Ladder Ratings: 2024-02-23 03:05:31 |
(deleted)
Level 63
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Guessing it’s because the amount of games needed is too high, someone mentioned something like that when the ladders were updated.
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Ladder Ratings: 2024-02-23 16:05:27 |
Beep Beep I'm A Jeep
Level 64
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https://www.warzone.com/Forum/697546-new-ladder-rating-system-workingYou are looking for this thread. Yes, ratings will eventually climb to 5000+, but it will take long. Very long. A Decade maybe.
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Ladder Ratings: 2024-02-23 19:09:20 |
Rento
Level 61
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Coins aside, the old bayes-elo system was solid (but not great) at ranking 98% of players, but pretty terrible at the very very top.
The new system is solid (but not great) at ranking the very very top, but pretty terrible for the 98%.
Whether this is an improvement is up for everyone's own interpretation.
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Ladder ratings used to mean something. You knew what to expect from a 1700 rated player or a 2000 rated player. Problem was mostly at the very top, where players had very few losses relative to wins, and so every unlucky bad loss tanked your rating a lot, haunted you for half a year and incentivised dirty play like stalling losses while playing winning games fast.
It really wasn't fun, and so the best players of the game were rarely seen playing the ladders at all. Very clear proof of it was when master of desaster joined the 1v1 ladder for a joke run, making only 3 picks per game, and got 1st place.
Nowadays we actually have the best of the best topping the ladders, like it should be. Number 1 matters. Unfortunately, all the other numbers don't matter at all. You can get 400 rating by going 15-0, or by grinding the games mobile-style until your StdDev falls low enough while being just an average player.
Edited 2/23/2024 19:11:36
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Ladder Ratings: 2024-02-23 19:34:05 |
TheGreatLeon
Level 61
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I think the new system is better and I think it’s better than the QM system as well
Rankings
#1. Elo/Glicko/TrueSkill (the current system): Decades of data from hundreds of sports and games and still the preferred option for most. If it ain’t broke… don’t fix it.
#2. Bayesian Elo (the old ladder system): I understand in theory why someone would think this was an improvement but holy shit this implementation was trash. Stalling was egregious. It was near impossible to have your main account at the top of the ladder. The top of the ladder was reserved for 22-0 accounts where ~15 of the games were against people who don’t know how to play and ~7 were wins interspersed with ~5 losses which hadn’t been completed yet because of stalling.
#3. Warlight QM rating system: I honestly think this is the worst one of all. It takes literally hundreds of games to reach the top. If I wake up as the best chess/tennis/golf player tomorrow it would take me fewer than a hundred games to be world champion if I am smart about which open tournaments I enter. That’s enough to separate a field of millions of players in real life. Now we have a game played by just thousands of players and we can’t figure it out in over a hundred games? Disgusting.
I actually like the new system. I get good games against equivalently skilled players in a short amount of time. And there’s no reason to stall, in fact, it makes more sense to eat losses quickly and get a new game started. Massive improvement by Fizzer.
Edited 2/23/2024 19:36:15
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Ladder Ratings: 2024-02-24 11:40:29 |
(deleted)
Level 63
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If it was sped up, would it better rank everyone else who isn’t elite?
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Ladder Ratings: 2024-02-24 12:27:41 |
(deleted)
Level 63
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What’s the short version of what was wrong with the old ladder rating system? As far as I understand, it was favouring winning streaks.
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Ladder Ratings: 2024-02-24 19:39:47 |
MarkusBM
Level 60
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QM also has a lower bound for rating changes. This means you can farm rating by maintaining a win rate above 90%, regardless of the skill level of your opponents, meaning if you consistently face significantly weaker opponents you can theoretically get an arbitrarily high rating in QM. From my understanding, these capped rating changes aren’t present in the ladder, but more notably, the ladder forces matchups against somewhat similarly ranked players, rather than just whoever happens to be available at the time.
Edited 2/24/2024 19:40:09
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