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Clan Administration Systems: 8/31/2015 21:48:24


OnlyThePie
Level 54
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I've been wondering about Clan Administration systems for a while. I know there are a lot of different ways people do it. I don't know if it's just RP or multi-gametype clans, or all clans, but I'd like to hear what you all do. I'll try to keep track on this post here

Note: Comments edited to remove personal remarks and inappropriate or irrelevant information
Another Note: I do not care WHO is in what position. I only care how it works.

USSR: "The Government is known as the "Council of Ministers of the Soviet Union". They are tasked with the jobs of enforcing laws, and putting new laws into effect or annulling previous ones. In this council there are 4 normal Ministers and then one High Minister. It is the duty of every and all forms of Ministers to vote with the clan in mind at all times." There are 4 Ministers, and we also have The Generalissimus (The Head) and the Marshall (Second in Command). The Marshall has a lesser involvement than the Generalissimus. Other players are ranked according to a military style system, but this simply entails veterancy and skill/activeness of player

CORP: "We have two dojos. A diplomacy one, and a strategic one. Within these dojos, we will have sub-dojos. In each sub-dojo, people will play with others that you share interests with. If you are interested in diplomacy, say you join the historical sub-dojo, or in the strategic one, you join the 2v2 sub-dojo. This is how we manage gameplay, and make sure everyone can develop as a player as much as they can. We would have Daimyos to supervise dojos, and Ninjas to supervise sub-dojos.

For making resolutions, we have a Gunjikomon Council. In here, we have 6 Gunjikomon, and 1 Shogun (the ultimate leader of the clan), where the Gunjikomon vote on resolutions, and the Shogun approves them, or uses his veto power against them."

Mongols: "Mongols has a Khagan who is the primary cult of personality. He is the ultimate leader.
He has Pro-Khagans with the power of the Khagan, but not the authority, and they fall under his command. There are Khans who keep track of the lower ranking members of the clan, informing our Khagans so that we can take administrative action. Lancers are honored or distinguished members. We pick Khans from our pool of Lancers.Riders are the basic member. They have no true more power than the Khagan, as politics does not exist in Mongols. Often, we promote Riders straight to Khan."

Falcons (Old): "Power is vested in a High Council which puts it's opinions forward and votes on various things brought up by the general membership. The High kung has the ultimate decision and politics is avoided. The political aspect is merely for rp purposes and serves no real purpose. Power was ultimately in the hands of three people known as the Royal Court. These were the three highest members of the Imperial Royal Family and appointed by the King and included the Crown Prince and his Deputy. These three ran the clan on a general level and more day-to-day running was given to the Falcon Parliament which was headed by a Prime Minister who was voted for on behalf of his party and usually held an overall majority and wielded legislative power. He had the power to also appoint various ministerial roles to various people of his likening. These were usually roughly five core members known as the Cabinet and were given specific responsibilities by the Royal Court. There were also rankings based on in-game performance and activity. The nobility were called upon to create games and vote In snap elections and referendums. I have only provided insight here into the higher levels of the workings of that clan.
It may be worth notimg that this system has now been abandoned and common sense has prevailed."

Poonsquad: "The Poon Squad is broken up into 4 squads. This helps ensure that each player gets the same number of game invites, as it is the responsibility of squad leaders to create games with their squad members. We also employ a tier system to help foster competitiveness within the clan. When we play against other clans, the higher tier players are more likely to get invited. These tiers are updated in our clan forum. Finally, we have five judges to make major clan decisions, usually voting on whether to boot an inactive player from the clan. We have a sixth alternate judge in case the player on trial is one of the five judges.If a player is on trial, they have the choice between "Trial by Jury" and "Trial by Cumbat." In trial by jury, the five judges vote on whether or not to boot the player from the clan. In trial by cumbat, the player must win a 1v1 against a champion chosen by QueefBalls."

Edited 9/3/2015 22:49:43
Clan Administration Systems: 8/31/2015 21:54:02


Ox
Level 58
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Ha! Very interesting. I'll explain CORP - our clan does not revolve around role playing certain ranks - everything has a true purpose linked with the actual game.

