Please tell me what exactly is that we did not understand about the template. I've explained to the viewers how 100% luck can be more/less managed by high stacks, I also explained why it has not been used before (because of order delay moves). OD cards do not help this issue, I've even suggested that possibly overriden attack kill rates can help with that.
Why do you think OD cards don't address the issue? If you received an OD card each turn, and even had one at the start of the game, then for all intents and purposes, single-army delay moves would be moot under very nearly all circumstances.
As I explained on the other contest thread (after your stream, to be fair), when I tested the template on several occasions, the need to use delay moves was actually fairly limited. That's why I didn't really bother adding extra OD cards to the template for your contest, because I expected that you wouldn't just *declare* that delay moves would be a problem, but you would have done a little leg work and found that, no, actually, in practice it's not such a big deal. In short, I expected you to either try the template or to examine at least one of the games that I linked (something like 7 or 8 of them).
There is another aspect of delay moves that you did not consider, which puts the nail in the coffin regarding whether they will be a big problem or not: The number of delay moves you can make is not *only* limited by the number of armies you have, but also by the number of connections between territories you have access to. If you've got 1 million armies in a territory which only has 3 connections out of it, you can only make 3 delay moves from there. Combine that natural limitation with OD cards, and problem is pretty much solved except in rare circumstances where you both only have 1 or 0 cards, a large stack in each of your territories (very rare) and desperately need to out-delay each other. A situation I have yet to experience even *without* extra OD cards.
Again, the only way you can really know about this is if you either think about it a long time, as I did in prep for making the template in the first place, or actually try out the template yourself to get a real feel for how it works.
The whole idea of the event was to promote strategic template making, nothing else.
Well, that seems to have back-fired in a lot of ways, hasn't it? I won't say it was a failure though, because it certainly did raise a lot of interest in making templates, but it has obviously left a bitter taste in many of the participants' mouths. Don't get me wrong, here. I'm glad you did it and appreciate the time you put into it. In the grand scheme of the universe, I would agree that it was a success (esp. since there was nothing like it before). But I think you are not really appreciating the other perspective in the conversation here, that of the template creator whose template was not given a fair shake (I do not include myself in this category, since I didn't care about the contest aspect of this from the beginning, but I do understand how the others feel in this: severely let down, perhaps feeling cheated, perhaps losing a lot of trust and respect for you guys). Sure you put in a good effort, but so did they, and I personally think it would be beneficial if you not only defend your efforts, but also acknowledge the efforts of the others, and their feelings of being betrayed. A simple 'sorry' would probably be enough, honestly.
If I did misunderstand some of the templates I'm sorry for that
I wrote the above before reading this part of your comment. For me personally, I consider the matter closed (to a large extent in my case, it was barely ever open, though I can understand why other participants would have been more offended).
I was hoping new template makers could use both positive and negative feedback in order to make more strategic templates in the future.
I agree that constructive negative feedback is a good thing. That is not the issue at all. The issue is that the critique of several templates was not an *informed* critique; the critics did not actually understand or have an accurate feel for the templates in question, due to lack of preparation which led to lack of time.
Considering we were all in agreement on most templates I'd find it weird if all 4 of us missed a specific thing.
Well, hypothetically, if none of you have actually played a particular template with unusual settings, such as Kain's for example [clarification: the example of Kain's is an example of having unusual settings, not an example of a template no one played], I would not be surprised at all if all 4 of you had missed some particular subtle setting that was crucial for balanced play. That's why trying the templates out is so important, IMO. Nothing beats actual experience.
Edited 12/1/2015 17:52:40