2nd Nations Cup - Final list of teams and players: 7/31/2013 02:21:05 |
RvW
Level 54
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Wait, why group the RRs by region? Wasn't (one of) the points of using seeds to prevent teams from the same country from meeting each other in the first few rounds? Now you are doing the exact opposite, forcing them to fight each other at the very beginning and only having space for one (or two) of them to go on.
Call me selfish (I'm on NL/FL #3), but I'd prefer being able to get past the group stages without having to eliminate NL/FL #1 and NL/FL #2 (whether or not we're able to is a different matter of course :p ).
Besides, if one of the other NL/FL teams is tied with one of the GB/Ire teams for the last spot to continue and then has to play their last match against us, we're in a very weird position, with a really nasty incentive to deliberately throw the match and let them win...
In short: RR preliminaries + single elimination "finals": sure, I see the benefits. But not with these groups.
ps. I'm not a team captain, this is simply my own, personal opinion.
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2nd Nations Cup - Final list of teams and players: 7/31/2013 03:09:37 |
Dutch Desire
Level 60
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I like the idee of small RR's like world cup soccer/football and then seed in elim tourney based on results of RRs with some teams being knocked out of elim all together based on RR. The actual Nations Cup is also RR style, so perhaps some sort of RR is in order here.
But i think it is better to mix regions and make RR's of 4 teams (like world cup soccer/football)
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2nd Nations Cup - Final list of teams and players: 7/31/2013 07:04:34 |
Yeon
Level 61
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RR groups of 6 are too big. That's 5 group stage matches. In practice, I believe 5 group matches will take twice as long as 3 group stage matches (energy of these things wane over time).
Maybe we should just drop seeding altogether? Basing seeding on the votes of a handful people doesn't seem meaningful. Put everyone in random groups of 4, the top two teams advance. And as RvW hints to: Avoid having several instances of the same team (say GB&I 1 and GB&I 2) in the same group.
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2nd Nations Cup - Final list of teams and players: 7/31/2013 08:38:56 |
Math Wolf
Level 64
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I thought the idea of seeding was not to have a round robin at all to avoid the drop-out that we experienced last time.
I'm still a fan of a RR though and seeding can help with this. But we certainly must have no more than 4 teams per RR. If you have a seeding, the best way to distribute them over the groups would be: (remark this is the same pattern as Gnuffone's example starting from Top 16 assuming the seeds finish in that order)
Group A: 1, 15, 18, 32
Group B: 2, 16, 17, 31
Group C: 3, 13, 20, 30
Group D: 4, 14, 19, 29
Group E: 5, 11, 22, 28
Group F: 6, 12, 21, 27
Group G: 7, 09, 24, 26
Group H: 8, 10, 23, 25
I: Winner A - Runner-up B
J: Winner B - Runner-up A
K: Winner C - Runner-up D
L: Winner D - Runner-up C
M: Winner E - Runner-up F
N: Winner F - Runner-up E
O: Winner G - Runner-up H
P: Winner H - Runner-up G
Q: Winner I - Winner P
R: Winner J - Winner O
S: Winner K - Winner N
T: Winner L - Winner M
U: Winner Q - Winner T
V: Winner R - Winner S
W: Winner U - Winner V
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2nd Nations Cup - Final list of teams and players: 7/31/2013 09:50:47 |
[WM] Gnuffone
Level 60
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you are wrong
I: Winner A - Runner-up B
J: Winner B - Runner-up A
K: Winner C - Runner-up D
L: Winner D - Runner-up C
M: Winner E - Runner-up F
N: Winner F - Runner-up E
O: Winner G - Runner-up H
P: Winner H - Runner-up G
winner A should be with runner H....
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2nd Nations Cup - Final list of teams and players: 7/31/2013 10:09:18 |
Dom365
Level 67
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I'm afraid I have to agree with the majority of posts. Whilst an RR is an excellent idea for the teams who lose straight away, I think single elimination is better. If teams wish, I (or someone) can set up a double-elimination style tournament for them, so they get another game..
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2nd Nations Cup - Final list of teams and players: 7/31/2013 13:48:48 |
powerpos
Level 50
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but 32 is such a nice number, you can so easily cut it equally;
round 1
make 4 initial RR's
round 2
make 2 upper tier RR's for #1's & #2's((mixed)
and 2 lower RR's mixing the #3's & #4's
round 3
make a champion RR for the upper tier #1's + #2's
make a pro-RR for the upper tier #3's + #4's
make a medium-RR for the lower tier #1's + #2's
make an aspiring-RR for the lower tier #3's + #4's
this way every team gets to play against 9 other teams
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