We have two dojos. A diplomacy one, and a strategic one. Within these dojos, we will have sub-dojos. In each sub-dojo, people will play with others that you share interests with. If you are interested in diplomacy, say you join the historical sub-dojo, or in the strategic one, you join the 2v2 sub-dojo. This is how we manage gameplay, and make sure everyone can develop as a player as much as they can. We would have Daimyos to supervise dojos, and Ninjas to supervise sub-dojos.

For making resolutions, we have a Gunjikomon Council. In here, we have 6 Gunjikomon, and 1 Shogun (the ultimate leader of the clan), where the Gunjikomon vote on resolutions, and the Shogun approves them, or uses his veto power against them.

Besides this, we just like playing the game - whether that be diplomatic or strategic.
Clan Administration Systems: 9/1/2015 00:34:56


Genghis 
Level 54
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Mongols has a Khagan who is the primary cult of personality. He is the ultimate leader.

He has Pro-Khagans with the power of the Khagan, but not the authority, and they fall under his command.

There are Khans who keep track of the lower ranking members of the clan, informing our Khagans so that we can take administrative action.

Lancers are honored or distinguished members. We pick Khans from our pool of Lancers.

Riders are the basic member. They have no true more power than the Khagan, as politics does not exist in Mongols. Often, we promote Riders straight to Khan.
Clan Administration Systems: 9/1/2015 14:54:25


[WL] Colonel Harthacanute
Level 52
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By far the most effective so far is the Wolves. Power is vested in a High Council which puts it's opinions forward and votes on various things brought up by the general membership. The High kung has the ultimate decision and politics is avoided. The political aspect is merely for rp purposes and serves no real purpose.

When I was at the Falcons we had by far the most complicated system ever produced. I know this because I invented it. It was largely drawn from the Russian and German imperial models with some influences from the Victorian British model. Power was ultimately in the hands of three people known as the Royal Court. These were the three highest members of the Imperial Royal Family and appointed by the King and included the Crown Prince and his Deputy. These three ran the clan on a general level and more day-to-day running was given to the Falcon Parliament which was headed by a Prime Minister who was voted for on behalf of his party and usually held an overall majority and wielded legislative power. He had the power to also appoint various ministerial roles to various people of his likening. These were usuallt roughly five core members known as the Cabinet and were given specific responsibilities by the Royal Court. There were also rankings based on in-game performance and activity. The nobility were called upon to create games and vote In snap elections and referendums. I have only provided insight here into the higher levels of the workings of that clan as the various ranks ajd systems in place were tremendously large and covered all kinds of outrageously extravagant possibilities which never arose.
It may be worth notimg that this system has now been abandoned and common sense has prevailed.
Good day.
Clan Administration Systems: 9/1/2015 15:05:09

QueefBalls 
Level 61
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Some of this is out of date because we haven't replaced Pooncrew just yet but here it goes:

The Poon Squad is broken up into 4 squads: Pooncrew's Cumpatriots, QueefBalls' Cumquerers, Swallows' Seamen, and Aquacode's Anal Annihilators (Formerly Piss Flaps the Sly's Golden Showers and Eddyisthebest's Enemas). This helps ensure that each player gets the same number of game invites, as it is the responsibility of squad leaders to create games with their squad members.

We also employ a tier system to help foster competitiveness within the clan. When we play against other clans, the higher tier players are more likely to get invited. These tiers are updated in our clan forum.

Finally, we have five judges to make major clan decisions, usually voting on whether to boot an inactive player from the clan. We have a sixth alternate judge in case the player on trial is one of the five judges.

