really dislike how the public profile is looking atm. I dont know why it has been divided into three parts instead of forming one.

-If you want QMs to be more friendly to new players, why do you use a template that isnt standard in most ways as first template. If you want it to be noobfriendly, shouldnt it just be on Strat MME? Thats the main strategic template atm. Its the base. Most templates have settings equal or very similar to it. This is not the case for Small Earth.
Of course there will always be players who dislike a certain template, but I think that this template is the most obvious choice from a logical point of view.

-Does the play button have to open up another window instead of another tab (or just open multiplayer in the same tab)?

-As pointed out before the copy/paste is horrible like this. Is there no way for you to change it?


EDIT: Any update as to when the mapeditor will come to unity?

Edited 11/15/2017 13:55:05
Seeking feedback: 11/15/2017 13:04:57


DanWL 
Level 63
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^
you could drag and drop the play button into a new tab. That's be best workaround that I use.
Unity doesn't support copy/paste so what's available now is probably the best way to deal with this problem.
Seeking feedback: 11/15/2017 14:02:58


ChrisCMU 
Level 61
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The playback of the last turn happens too fast to even differenciate moves. It needs to be slowed down
Seeking feedback: 11/15/2017 14:18:20


Krzysztof 
Level 67
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@chriscmu - do you have grouping orders disabled?
Seeking feedback: 11/15/2017 14:24:51


DanWL 
Level 63
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Prevent the #AutoContainer from incorrectly wrapping around the content by overriding the bootstap.min.css 6 media query (for all pages):
@media all and (min-width: 576px)
{
	.container
	{
		max-width: unset !important;
	}
}

e.g. at window width 767px before:

e.g. at window width 767px after:


When navigating though dropdown lists on the nav using the up and down arrow keys, every second item is not highlighted.

Edited 11/15/2017 14:28:20
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