@TBest: Yes, and I didn't write the script to single out Billy. I'm currently locally saving the ladder games so I can run the analysis on the whole ladder without taking forever (it requires a bunch of queries to the Query Game API endpoint). Just creating a ranking of people by how much longer they take to finish their losses than their wins. Avoids the more tedious and shaky analysis of how many turns people continue games after they've met some criteria since we already know which games end in a loss and which ones end in a win.
Nope. This is about an idea to fix the ladder stalling, but we left that track long time ago :p
Well, I tried to engage in that but lolnoresponse because Billy's fixated on making 3 responses to his haters. I seriously doubt he has much of an interest in the topic at hand since most of his threads seem to get derailed the same way.
My current counting losses has an avg. of 14.4 turns. Not that far away from Billy's 15.15 turn avg. Turn number itself seems nothing extraordinary after compering it to 100% of sample size. xD Ofc. Time taken is relevant too.
Not measuring loss turn count, but instead loss - win (to adjust for your normal play speed).
(46, 15, 61, 10.43, 12.13, 1.7, '2 days, 6:05:28.239130', '2 days, 17:44:15.866666', '11:38:47.627536')
So for you on TBest (not Master of Chaos, that would be a bit messy since it's got multiple people behind it) I see 46 wins and 15 losses, with 10.43 turns to win and 12.13 turns to lose- so 1.7 more turns. Your losses take 11h, 38min, and about 48sec longer than your wins (though since we're talking about stalling, it's best to measure this in terms of your average game speed- you finish about 22% of an average game during that timeframe).
4 of your games were automatically excluded from the analysis because they ended before turn 2 or ended in a boot.
@Beren/Buns: we can see that in the final data, I guess. Could also just adjust for the ratings of your opponents although right now I'm just tracking people's rank/rating as I go along so if it's a common trend among higher-rated players then I guess we'll see that too.
Edited 5/29/2016 16:58:47