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"Clocked games" idea (hybrid between RT and MD): 2/17/2015 23:57:19

Fizzer 
Level 58

Warzone Creator
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What do you guys think about the idea of a 1v1 game that has a boot time of 0, but starts with 24 hours banked? This would mean that your timer ticks down as long as it's your turn, and stops when you commit.

This is sort of like the way a timed game works in chess: http://en.wikipedia.org/wiki/Game_clock

The idea is that a 1v1 would definitely finish within 2 days, making it sort of like a hybrid between real-time and multi-day.
"Clocked games" idea (hybrid between RT and MD): 2/17/2015 23:59:26


Thomas 633
Level 56
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make it two days, although the idea is great. Problem is, if my opponent lives in the US I might not get more than four turns in before he gets booted.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:03:34


Judeburger 
Level 59
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I like the idea, although I would probably never play this way. Any reason not to allow whatever sized time bank the game creator wants?
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:04:34

An abandoned account
Level 56
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I like the idea, more options in the settings can only be a good thing. However, I think the game creators should be able to set their own pre-banked boot time.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:06:53


Metaltubbie 
Level 61
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The idea is very good, but only if the game-creator can change the amount of the time.

I think it would be cool to do real-time-games where every side has maybe 15 oder 30 min for the whole game.
(just like blitz chess^^)
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:09:38


pip
Level 60
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hmm, like chess!
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:11:37

An abandoned account
Level 56
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However, I see a problem already. If a player is in a position where they would win easy in a normal game, but their opponent has a lot more boot time banked, then the player who's loosing could try and stall the game by making their opponent take as many turns as possible to eliminate them, thus potentially putting the winning player over the time limit and getting booted.

Edited 2/18/2015 00:12:17
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:15:34


gdjfhzfthsdhsdrgs
Level 49
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The idea sounds wonderful, although the host should be able to customize the bank time to his/her desire.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:28:03


Master Turtle 
Level 61
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It should only be used for realtime.....
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:32:22


master of desaster 
Level 65
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Good idea for e.g. seasonal games. As others suggested there should probably be an option to make the initial time longer when both players (not only the creator) agree.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:33:33


Mercer 
Level 34
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We are thinking the bank times will be customizable using the the following time periods (1, 2, 3, and 4 days). We thought about shorter 8 hour periods, however sleep and other things come up and we opted for 1 day as the minimum so it is not a wait to boot contest. We are still debating the blitz settings, but that is another game type. This post we are only talking about a long banked clock games.

The idea is that this is a fast paced game that can be played like RT however if you need to have dinner or run errands in the middle of a game you are free to do that without getting booted. Some of have chores or soccer practice and need to step away.

Where should the open "Clocked" game be placed? RT or MD area?

BTW, How many of you use the push notifications on your phone to let you know when a game has advanced?
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:37:43


{rp} Julius Caesar 
Level 46
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Its a good Idea, but yeah, two days should be on the clock, as time differential if you play someone in Beijing, and you live in Dallas.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:06:00


TBest 
Level 60
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@ Mercer
I think 1, 2, 3, and 5 days feels more natural then 1-4.
Why not make Clocked games its own category, along with RT and MD.

I for one use the ios notification. I wish it also did chat.

Edited 2/18/2015 01:06:40
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:08:35


Master Turtle 
Level 61
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I use the notifications on my IPod..... but I only get notifications when I have Wifi...
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:10:55


Жұқтыру
Level 55
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The idea is good, but...you have to have a sufficient life lack to play it.

Which describes many people here.

Edited 2/18/2015 01:15:16
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:13:43


Lawlz
Level 40
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The idea is good, but...you have to have a sufficient lack of no life to play it.

Which describes many people here.
Way to be a dick....again
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:21:04


Mussolini
Level 49
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How about an option to add time each turn by some small increment (say, 5 minutes could be the default). That's how they do it in chess I think (or at least the chess timer on my phone), and it gets rid problems where each player has like 2 minutes left total and the game's not over yet.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:35:12


Master Jz 
Level 61
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I dislike getting booted, so I wouldn't join a game like that. I do like the idea, but I would recommend an auto-surrender after 24 hours instead of a boot.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:46:02


TBest 
Level 60
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Guys, try not to say "Like in chess" or "How it works in chess". Without being very specific about the exact kind of time used. It is incredibly many different time controls/settings in chess. For instance,

Sudden Death (S.D); A fixed time for all of the game (e.g 5 min.).

Increments; For each turn/round/move the player gains time (e.g + 30 sec). The time is carried over to next round. Normally there is a base time, through it is not needed.

Delay; Same as Increments EXCEPT when a player uses less then the increment the time is NOT carried over to next round.

