Hello. The template I'd like to present was invented by me primarily for 3-4-5 players FFA's and it worked exceptionally well in such games (in my opinion ate least:P). I've been working on it's conception for few months (with the great help of Mr.Tranquex). Here are some links to played games (this two games differ in the strenght of blockade card):
https://www.warlight.net/MultiPlayer?GameID=9702894 https://www.warlight.net/MultiPlayer?GameID=9644875 Of course this contest is aimed for 1v1 so here is my proposition which is the conversion of previous templates to 1v1 (map was changed to smaller one, number of initially distributted territories was slightly increased and recoinessance card was removed):
template:
https://www.warlight.net/MultiPlayer?TemplateID=755655game:
https://www.warlight.net/MultiPlayer?GameID=9934639What is the mian thought behind this template?
Each player is given some random territories (in this case 12) out of which he can only develop 1 or maximally 2. How it is achieved:
-base income is reduced to 1
-players territories start with one troop only
-neutral territories are valued 3 (2 for non-used in-distribution territories)
-random warlords distribution prevents stacking initial picks on single bonus
This makes players' resources very short, however each player is also given 2 tiers of income boost. First one is given on 2nd turn (8 income) and it comes from 3 sanctions cards with negative -1 multiplayer (they increase the income) which are given at the start of the game and are supposed to be played on their owner. After player receives this one-time boost (sanctions last only for one turn) he must choose which of his randomly given territories is most promissing to invest and then allocate there his resourcesin in order to conquer at least one territory which would allow him to recive his 2nd income boost next turn (reinforcement card valued 16). This reinforce card is the 2nd and the last-one income boost given in the game so players have to invest it wisely to complete at least one bonus and develop their own income. What is important - at the start of the game every player is also given spy cards (one for each opponent) which last for 2 turns, therfore he can see which territories were randomly assigned to his opponents and guess which of them may be potentialy picked by his enemy to develop (on 2nd turn). Also on 3rd turn he is informed in which territory his enemy (or enemies in FFA's) has invested it's 1st income boost and based on that player can make some corrections and decide to invest his 2nd tier of income (from reinforcement card) somewhere else (this issue is especially valued when the number of players is greater than 2 by allowing players to omit starting in close proximity to others, however I can see potential advantages of it also in 1v1 games). Take in mind that spy cards only work for 2 turns so players never know where the main bulk of income (+16 from 2nd tier) was invested by their opponents.
-This template uses "Local Deplyment" therefore after choosing in which territories to invest, players will not be able to develop others (base income is only 1 and the rest of income must be spent locally). This is very important beacuse
although initial territories are picked randomly, the game is based only on 1-2 starting positions which are picked manually (by allocating resources) so the game is "manual" in practice (trust me - it works)
-Card limit is 0 (it was nescessary to implement 2 tiers of income boost) however players are regullarry given blockade cards (valued for 300%) (in original templates designed for >2 players there are also given recoinessance cards to help developing strategy against gretaer number of enemies, however I decided to scrap them in 1v1)
-Rest of settings is rather satandard (cyclic, 0% luck, straight round)
-The basics rules of this template are also written in game description. Additinally, I can provide more links to FFA's with this template, however they were played during conception phase so some details may vary -
https://www.warlight.net/MultiPlayer?GameID=9624749)
-In general, what this template does is that it combines what is best in "random" and "manual" distributions: even if the map used have some "sweet spots" the random part prevents players from picking them every game which makes each game unique. The "manual" part of this template eliminates most randomness and makes the game equal (It is very probable that every player will be given at least one good territory in his random pool. Since all players can develop only 1 (or maximally 2) territories this means that all participants start the game from good position, and if some players receive more "good" territores than others in thier random pool, thay will note have much benefit form it)
Hope you will like it. I need this coins to host public tournament on my newly released map! 8] (
https://www.warlight.net/Map/21823-Polandball)
p.s - in fact I am slowly preparing to create "UserVoice" topic with this distribuion (I call it "
hybrid" as it merges both manual and random distributions) in order to try to convince Fizzer to incorporate it to WL (basically it would be much changed from what was presented here and would not require LD - host of the game would only have to set the number of territories which are randomly given to every player and the number of territories which every player can retain manually from that initial random pool (like random-9, manual-3 meaning every player is given 9 random territories from which he can manually pick 3), after that the remaining territories would turn back to neutral so there would be no need to implement Local Deployment in order to prevent players from developin them. There are more details of course so if anyone is interested you can read it in my chat with MathWolf (
https://www.warlight.net/MultiPlayer?GameID=9805648) or just pm me.
p.p.s - u may also try this template on Archaros map (and others of course), yet it is a bit bigger map so games may be too long in 1v1 (
https://www.warlight.net/Map/17136-Archaros)
p.p.p.s NinjaNic - your map is awesome!! (
https://www.warlight.net/Map/16632-Igostrol-Colonies)
Edited 11/27/2015 16:28:29