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3v3 Europe NC: 7/18/2015 00:08:20


professor dead piggy 
Level 59
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I want to encourage the interest in this template https://www.warlight.net/MultiPlayer?GameID=9080229 because its fun and at the moment i find it hard to get enough people together to play a game on it. It's quite hard to play if youre not familiar with it so I have written some theory. The most important thing that people miss is the strategic importance of the 3 big areas (centre, russia and islands) Im going to call them continents because i need a word and i cant think of a better one. There is an image at the bottom of this post showing the 3 areas (continents). The rest of the map is far less important.

beginners:
pick 20-24 picks or youll likely end up with randoms.
pick the smaller bonuses with good income to size ratio first eg iceland, ireland, denmark, slovakia, switserland, austria, west central russia.

intermediate:
>generally speaking, islands is the best area, then centre then russia then everything else.
>all else being equal iceland and ireland are the best territories on the map, followed by denmark because theyre all small, high income and easy to defend.
>ftbs that are very exposed (the centre) are sometimes not as good as safer slower picks eg denmark, iceland, ireland.
>look out for ftbs you can split between 2 players of the same team. One player can make an attack of 1 against a neutral territory and allow the other player a 3v2 3v2 2v1 to complete a 4 territory ftb, off 1 pick.
>Generally your team should agree on picks and then mirrror unless there is a good reason not to. I tend to give each player a FTB first if there are a few of roughly equal value so that my team doesnt step on each others toes, and then go on to mirror picking. Also if i feel that portugal spain needs to be picked, bulgaria romania needs to be picked and sweden finland needs to be picked i will give each team member a different double pick to promote synergy. I will then also adjust their other picks so that the person who get finland sweden doesnt also get west central russia.
>dont aim for triple picks like a 2 turn belarus, SW russia, poland or bulgaria especially with your 1st 2nd 3rd picks. its been tried before it doesnt work, i promise. even if you get your dream picks then the rest of your team is left to 2v3 for long enough that theyre fucked.
>dont attack neutrals if you can help it, staying still is usually a decent option.
>you dont need everyone on your team to have a bonus, a player with no bonus but a decent sized stack can cause a lot of chaos especially if they romp around the centre.
>dont aim for safe picks. portugal is the main offender here, also bulgaria and turkey, baltic states. they should be made once youve picked the centre and russia and islands. safety is an illusion, europe is a bloodbowl, get into the ring and fight.
Seriously though, if you get enough picks close together, they will all make each other a little bit safer, without having to cede the best real estate.


advanced:
>if your team own one of the continents and the other two are contested you will likely win. if you own 2 and the other is own by the other team you will almost always win. so aim to dominate one of them while keeping the other 2 in contention. this is a better determinant of who will win than income.
>try to get each player in your team to have 1 spot in atleast 2 of the continents so that you can use income gained in one to put pressure in another.
>Try to exclude one enemy player from the fight by giving them no contact with any of your team, so they are forced to expand (and kill neutrals) while you 3v2 the rest of their team.
>try to time your contact so that you can get a 2v1 or 3v1. even for just one turn this is very powerful. If you can organise a way to go from 2v1 against one player to 2v1 a different enemy the next turn you can win even with a fairly big income disavantage.
>Its beneficially for a players picks to be far apart geographically, unless they are intending to get a ftb because it gives them a much wider area they can influence.
>picks are distributed this way: if one team is abc and the other team is DEF then it goes aDEbcFFcbDEa and repeats. In no luck-cyclical this order is defined by "a" being the first person to commit their orders. This means that the player F will get consecutive picks. If youre mirroring it can be worth scattering picks rather than picking adjacent bonuses consecutively to avoid player F from getting their first and second picks very geographically close together therby lessening their area of influence. eg. blue in austria and slovakia in this game https://www.warlight.net/MultiPlayer?GameID=9115774
>If one team gets one continent and the other gets another then it gets very interesting:
>Russia Vs centre, lutsk is the key to defending the centre. russia has more income but is much harder to defend long term, so usually russia beefs up with NW russia and SW russia then goes all in. If it can take lutsk with brute force it wins, if not then the centre goes through ukraine and russia goes through poland in a race to break the others bonuses. Fun.
>Islands vs russia. islands is very easy to defend northern norway is gatekeeper to the islands and also prevents NW russia. Russia usually loses because islands can sacrifice northern norway at any time to bullrush lenningrad.
>centre vs islands. If islands takes northern france or has support picks in the bottom right to attack from then they usually win. In a straight fight theyre both equally easy to defend and the centre has access to a lot more income so centre usually wins.

continents: islands is the top left of the map: iceland irealand Uk norway denmark and perhaps sweden.
centre is benelux, swiss, austria, czech, slovakia, hungary and perhaps W bulgaria.
russia is top right, all the ones with russia in the name plus finland and perhaps belarus and baltic states if they have been picked in this game.