After turn X (may have some fancy name that i don't know); After reaching turn 30 players gain more time. (e.g When hitting turn 30 players get 10 min.) Ther can exists multiply of this in a game.

Hourglass; When a player is thinking the time is moved to the other player. (e.g Base 5 min. First player thinks for 3 min, the moves. 2nd player now has 8 min.) Would have to be modified for WZ (WL), as players take turns simultaneously.

It is a couple (or more) that I haven't mentioned as well. (such as Armageddon). Nevertheless the above ones are the mostely used ones.

In a game of chess this time "options" are frequently combined. For instance the current FIDE (chess org.) standard is 1 h , 30 min. + 30 sec a move, + 30 min after move 40.

Edited 2/18/2015 01:49:13
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 02:03:47


Ranek
Level 55
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Ive just had the same concerns and idea like jz

Edited 2/18/2015 02:04:32
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 02:21:57


Master Ree 
Level 58
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I think the big thing that people are forgetting is the game is suppose to end quickly. While 2+ days would be nice, that's what MD games are for. I feel like the idea for this was to make RT games less of a sit down commitment by being able to step away for emergencies, dinner, etc. not a weekend vacation or trip. I personally think 1 day is sufficient. If one player has to leave, you just have to remember you have this game and check back every once and a while. They do as well and eventually within the 2 days (1+1) you will meet up at the same time and continue playing real-time.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 03:05:42


Metaltubbie 
Level 61
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Hourglass
Yeah, Tbest, this would be also an interesting option.


btw: no push notifications
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 03:13:44


Mercer 
Level 34
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I am hearing the auto-surrender might be more popular then auto-boot on this game type.

How about when a player doesn't play, is that fair?

I really like the idea of always having 3 minutes set/left on the clock if you are at the end of your boot time. So you can continue playing.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 03:58:33

Fizzer 
Level 58

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The only difference between a surrender and a boot is that a boot gets recorded on your profile as a mark of shame.

If you remove that, and just do auto-surrender, you're giving no incentive for people to actually surrender when they've lost. Instead, they can just close their browser and walk away without any penalty. This is *really* bad in this format, since you'd have to wait the entire bank time for them to be bootable (1-5 days). As an individual game it's just an inconvenience, but in a tournament this would slow things down a ton.

If anything, clocked games should go the other way, and try to really encourage people to use the surrender button when they've lost instead of just walking away. Auto-surrender is the opposite of what we should be doing.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 04:10:06


{rp} Clavicus Vile 
Level 55
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I don't really like the idea. I can't think of any reason i'd play this. Either I want to play real time, or I want to play multi day. Or I want a quick 1 day boot multi-day - Or even a quick 6 hour boot multi day with banking boot times.

This seems like a shoddy way to make quick games, it can be abused pretty easy.

An agreement to change the boot times of a game by vote would be preferable to this in my opinion.

So, if a game drags on, the player who played last gets booted or auto-surrendered? So you have to play rashly if you are player 2 incase of that?

Very silly.

Edited 2/18/2015 04:10:49
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 04:31:35


Master of the Dead 
Level 63
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While the goal behind this is to have a hybrid of RT and MD, I just can't see this working when I'm playing with someone in Europe/Asia. The time difference is almost 9+ hours which means that they play when I'm working and vice versa. So unless we happen to be online at the same time, these games are destined to end with a boot.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 04:51:14


Mercer 
Level 34
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Let me address Europe/Asia verse North America.

Both players would sleep 8 hours, and we assume completely different hours. That is 16 hours.

There are still 8 hours left in the day for the players to play RT.

I personally have time to take out my phone and respond to push notifications all the time of course when I am not sleeping. ;)

If a player doesn't have push notification alerts on their phone enabled this game type may not be good for that player.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 06:00:38


Master Jz 
Level 61
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I know a lot of people work 8 hours (and can't play at work) and sleep 8 hours, so only have about 8 hours a day when they could play. Two people with that same scenario on opposite sides of the world may not have overlapping times to play.

Although, I guess if you are unable to play most of the day, you probably shouldn't be joining clock games unless you know that the people in the game/tournament have schedules similar to yours.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 06:34:26


Kenny • apex 
Level 59
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Seems like a pretty cool idea imo though I'm not the kind of guy who'd play it.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 06:55:02


Master of the Dead 
Level 63
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Well I don't play on the phone(because I can't..Let me take this opportunity to ask for a windows phone app :P).

Like jz said, I don't have more than 3-4 hours on a weekday when I can check on Warlight(due to work etc). Therefore, I get that this type of game is not for me. However, Master of Desaster mentioned implementing this on ladders, and that is something I am strongly opposed to.
Posts 1 - 30 of 54   1  2  Next >>