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How many people play warlight?: 12/25/2015 20:00:50


DesertFox
Level 57
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estimated 600-700 romanian players
550 known by me
50 active ...
How many people play warlight?: 12/25/2015 21:37:15


TBest 
Level 60
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Sneak Peak!



NOTE: This is based on VERY few data points (31), and is inaccurate.

Interested in helping me and DanWL expand it to some detail? You are most certently welcome to help. Just PM me :)


Edited 12/25/2015 21:44:28
How many people play warlight?: 12/25/2015 21:41:14


Onoma94
Level 61
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my player ID is 711358681, joined 19 VI 2010. How many players joined before or after me? :p
How many people play warlight?: 12/25/2015 22:11:44


DanWL 
Level 63
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my player ID is 711358681

No, it isn't, but it is if you remove the first and last 2 numbers. So it would be 13586.

I'm prioritizing map creators and the first few people that made an account, ATM.

Edited 12/25/2015 22:12:11
How many people play warlight?: 12/25/2015 23:37:01


token
Level 55
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i fucking love warlight. also fizzer doesnt want you to know... just buy a membership and stay docile, which means he has created a matrix and you have all taken the blue pill
How many people play warlight?: 12/25/2015 23:59:50


TBest 
Level 60
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MH players plotted into the WL growth chart! Want your clan done? PM me and I will set you up!
How many people play warlight?: 12/26/2015 01:28:55


knyte
Level 55
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Scraped data from the 6,892 players that were visible (i.e., in a clan or having participated in a ladder) as of five days ago. Some quirks and flaws (newest batch of players clearly doesn't have much representation) but this is what I got by taking their true IDs and join dates.

Some weird spikes, too. I took the highest true ID value for each day and set it as the day's corresponding value. Not sure what's going on or whether it's on my end or WarLight's.

Also, looks like the October 2011 climb is visible here as well. Looks like it happened around 10/10/2011.

Edited 12/26/2015 02:00:49
How many people play warlight?: 12/26/2015 04:13:31

wct
Level 56
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Would underestimate player growth in the recent past and overestimate growth in the far past because people don't join clans immediately.

Wait, is 'join date' the date they joined the *clan*, or the date they joined *Warlight*?

If the latter, which is what I was thinking, then no it would not overestimate. It's an XY plot, and it's monotonic (in theory*), so each point stands on its own. You know their exact Warlight join date and their user ID. You just plot them out.

If the former, then I don't get the point of tracking that.

[* Based on your last comment/chart, looks like either the theory is broke, or somehow the data got messed up.]

Edited 12/26/2015 04:21:19
How many people play warlight?: 12/26/2015 04:27:33


TBest 
Level 60
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The join date is WL, join date.

And yes it is a XY plot. However ID's do not always correspond to join date. (FOr example Players that were invited, by email. Once the invite was sent their playerID was assigned to that email, but there Join date does not occur before they actually joined WL.)

Basically, a lot* of the accounts only exist in the system.

*that is an unknow X players that don't exist.

Edited 12/26/2015 04:29:57
How many people play warlight?: 12/26/2015 04:44:02

wct
Level 56
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The invite thing would explain points where the ID is low and join date is high (downward spikes). Any ideas on what could be causing upward spikes, where people 'join early' but get a 'high ID'?

[Edit: One theoretical possibility just popped into mind. Are there any cases where people had old accounts but for whatever reason were given new accounts and the old 'join date' is imported into the new account? Like if someone lost their password, asked Fizzer to give them a new account, or something along those lines?]

Edited 12/26/2015 04:48:07
How many people play warlight?: 12/26/2015 04:54:03

wct
Level 56
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Basically, a lot* of the accounts only exist in the system.

*that is an unknow X players that don't exist.

Yes, I see how that could certainly give an inflated estimate of number of players, if merely *inviting* someone automatically creates a user ID. If people were to invite 10 friends on average who never join (just for the sake of argument), then the IDs would be about 10 times inflated.

Still, we might be able to still glean some *relative* growth trends from it, even if *absolute* ID numbers are tainted.
How many people play warlight?: 12/27/2015 16:06:19


DanWL 
Level 63
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From 139 samples (myself, top 50 creators of the top 50 maps and M'Hunters), here's how fast WarLight has been growing:


Edited 12/27/2015 16:07:47
How many people play warlight?: 12/27/2015 17:32:51


Fan the Apostle
Level 56
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https://www.warlight.net/Profile?p=4737335892

The number is my I'd , how many ppl join before me?
How many people play warlight?: 12/27/2015 17:43:46


l4v.r0v 
Level 59
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DanWL- might wanna reverse the axes since your graph looks inverted/misleading right now.
How many people play warlight?: 12/27/2015 17:56:52


DanWL 
Level 63
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@knyte
I tried to but Excel wasn't plotting the data. I pressed the switch row/column. That lead to nothing.
This is what I mean:

I'll try re-selecting the data.

Edited 12/27/2015 18:01:45
How many people play warlight?: 12/27/2015 18:42:46


Wohoo
Level 56
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How many people play warlight?: 12/27/2015 19:50:01


DanWL 
Level 63
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@Wohoo
Thanks. I was going to do a more permanent fix. The permanent fix would slow progress down by 3-5 mins per account, with one-off delay of 414-690 mins.

Edit: The permanent fix would slow progress down by 3-5 mins altogether. The Idea of using Notepad was so obvious that I forgot to include that as a way round it.
-Done that fixing

Edit#2: All my dates have somehow disappeared. I'll correct that later. It's 01:50 where I am...

Edited 12/28/2015 01:49:32
How many people play warlight?: 12/28/2015 01:48:00


DanWL 
Level 63
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Here's a graph of 137 different playerIDs (some were unintentionally duplicated, so I removed them):

Dates will be added later.
How many people play warlight?: 12/31/2015 17:51:53


TBest 
Level 60
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This is super cool!

Now.... I just thought that GameID's also go up by one for each new game right. And Games also have a game crated date in the settings. SO, we could map the growth of number of games created and see if how it comperes to the PlayerID v. Date Joined.
How many people play warlight?: 12/31/2015 18:30:22


DanWL 
Level 63
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The lowest game URL was https://www.warlight.net/MultiPlayer?GameID=1000000 (7 digits).

Looks like I'll have to make another massive layout change. I'm glad I'm making it as .xlsm. I just need to update the "Fix Styling" macro.

Edit: wording.

Edited 1/5/2016 00:39:32
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