Edited 7/18/2015 15:08:40
3v3 Europe NC: 7/18/2015 00:18:57


Ragnarok
Level 66
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Thanks, prof! Very helpful!
3v3 Europe NC: 7/18/2015 00:22:25


Benjamin628 
Level 60
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^
3v3 Europe NC: 7/18/2015 00:27:37


l4v.r0v 
Level 59
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^^
3v3 Europe NC: 7/18/2015 00:37:26


Deadman 
Level 64
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""" safety is an illusion, europe is a bloodbowl, get into the ring and fight. """

AMEN
3v3 Europe NC: 7/18/2015 09:25:51


professor dead piggy 
Level 59
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Bump because i edited in more content.
3v3 Europe NC: 7/18/2015 10:01:00


Sephiroth
Level 61
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http://puu.sh/j3zpw.png

I made this a few weeks ago, I find it very useful to determine which areas are good and which aren't; it will be helpful to anyone who's just started playing Europe and can't be arsed analyzing the map.

The colors represent size-income difference rather than income/size ratio itself


PS: thanks piggy

Edited 7/18/2015 10:01:55
3v3 Europe NC: 7/18/2015 10:26:34


Benjamin628 
Level 60
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Would you recommend reading sze's guide for more in-depth detail, or playing to get experience? If you want to play a 3v3 with Me and 2 alts, let me know.
3v3 Europe NC: 7/18/2015 10:27:53


professor dead piggy 
Level 59
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I'd recommend removing portugal, poland and east balkans perhaps also bulgaria. Or atleast putting them in a different colour. actually ill do it, once i learn how.
3v3 Europe NC: 7/18/2015 10:42:22


Sephiroth
Level 61
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http://puu.sh/j3B3t.png


probably SW russia should be removed too with your criteria
3v3 Europe NC: 7/18/2015 10:43:13


Nogals
Level 58
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Sephiroth did it for you




Edited 7/18/2015 10:43:46
3v3 Europe NC: 7/18/2015 10:48:32


professor dead piggy 
Level 59
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perhaps this is too ugly and complicated to be useful to anyone? let me know if this map made anything clearer for you.

edit: updated the map

Edited 7/18/2015 12:02:20
3v3 Europe NC: 7/18/2015 10:59:15


Benjamin628 
Level 60
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It makes sense, but that is just an overall consensus of the bonuses. If there is a that one territory below Denmark as the warlord for Germany, that lowers Denmarks value. There are billions of combinations of warlords and wastelands,

Edited 7/18/2015 10:59:32
3v3 Europe NC: 7/18/2015 11:05:39


Master Ryiro 
Level 63
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WOW!!!
3v3 Europe NC: 7/18/2015 11:07:50


Sephiroth
Level 61
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i find this map very interesting, it underlines the overall value of every single territory rather than the value of the whole bonuses.

and yes it is ugly, but it's very intuitive
3v3 Europe NC: 7/18/2015 11:22:29


myhandisonfire 
Level 54
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east france should be green on your map piggy.
3v3 Europe NC: 7/18/2015 12:20:51


professor dead piggy 
Level 59
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More editing, please critique. Is all the stuff in "advanced" easily compehensible to people who didnt already know it? It feels to me like im preaching to the choir.

Benjamin I read sze's PDF twice, it introduced me to the idea of dividing the map into islands, centre and russia. It had a lot of strange boring bits (esp the mathematical formulas) and didnt discuss just one specific template so I consider this post to include all the best bits as well as a lot more. If you still need to read sze's guide after having read this one then this one needs to be improved. A quick look at one of the example games that he uses should tell you that the standard of play when the guide was written was shockingly low https://www.warlight.net/MultiPlayer?GameID=1738965

If anyone has example games where any of the things are mentioned happen pls send me links.

Edited 7/18/2015 12:55:16
3v3 Europe NC: 7/18/2015 13:11:12


Master Ryiro 
Level 63
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i think 1 should be green,2 should be yellow,3 should be yellow and ? is because i think west balkans as a whole should go from yellow to green,orange to yellow,and red to orange,also i could not get the entire map in one page,can you send me the link to the image?

Edited 7/18/2015 13:16:43
3v3 Europe NC: 7/18/2015 13:21:29


ps 
Level 61
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i agree with ryiro
3v3 Europe NC: 7/18/2015 13:30:20


ps 
Level 61
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picks are distributed this way: if one team is abc and the other team is DEF then it goes aDEbcFFcbDEa and repeats. In no luck-cyclical this order is defined by a being the first person to commit their orders. This means that the player F will get picks close together. If youre mirroring it can be worth scattering picks rather than picking adjacent bonuses in a row to avoid players F,c and b from getting their first and second picks very close together therby lessening their area of influence.


don't cluster pick mmmkay?
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