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Idle Mines production: 10/29/2023 09:53:37

koek
Level 21
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Does anyone know the formula for the production/generation rate of ores per level?

The formula on the wiki doesn't work and/or needs brackets

https://www.warzone.com/wiki/Mines
Idle Mines production: 10/29/2023 17:42:07


JK_3 
Level 63
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Before i do a bunch of math:

Did you take into account that techs/advancements/level rewards/clan wars/ad reward can change the output of bonuses?
Idle Mines production: 10/29/2023 18:05:52


JK_3 
Level 63
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Apparently the value changed slightly in one of the recent updates.

I assume this is done to promote people at least updating their mines a little bit??

The first 3 levels now have different values (since map revision 13 and up):

+-------+-----------+-----------+
| level | old value | new value |
+-------+-----------+-----------+
|     1 |       3,3 |      0,99 |
|     2 |       5,2 |      3,12 |
|     3 |       7,7 |      6,16 |
|     4 |      10,8 |      10,8 |
|     5 |      14,5 |      14,5 |
|     6 |      18,8 |      18,8 |
|     7 |      23,7 |      23,7 |
|     8 |      29,2 |      29,2 |
|     9 |      35,3 |      35,3 |
|    10 |        42 |        42 |
|    11 |      49,3 |      49,3 |
|    12 |      57,2 |      57,2 |
|    13 |      65,7 |      65,7 |
|    14 |      74,8 |      74,8 |
|    15 |      84,5 |      84,5 |
|    16 |      94,8 |      94,8 |
|    17 |     105,7 |     105,7 |
|    18 |     117,2 |     117,2 |
|    19 |     129,3 |     129,3 |
|    20 |       142 |       142 |
+-------+-----------+-----------+
Note that these levels are the base level for the mine, so multipliers should be applied in the order:
a) sum of techs and advancements
b) supercharged mine (x20 multiplier)
c) mine doubler (Rock Candy reward from Hardened Far Land)
d) ad watch bonus (+20% or +30% depending on Couch Potato reward from Hard Siege of Feldmere)
Idle Mines production: 10/29/2023 20:27:17

koek
Level 21
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I have been trying to get to around 0,985 to 0,9925 for level 1 and around +- 3,15 for level two using the formula on the wiki (without brackets 0.3 * Level ^ 2 + Level + 2 ).
I got the numbers for 0,98 to 0,9925 and around 3,15 for 100% without any upgrades like tech, advancements or level bonuses.

Do I understand correctly that the first three levels are more hand picked?

because that would explain why the formula wouldn't work for the first two levels.

the formula for the first level would be 0,3 * 0,3*level^2 and then add level +2
the formula for the second level would be 0,6 * 0,3*level^2 and then add level+2
the formula for the third level would be 0,8 * 0,3*level^2 and then add level+2

and for level 4 onward it would be 0,3*level^2 and then add level +2

Many thanks @JK_3

Edited 10/29/2023 20:36:48
Idle Mines production: 10/29/2023 21:51:57


JK_3 
Level 63
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yeah those 0.3 0.6 and 0.8 multipliers seem to fit accurately

i see (assuming) you already updated the wiki as well, ty for that
Idle Mines production: 10/29/2023 22:58:21

FTWW
Level 40
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I don't understand the confusion about the formula; it was (IMHO) quite clear that you first computed 0.3*level^2 + level + 2, then possibly multiplied that by a correction factor for the lowest levels. The brackets do nothing that is not already covered by usual precedence orders of arithmetic.

Level 1: 0.3*1^2 + 1 + 2 = 3.3, and 3.3*0.3 = 0.99
Level 2: 0.3*2^2 + 2 + 2 = 5.2, and 5.2*0.6 = 3.12
Level 3: 0.3*3^2 + 3 + 2 = 7.7, and 7.7*0.8 = 6.12

I have corrected an error (typo?) in the level two value in the new table on the wiki; the correct figure is 3.12 (as calculated above, and correctly shown in JK_3's table), not 3.2.
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