Extended Winning Conditions

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This [[mod]] allows a player (not any AIs) to win by other means that just eliminating all other players. The extended winning conditions are applied to players, not teams.
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This [[mod]] allows a player (not any AIs) to win by other means than just eliminating all other players. The extended winning conditions are applied to players, not teams. To view progress of the conditions see the mod menu.
  
 
Completing X of these conditions will decide a winner:
 
Completing X of these conditions will decide a winner:
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* Territory contentions:
 
* Territory contentions:
 
** Territory X must held for Y turns
 
** Territory X must held for Y turns
 
To view progress of the conditions see the mod menu.
 
  
 
== Compatibility ==
 
== Compatibility ==
 
* For performance reasons, do not use this mod on big maps (>~1000 territories).
 
* For performance reasons, do not use this mod on big maps (>~1000 territories).
* Note that special units (like [[commanders]]) are not removed.
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* Note that the number of armies special units are worth are not included in army conditions.
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== Bugs ==
* Note that territory conditions use territory names. All territories of the map should have unique names for territory conditions to be applied to the correct territory.
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* [[Special unit]]s are not removed when eliminating players.
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* The number of armies special units are worth are not included in army conditions.
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* Territory conditions use territory names, not territory IDs. All territories of the map should have unique names for territory conditions to be applied to the correct territory.
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Latest revision as of 02:30, 17 November 2023

Mod name Extended Winning Conditions
Creator dabo1
Category Experimental
Tags #Strategic
#Diplomacy
Runs on Warzone version 3.18+
Source code GitHub



This mod allows a player (not any AIs) to win by other means than just eliminating all other players. The extended winning conditions are applied to players, not teams. To view progress of the conditions see the mod menu.

Completing X of these conditions will decide a winner:

  • Captured X territories
  • Lost X territories
  • Owns X territories
  • Captured X bonuses
  • Lost X bonuses
  • Owns X bonuses
  • Killed X armies
  • Lost X armies
  • Owns X armies
  • Territory contentions:
    • Territory X must held for Y turns

[edit] Compatibility

  • For performance reasons, do not use this mod on big maps (>~1000 territories).

[edit] Bugs

  • Special units are not removed when eliminating players.
  • The number of armies special units are worth are not included in army conditions.
  • Territory conditions use territory names, not territory IDs. All territories of the map should have unique names for territory conditions to be applied to the correct territory.
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