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Improving Diplomacies: 8/18/2015 03:53:23


Roy
Level 47
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I think that a nice way to improve diplomacy games is by adding the option to create teams in the middle of the game. That way you don't need to VTE (or fight eachother, like in most cases) in case you teamworked with other players to win.

This will make alliances more valuable, and a player limit can be added so people can't abuse it and make easy points.



Comment ways that you think could improve diplos, without being too radical.
Improving Diplomacies: 8/18/2015 04:16:55


zxctycxz [Ollie Bye] 
Level 57
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I've held this view for a long time as well. Perhaps there could even be a separate Diplomacy option when creating a game, which gives you extra features such as this one.
Improving Diplomacies: 8/18/2015 18:26:51


Fan the Apostle
Level 56
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Most diplomacy problems are the template itself. Maybe if there was this diplomacy button it could make it better
Improving Diplomacies: 8/19/2015 17:16:05

M. Poireau
Level 55
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This has been discussed to death. Allowing a "team up" option for ending games has a whole number of very serious problems. (Such as a group of people agreeing to start a bunch of games and then "win" all of them by forming a team and then asking everyone else to surrender, or even just all voting to end and collecting the points.)
Improving Diplomacies: 8/19/2015 18:13:16


willc
Level 56
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I think the diplomacy set up is fine the way it is , because alliances can be made or broke to suite the politics that is forever changing within the game.
I put in my diplomacy rules that in the event only allied players are left, they either vote to end, or vote who is winner based on whoever has most armys or has best strategy position, or even who has played a better dimlomatic game.
Improving Diplomacies: 8/20/2015 00:35:31


Dublin Warrior 
Level 49
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Depending on the level of commitment to the alliance / team, one or more players may be fine with fighting it out...
Improving Diplomacies: 8/20/2015 01:11:05

M. Poireau
Level 55
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Here are two better ways to improve diplo games:

1. Allow players to change their name. (So that Player1 can rename themselves FRANCE (Player1), for example.)

Alternatively, the creator of the game could name Slots ("FRANCE") before the game starts. Either way works, though the former is probably more all-around useful.

2. Enable password-protected games, so you can write the rules of the game and include a password to the game. Only those who have read the rules will be able to enter the password and join the game.

Now you can have "open" games but still screen certain players. (For example, make an open game and send the password to 20 of your friends to see who wants to play.)
Improving Diplomacies: 8/20/2015 04:32:31


Жұқтыру
Level 55
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2. Enable password-protected games, so you can write the rules of the game and include a password to the game. Only those who have read the rules will be able to enter the password and join the game.

Now you can have "open" games but still screen certain players. (For example, make an open game and send the password to 20 of your friends to see who wants to play.)


Cool idea.
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