Yeah, I made my Great Lakes map in hopes it would be a 3v3 option (since it seems very hard to get something as a viable alternative to europe). I made my other two maps just because I like games that had those maps and figured it would be fun to play on. I am making the other two now for reasons other than recognition as well.
But I do agree there could be some better tools there to help us out.
To make Warlight a better place: 8/12/2015 13:56:48
1) If you are losing multi day games because you are taking 2 minute turns that is your own problem.
2) Definitely an issue. I'd be a bit weary of splitting up the player base though, is there any way the app can be improved to make things easier?
3) Dislike because alts as fridge said. Give moderators more power and allow us to choose which sub forums appear when you show all forums posts, with off topic unchecked by default.
5) Let us vote on templates or at least have some sort of panel that chooses them. If yours are the best they will get picked.
6) Nice idea but where would it get used? Anonymous tournaments and ladders? Most good players want to play against other good players so you would need a way to make sure if playing anonymously you won't get matched with bad players. I don't play many FFAs but if a FFA ladder were to be introduced I think this would be the way to go.
7) I can get behind hiding flags but I'm not sure why you would want to hide anything else you can't already. I'm guessing you want to make it impossible for anybody to identify you.
9) Cool idea.
Edited 8/12/2015 14:19:02
To make Warlight a better place: 8/12/2015 14:52:33
fizer says he just makes enough cash for himself, so he should only spend Money in stuff which could increase the revenue, i doubt mapmaking increases the revenue (unless it is strategically defined in order to target specific publics)
To make Warlight a better place: 8/12/2015 15:11:15
1. Chess games are timed. Being able to think fast and strategically in less time is a skill. Some people are busier than others. Timed restrictions make things interesting. I am too busy to play real-time and don't have time to think about moves in multiday. If I plahed, I would be at a disadvantage. Real-time multiday is good because it would make casual play strategic and fair.
3. The main idea is to rate forum posts in order to filter information and make the forum more interactive/fun. However this is done is fine. I merely offer possibilities.
4. This isn't promoting multiple accounts. It's promoting more functionality with one account, which would allow games to fill up faster and allow for more ladder possibilities.
8. A mere trickle, pennies per month, is not "capitalism." It is appreciation and an indication of total games played and ratings. Mapmakers have asked for more detailed information about how often their maps are played. In lieu of such information, Fizzer throwing coin at us like passers-by would a homeless man works. If Warlight is still around in 20 years and a guy like Ra could cash out with $20 gained from the mapmaker coin trickle fund, that would be enough.
Piggy, don't be so sensitive about the ills of "capitalism." Try to see it my way...We can work it out. Life is very short and there's no time for fussing and fighting, my friend.
Edited 8/12/2015 16:31:46
To make Warlight a better place: 8/12/2015 16:36:26
mod, I don't want to go deeper into the website than the forum. A list of some templates was put up in the 20 clan's forum. Ask to join for a day or something.
To make Warlight a better place: 8/12/2015 17:14:35
Why the fuck can they not get appreciated? This isn't from the perspective of the Map-Maker it's in the perspective of the game appreciating the map-maker.. Why should I care.. I amn't a mapmaker or fizzer.. Fucking hell -.-
To make Warlight a better place: 8/12/2015 17:43:21
1) Why not. I won't play this kind of games. But if some players are more comfortable to play like that... why not. If it's open game or a tourney, just don't join if you don't like.
2) I agree. The app is weak. it's even maybe why WL has less and less players. If you only play the app, WL is a lot less interesting. As in the game, it's less easy to play with "app-players": they can't read links, big maps are an issue... Though it will lead to more and more categories of WL players (RT, MD, App, Computer, Multi-attack, diplo, role playing... it tends to divide the community. So idk. But Qi is clearly pointing something out.
3) Don't care.
4) Finally somebody who agree with me! Not simply because people are talkative (lol), but because it adds something to the game. IMHO this is the ultimate way to rate a player. You have to master 1vs1 and team games strategy. +1000
ps: another anti-alt possible measure
5) hehehe. Gui. While I'm glad to see you coming back with an interesting thread. I just remember why you make people cringe. Just be humble, even if you're maybe right :)
(Could you show us your favorite Europe 3vs3 template? Actually I'm curious to see if it's 3 picks/player or 4? After playing 4 picks for a while it appears to me it's boring. I prefer to come back to 3 but don't know why. The fans of "game theory" and the "calculators" seem to prefer 4 picks when the "intuition" players (you would say "art of war" players I guess) seem to prefer 3 picks.)
6) Why not. Don't really care. I'm not sure of the benefit. But as for everything, you first have to try it before you come to an opinion.
7) Don't care and too late for me. everybody knows I'm french! Even if I'm usually sensitive about privacy.
8) Why not. A Fizzer's topic. not mine.
9) Same answer than for 1): Join or decline if you don't like. But +1 because that would give some more incentive to join tourneys.
10) Silence is golden. at least should be for Gnuff
To make Warlight a better place: 8/15/2015 04:15:02
Disagree with Piggy's sentiment. Great things are definitely made for monetary gain.
If I make a quality product it will sell better (typically) than an inferior product. While I might strive to make a superior product for reasons other than money, by no means does that mean that if my goal is to make money that my goal can't also to be to do so via making a superior product.
Not to mention that money can be an enabler. ie. I may want to make something, but be unable to dedicate the time required to do so unless being paid for the time and effort put into its creation.
To make Warlight a better place: 8/15/2015 06:18:48
Yeah but the amount of money we'd likely be talking about here is not remotely enough to make it worthwhile to make maps for the purpose of making money considering the amount of time it takes to make a really good map. So it's not likely to encourage anyone to make a great map who wouldn't already want to do so.
To make Warlight a better place: 8/15/2015 07:45:01
Yes, money is almost always a part of the creative process, as an 'enabler' aka capital. Giving people who want to create and innovate the capital to do it will certainly result in better quality products, no question, but that is not an incentive. I think the kind of capital that map makers need is not cash, its better tools and larger file sizes.
If you want to make money there will always be a shedload of better ways than creating something great from scratch. The people I know who want to get cash all go to work for big corporations, they dont sit at home or in a lab tinkering with stuff that they think is cool. You cannot bribe someone who has little interest in making something awesome into making something awesome. How much cash would someone have to give you for you to create the next google, or the next wright flyer or the next warlight?
To make Warlight a better place: 8/15/2015 10:34:17
If ego is the mediary between one's id and superego, and if all Warlight accounts are by definition an alter ego or, in my case, predominantly an alter id, it would be rather difficult to answer the question "Whose ego is bigger?" without real world observational data.
Does the question assume the context that all Warlight accounts are alter egos, as if all logical discourse on Warlight operates at the level of otherness? Or, does the questioner ignore this and assume the real world of egos and the Warlight world of alter egos are one and the same?
Or, is the question a mere pop-culture deconstruction of Freudian theory, happily applied to Warlight's world of alter egos and so-called trolls?
The way I interpret the question, based on what I know about myself and Gnuffone (whom I knew before any of you did), makes me believe the question would be better stated as "Is Qi's alter id bigger than Gnuffone's alter ego?" My response: maybe.
About coins for mapmakers:
Warlight could easily reduce what it gives to the gamblers each month and instead use trickle-down economics to give to others (or simply work on its balance sheet). Coins are already being given to people. How they are given and to whom could and has been adjusted.