If a player is on trial, they have the choice between "Trial by Jury" and "Trial by Cumbat." In trial by jury, the five judges vote on whether or not to boot the player from the clan. In trial by cumbat, the player must win a 1v1 against a champion chosen by QueefBalls.
Clan Administration Systems: 9/1/2015 15:55:05


[EIC] Cade
Level 45
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Edited 9/3/2015 12:34:03
Clan Administration Systems: 9/1/2015 16:48:02


Kyger
Level 60
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Our "government" is fairly simple and straightforward as you know, just a few people who help me keep order and discuss ideas with me whilst keeping up with the theme.
Clan Administration Systems: 9/1/2015 17:53:12

QueefBalls 
Level 61
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@Cade Pooncrew defected to the Darklordz. Our system isn't changing, there just may be some new names swapped in for his.
Clan Administration Systems: 9/1/2015 18:30:06


OnlyThePie
Level 54
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The Falcons and Pooncrew posts were edited for unnecessary or inappropriate content, it's fine Cade
Clan Administration Systems: 9/1/2015 21:08:32


Zephyrum
Level 60
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By far the most effective so far is the Wolves. Power is vested in a High Council which puts it's opinions forward and votes on various things brought up by the general membership. The High kung has the ultimate decision and politics is avoided. The political aspect is merely for rp purposes and serves no real purpose.




Well... It's not as simple as you'd think. Some people take it a little too serious and go to the limit to deny other people of their positions. Not naming names. :p

It all works out because the king, Keyes, actually puts order in all that insane grouping of misfits we have there. But Keyes has plans on retiring, so everyone's scared to death.
Clan Administration Systems: 9/2/2015 03:32:41


l4v.r0v 
Level 59
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@Ox: Are Daimyo/Ninjas still just the players who wanted to create/lead their dojos/sub-dojos? Or have things become more top-down?
Clan Administration Systems: 9/2/2015 04:09:45


[Wolf] Relmcheatham
Level 56
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zeph if i wanted to remove you from the AO i couldve just kicked you and semice and told you to fuck off... wouldve been better for me, however not as good for the clan
Clan Administration Systems: 9/2/2015 12:18:10


OnlyThePie
Level 54
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Can we keep this about Administration systems please? I don't need you arguing about who got kicked out of who's clan.

If any of the more competetive or elite clans have a governing system, I'd like to hear about those.
Clan Administration Systems: 9/2/2015 16:32:53


Ox
Level 58
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@knyte Well it's not as much a "hierarchy". CORP is still very much decentralised. There are 3 main reasons sub-dojos are in the making:

Player development. They're being made so we can focus on each and every player's needs, with smaller groups of people to manage.

Allow people people go congregate in more specific groups. Uniting around "strategy" is very general, so it'd be cool to have people be saying "I want to learn more about 1v1 - I'll join this sub-dojo". Or for diplomacy, "I prefer fantasy to real life - I'll join this sub-dojo". Dojos will still have their purposes, such as the Scorpio dojo tournaments, template / map collaboration, and Hyaku diplos, but sub-dojos will focus on more specific needs.

A dojo league can happen. A dojo league was never really able to happen before, due to the lack of dojos, and the general gap of skill between Hyaku and Scorpio. With new sub-dojos, a league would be able to happen, with smaller groups, more competition, and a more balanced playing field.

Edited 9/2/2015 20:07:04
Clan Administration Systems: 9/2/2015 16:39:42


Fan the Apostle
Level 56
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HAWKS has a admin system but the certain people who get it have very limited power over others.

(There flock leaders and there's 6 of them)

Leaders

J_Dog - A
kolosser - B
Scotty - C
The Raptor - D
A Talking Fan - E
Galahad - F

Yes I'm one of them :)
Clan Administration Systems: 9/2/2015 20:03:45


OnlyThePie
Level 54
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@Fan: It's not really important who holds what role, but more how the roles function.
Clan Administration Systems: 9/3/2015 20:12:54

QueefBalls 
Level 61
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Just a quick adjustment, Aquacode is taking a hiatus so his squad is now lead by COOTABANG under the name Coota's Bangers
Clan Administration Systems: 9/3/2015 22:49:55


OnlyThePie
Level 54
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Read the post above Queef, I don't really care.
Clan Administration Systems: 9/10/2015 23:50:48


BanaNa
Level 30
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i dont know about the "administration" system of the current clan im in. it changes every other day as the self-important leaders make up new "government ranks" and restructure the heirarchy in new ways.

when i was in the DARKLORDS they did not have a "government" or ranks and Darklordio took care of management.

to be completely honest, at least in my experience, clan administrations and "governments" don't serve much of a real purpose (help out the plebeian member), other than to make the leaders feel important.
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