what is the difference between you are doing his moves and getting his territories if a player never comes back? .... oh I see you can't deploy all armies in one of your territories
its not gonna be 3 vs 2 or 2 vs 1 its still gonna stay 3 vs 3 and 2 vs 2 whether someone is weak or not is a matter of perspective,also you can still go by the old fashion way by asking your teammate to change orders in teamchat if you think they missed something or did something wrong
A more elegant solution might be to allow a player to edit their teammates moves. If they get booted to AI you will be able to edit freely, if they are still in the game maybe you need a permission box checked to allow editing. It would be nice if this allowed you to make moves for a teammate BEFORE they got booted, as an alternative to vacation or password-sharing.
OBI I see where you're coming from but your system would penalize someone who has taken all of their turns in time, and that's not really fair.
Judeburger I like your suggestion, but it would have to be set up so that only one teammate could edit moves. Otherwise I feel like multiple people would just keep editing over and over if they didn't agree with the choices made by another teammate.
^ what if the chance to edit the ai's moves was given to each of the other teammates each turn?
right now the default is not always to make it so a teammate can come back if booted, poon, and there is not much you can do currently if a teammate gets booted and the ai makes some moves for them.
if this gets implemented i can see some people deliberately booting teammates if they refuse to listen to more experienced players :P
I fail to see the problem with that, Punching Bag. if my teammate is making dumb moves, won't listen to my suggestions, and becomes bootable I'd boot them just for spite and then surrender.
I agree as well. There are too many games where your team is clearly winning, then the guy with 200 income gets booted, and you lose. I think this system also will only work if boot to AI is enabled, otherwise it doesn't really make sense (since what happens if the controlling player doesn't move for the booted player in time, and the booted player gets booted a second time). For AI this is not a problem since the AI would just get its moves executed.
Taking over for teammates would also be an interesting option for games like 1 + AI vs. 1 + AI, which basically becomes a 2 v 2 alt battle, except you don't need alts. Definitely, the option should not be allowed without explicit permission for taking over accounts controlled by another person.
it should be as such in the settings itself like we have move order random/cyclic/no-luck cyclic the same way we should have booted player gets eliminated/becomes AI/allies take control
all allies should be allowed to make moves for the booted teammate but whoever commits first will only be considered,and others will be notified that someone else commited first,kinda like card system (eg:-someone else took the re-enforcement card before you) if you have good teammates you can co-operate and find a good way out
if you boot your ally because he/she's not listening,note that if they were not listening then they would have commited already in the first place the fact that they've not commited tells you that they're not entirely against you if you still want to boot them,then i guess you're prepared to face the consequences i don't think anyone would do that on purpose and since allies can come back after getting booted,its not so much of an issue
time control is still an issue though i think there should be added time for the turn the player gets booted for his/her allies to commit for them(just for 1 turn) and then the game will continue with the same boot time
sometimes they move fast ryiro, sometimes they don't, and sometimes they walk away, that being the most annoying case. (I hope you did not think i boot because they don't listen)
why only the turn they are booted that there is additional time? don't you have one player doing the moves for at least 2 players each turn? if more than one teammate is booted then they may need even more time
(I am only mentioning stuff I am not totally agreeing with :P )
I do agree with Ryiro, this is one of these things where it can severely frustrate players when anyone on the team gets booted. I have had many experiences where a team mate has essentially walked out due to either disliking another team mate or because they have to leave. It often happens especially with quick booters who will take any opportunity to kick an opponent. Ryiro's suggestion is actually quite a good solution to that problem. Also, I think that I would extend Ryiro's suggestion a bit. I would also add that a player who is booted can keep making their move but that must happen BEFORE the rest of the team would decide the player's move. This would give the person who got kicked a chance to continue playing in the case of either a difficult situation or maybe a short call that would result in the player being away for a while.
Obi, in my opinion, for your suggestion, the player who gain's the booted players territories should be voted on by the team with the booted player, Higher win rate will break ties.
Also, I seriously disagree with Pooncrew's suggestion as there has been a lot of proof that the AI are not very good players and often ruin the game.