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Analysis Corner: 5/29/2015 16:36:03


Kenny • apex 
Level 59
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Starting in only 20 or so minutes from this post Szeweningen and I will be doing a show centered around analyzing strategic games. If you have any games you would like shown, please post them here and in twitch chat, I will be showing this link in the chat as well.

Make sure games are strategic settings, no FFAs or diplomacy please :)

This will be featured on http://www.twitch.tv/wargaminglive and I hope you all can enjoy it!

Edited 5/29/2015 16:45:46
Analysis Corner: 5/29/2015 17:29:29


҈ TeeMee123 ҈
Level 49
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yea yea we got the pop-up
Analysis Corner: 5/29/2015 18:02:35


Skooma
Level 58
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I'd love to hear your thoughts on this game, https://www.warlight.net/MultiPlayer?GameID=8734783! But if better players post some, do them instead :)
Analysis Corner: 5/29/2015 18:09:22


ChristophU
Level 56
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Analysis Corner: 5/29/2015 19:04:39


Master Turtle 
Level 61
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Good stream. You should do them more often!
Analysis Corner: 5/29/2015 19:08:00


Kenny • apex 
Level 59
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I shall do a personal analysis on these later, or Szeweningen will <3
Analysis Corner: 5/29/2015 19:10:57


Beren • apex 
Level 63
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Analysis Corner: 5/29/2015 19:12:24


szeweningen 
Level 60
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Lolowut will, then I'll make analysis of his analysis :D
Analysis Corner: 5/29/2015 19:38:24


szeweningen 
Level 60
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Oh, also it'd be nice if we get some feedback from community. If the series will continue, it's only going to be by popular demand.
Analysis Corner: 5/29/2015 20:59:02


George Adgdgdgwngo
Level 49
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Nice to have games broken down by the greats the best way of learning in my opinion ;) I will make sure to watch one or two for sure! :)
Analysis Corner: 5/29/2015 21:08:24


Master of the Dead 
Level 63
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I think the Frank-Tenshi game analysis dragged on a bit. But all in all it was fun!

Some suggestions:
1. Decide which games are to be analyzed beforehand.(Hopefully try to have a lineup of a high level game, a decent game and a beginner level game for people to learn from).
2. Try to not spend more than 10-15 minutes on a game.
3. I don't know what your schedules look like, but it would be nice if you do this series on the weekends.
4. Broadcast time should be announced a few days in advance. This would help generate more audience and make it interactive.
5. Check chat during stream to answer questions(This is already being done :). Just thought I'd mention it)
Analysis Corner: 5/29/2015 22:32:21


Genghis 
Level 54
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Great idea. I'll be sure to post a few and listen in.
Analysis Corner: 5/30/2015 01:45:45


Kenny • apex 
Level 59
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https://www.warlight.net/MultiPlayer?GameID=8734783

Let me warn you, I don't consider this template strategic. 5v3 has a chance of failing and there are all sorts of other problems.

Pickwise I think both players pick viable strategies. I like Timinator's strategy more because his 4 counters the 3 you both chose, and holds better map control in general. The problem with your 4 and 5 is that they're not actually a combo, if they were it would be much better as picks, but with West China you gain influence over West Mongolia and pretty much any other option that isn't Australia. In your case it works out better for you because Timinator does not get the intel that you're in that corner, but in general I like it best when my 4 and 5 give me intel and 6 gives me an advantage over my 4 and 5.

Now you start turn 1 with nice intel over New South Wales and West Mongolia, this forces both players to go for the 3 due to the fact it's not possible to take a 4 in 2 turns. The West Mongolia pick would've given Timinator a better lead at this point had his leftovers been the same as yours, this is why West China+Western Mongolia works better than your 4 and 5. Luckily, Timinator has worse luck (like always) and you end up being completely even. Now let's pause and understand what you should do with your intel in respect to Queensland.

Timinator cannot safely take his bonus, neither is he going to move in there for at least 2 turns. So your pick is pressure only. I would be worried about getting Pakistan due to my lack of intel on West China. If he's there, I need Pakistan to stop Middle East from being double-bordered. If he's not, I can take Xinjiang and pressure Mongolia, a pick I have intel on. This is why I would not move into New South Wales. Let him come to you, he cannot safely finish the bonus, especially if you move towards Mongolia. So that was your first mistake, moving into New South Wales. The reason you made this mistake is due to misunderstanding of what you should do with your intel.

From Timinator's perspective he only has intel on Queensland, he needs a pressure point to slow your expansion. He definitely succeeds in doing this when you take a territory you didn't need to.

You do the right thing here in just deploying and sitting, but again you would be up 1 territory in completing your 4 had you not eaten neutrals and just sat. This is so crucial because +1 territory allows you to take Pakistan the turn Timinator completes West China. Again, you're still playing correctly, though I don't think you needed to use your order delay so early, or your order priority to juke Timinator in the south. He cannot eliminate you without giving up West China, so he has no business doing it. Just survive in the south with as minimal commitment as you can and calculate your way to an advantage in the north. I think in not doing so you played a very dangerous game and could've lost at many points due to it. You won with the elimination, but I feel you definitely could've outright won just by pushing your northern advantage.


https://www.warlight.net/MultiPlayer?GameID=8723457

I can't give a proper analysis on MA templates, I'm sorry.
Analysis Corner: 5/30/2015 02:40:14

Hennns
Level 58
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https://www.warlight.net/MultiPlayer?GameID=8723457


1st turn bonus is very important, especially since it's light fog. After picks Chris is in a tough spot and need a the next turns to be perfectly predicted. Turn 2 was a best case scenario for Chris- the game is now very open. Turn 3, again the best Chris could hope for.

Turn 4: maybe game decisive, I don't understand the reasoning behind the deployment in SA. Krycho have a better position and it's hard to guess what he'll do, but he cannot take SA- and breaking it will take too much of his resources. (for example, he cannot break SA+complete ant)- which is know because of light fog. Chris have time on his side, if the income doesn't change he'll win. Should at least have made sure the armies in SA were one stack as that makes for a much better offense/deffense. Also Chris did not get card pieces, which obviously doesn't help his situation either.

Turn 5: funny turn :p overall it was won by krycho in terms of armies won/lost. That said, Chris now have a r-card and krycho does not. Unnecessary to take Bolivia from Krycho's side. Going through cameroon would've made more sense the way Chris choose to attack- simply because it'll cost less armies). Krycho is seemingly far ahead, but a lot is tied up in territories that aren't very important. (ie. not part of a bonus he'll complete- so all they provide is more opportunities)


Turn 6: Krycho played this very defensively as a reaction to being down the r-card. He try to protect everything- usually it's better to go for one (or two) things, and I do not think this is an exception. Why? because it's not enough for him to hold the game- he needs to win it. For example if he had tried to take either sea or CR- doesn't matter which as he could've taken either one if Chris deployed enough to take E.africa. also seems like Chris counted wrong on how many armies he'd need to complete east africa (assuming 0 deploy there) since the last attack was 1 army.. sloppy mistake :p

Turn 7: same mistake by krycho as turn 6, he try to do too much and therefore falls short.. not gonna talk too much about it. I love how Chris attacked twice with the same stack in SA- shows a deep understanding of MA. Interesting how despite a weaker start, he were able to make a comeback after some weak play by krycho.
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